Added first working version of a MDC loader; no further features like compressed frames tested at the moment. Added config options for keyframe loading, this has been tested with MDL7 only (atm). Some refactoring, a few files are much cleaner and smaller now. RemoveRedundantMats step does now remove unreferenced materials.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@103 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-08-09 22:39:57 +00:00
parent 5ef187c1d0
commit 6f49c4518c
33 changed files with 1723 additions and 835 deletions

View File

@@ -88,6 +88,10 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
unsigned int* aiMappingTable = new unsigned int[pScene->mNumMaterials];
unsigned int iNewNum = 0;
std::vector<bool> abReferenced(pScene->mNumMaterials,false);
for (unsigned int i = 0;i < pScene->mNumMeshes;++i)
abReferenced[pScene->mMeshes[i]->mMaterialIndex] = true;
// iterate through all materials and calculate a hash for them
// store all hashes in a list and so a quick search whether
// we do already have a specific hash. This allows us to
@@ -96,6 +100,9 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
aiHashes = new uint32_t[pScene->mNumMaterials];
for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
{
// if the material is not referenced ... remove it
if (!abReferenced[i])continue;
uint32_t me = aiHashes[i] = ((MaterialHelper*)pScene->mMaterials[i])->ComputeHash();
for (unsigned int a = 0; a < i;++a)
{
@@ -120,6 +127,9 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
::memset(ppcMaterials,0,sizeof(void*)*iNewNum);
for (unsigned int p = 0; p < pScene->mNumMaterials;++p)
{
// if the material is not referenced ... remove it
if (!abReferenced[p])continue;
// generate new names for all modified materials
const unsigned int idx = aiMappingTable[p];
if (ppcMaterials[idx])