From 710dbba52dee0f4ac2f1e59a1f495ed287d88372 Mon Sep 17 00:00:00 2001 From: Sebastian Matusik Date: Fri, 28 Feb 2020 19:19:10 -0800 Subject: [PATCH] Trimmed trailing whitespaces --- code/glTF2/glTF2Importer.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/glTF2/glTF2Importer.cpp b/code/glTF2/glTF2Importer.cpp index 34591a461..8c33674e1 100644 --- a/code/glTF2/glTF2Importer.cpp +++ b/code/glTF2/glTF2Importer.cpp @@ -864,17 +864,17 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector & for (int primitiveNo = 0; primitiveNo < count; ++primitiveNo) { aiMesh *mesh = pScene->mMeshes[meshOffsets[mesh_idx] + primitiveNo]; unsigned int numBones =static_cast(node.skin->jointNames.size()); - + std::vector> weighting(numBones); BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting); - + unsigned int realNumBones = 0; for (uint32_t i = 0; i < numBones; ++i) { if (weighting[i].size() > 0) { realNumBones++; } } - + mesh->mNumBones = static_cast(realNumBones); mesh->mBones = new aiBone *[mesh->mNumBones]; @@ -890,7 +890,7 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector & mat4 *pbindMatrices = nullptr; node.skin->inverseBindMatrices->ExtractData(pbindMatrices); - + int cb = 0; for (uint32_t i = 0; i < numBones; ++i) { const std::vector &weights = weighting[i];