BLENDER: Normal vectors are now read properly.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@766 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -185,6 +185,8 @@ void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, co
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const MirrorModifierData& mir = static_cast<const MirrorModifierData&>(orig_modifier);
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ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);
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// XXX not entirely correct, mirroring on two axes results in 4 distinct objects in blender ...
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// take all input meshes and clone them
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for (unsigned int i = 0; i < out.mNumMeshes; ++i) {
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aiMesh* mesh;
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