Refactoring ... added documentation, simplified some parts of the code and migrated some class declarations in separate files.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@100 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -49,29 +49,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "../include/aiMesh.h"
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#include "../include/aiScene.h"
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#include "../include/aiAssert.h"
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#include "../include/assimp.hpp"
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#include "../include/DefaultLogger.h"
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using namespace Assimp;
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/*static*/ unsigned int LimitBoneWeightsProcess::mMaxWeights = AI_LMW_MAX_WEIGHTS;
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extern "C" {
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// ------------------------------------------------------------------------------------------------
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aiReturn aiSetBoneWeightLimit(unsigned int pLimit)
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{
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if (0 == pLimit)
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{
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LimitBoneWeightsProcess::mMaxWeights = 0xFFFFFFFF;
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return AI_FAILURE;
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}
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LimitBoneWeightsProcess::mMaxWeights = pLimit;
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DefaultLogger::get()->debug("aiSetBoneWeightLimit() - bone weight limit was changed");
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return AI_SUCCESS;
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}
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};
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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LimitBoneWeightsProcess::LimitBoneWeightsProcess()
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@@ -100,6 +83,18 @@ void LimitBoneWeightsProcess::Execute( aiScene* pScene)
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ProcessMesh( pScene->mMeshes[a]);
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp)
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{
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// get the current value of the property
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if(0xffffffff == (this->mMaxWeights = pImp->GetProperty(
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AI_CONFIG_PP_LBW_MAX_WEIGHTS,0xffffffff)))
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{
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this->mMaxWeights = AI_LMW_MAX_WEIGHTS;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Unites identical vertices in the given mesh
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void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh)
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