Added first working version of a MDC loader; no further features like compressed frames tested at the moment. Added config options for keyframe loading, this has been tested with MDL7 only (atm). Some refactoring, a few files are much cleaner and smaller now. RemoveRedundantMats step does now remove unreferenced materials.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@103 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -101,12 +101,8 @@ void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene)
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// Setup properties
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void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp)
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{
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// get the current value of the split property
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if(0xcdcdcdcd == (this->LIMIT = pImp->GetProperty(
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AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,0xcdcdcdcd)))
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{
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this->LIMIT = AI_SLM_DEFAULT_MAX_TRIANGLES;
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}
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// get the current value of the split property
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this->LIMIT = pImp->GetProperty(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES);
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}
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// ------------------------------------------------------------------------------------------------
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// Update a node after some meshes have been split
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@@ -291,15 +287,11 @@ void SplitLargeMeshesProcess_Triangle::SplitMesh(
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// copy positions
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if (pMesh->mVertices != NULL)
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{
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pcMesh->mVertices[iIndexOut] = pMesh->mVertices[iIndex];
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}
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// copy normals
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if (pMesh->HasNormals())
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{
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pcMesh->mNormals[iIndexOut] = pMesh->mNormals[iIndex];
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}
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// copy tangents/bitangents
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if (pMesh->HasTangentsAndBitangents())
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@@ -312,17 +304,13 @@ void SplitLargeMeshesProcess_Triangle::SplitMesh(
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for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
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{
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if (pMesh->HasTextureCoords( c))
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{
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pcMesh->mTextureCoords[c][iIndexOut] = pMesh->mTextureCoords[c][iIndex];
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}
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}
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// vertex colors
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for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS;++c)
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{
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if (pMesh->HasVertexColors( c))
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{
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pcMesh->mColors[c][iIndexOut] = pMesh->mColors[c][iIndex];
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}
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}
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}
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}
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@@ -386,12 +374,7 @@ void SplitLargeMeshesProcess_Vertex::Execute( aiScene* pScene)
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// Setup properties
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void SplitLargeMeshesProcess_Vertex::SetupProperties( const Importer* pImp)
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{
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// get the current value of the split property
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if(0xcdcdcdcd == (this->LIMIT = pImp->GetProperty(
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AI_CONFIG_PP_SLM_VERTEX_LIMIT,0xcdcdcdcd)))
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{
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this->LIMIT = AI_SLM_DEFAULT_MAX_VERTICES;
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}
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this->LIMIT = pImp->GetProperty(AI_CONFIG_PP_SLM_VERTEX_LIMIT,AI_SLM_DEFAULT_MAX_VERTICES);
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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@@ -455,9 +438,15 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
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}
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// clear the temporary helper array
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if (0 != iBase)
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if (iBase)
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{
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memset(&avWasCopied[0],0xFF,pMesh->mNumVertices * sizeof(unsigned int));
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// we can't use memset here we unsigned int needn' be 32 bits
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for (std::vector<unsigned int>::iterator
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iter = avWasCopied.begin(),end = avWasCopied.end();
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iter != end;++iter)
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{
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(*iter) = 0xffffffff;
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}
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}
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// output vectors
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