- removed implementation headers from the public interface
- corrected a few places that did not include those headers by other means - Bugfix: SkeletonMeshBuilder should now finally work correctly when skipping invalid node connections git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@203 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -65,15 +65,11 @@ namespace Assimp
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class SharedPostProcessInfo;
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}
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// internal ASSIMP headers - for plugin development
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#include "./../code/BaseImporter.h"
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#include "./../code/BaseProcess.h"
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#define AI_PROPERTY_WAS_NOT_EXISTING 0xffffffff
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struct aiScene;
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struct aiFileIO;
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extern "C" ASSIMP_API const aiScene* aiImportFileEx( const char*, unsigned int, aiFileIO*);
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extern "C" const aiScene* aiImportFileEx( const char*, unsigned int, aiFileIO*);
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namespace Assimp
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{
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