BLENDER: Normal vectors are now read properly.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@766 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2010-07-07 15:17:18 +00:00
parent fb2815047d
commit 729b70ae0f
2 changed files with 23 additions and 10 deletions

View File

@@ -185,6 +185,8 @@ void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, co
const MirrorModifierData& mir = static_cast<const MirrorModifierData&>(orig_modifier);
ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);
// XXX not entirely correct, mirroring on two axes results in 4 distinct objects in blender ...
// take all input meshes and clone them
for (unsigned int i = 0; i < out.mNumMeshes; ++i) {
aiMesh* mesh;