- UPDATE : Add documentation to Q3BSP-importer.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@822 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
@@ -92,6 +92,34 @@ static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
|
||||
rId2 = atoi( tmp2.c_str() );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static void normalizePathName( const std::string &rPath, std::string &rNormalizedPath )
|
||||
{
|
||||
rNormalizedPath = "";
|
||||
if ( rPath.empty() )
|
||||
return;
|
||||
|
||||
#ifdef _WIN32
|
||||
std::string sep = "\\";
|
||||
#else
|
||||
std::string sep = "/";
|
||||
#endif
|
||||
|
||||
static const unsigned int numDelimiters = 2;
|
||||
const char delimiters[ numDelimiters ] = { '/', '\\' };
|
||||
rNormalizedPath = rPath;
|
||||
for ( unsigned int i=0; i<numDelimiters; i++ )
|
||||
{
|
||||
for ( size_t j=0; j<rNormalizedPath.size(); j++ )
|
||||
{
|
||||
if ( rNormalizedPath[j] == delimiters[ i ] )
|
||||
{
|
||||
rNormalizedPath[ j ] = sep[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
Q3BSPFileImporter::Q3BSPFileImporter() :
|
||||
@@ -142,6 +170,7 @@ void Q3BSPFileImporter::GetExtensionList( std::set<std::string>& extensions )
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Import method.
|
||||
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
Q3BSPZipArchive Archive( rFile );
|
||||
@@ -375,7 +404,7 @@ void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
|
||||
m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
|
||||
|
||||
size_t idx = 0;
|
||||
for ( size_t i = 0; i < pQ3BSPFace->iNumOfFaceVerts; i++ )
|
||||
for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; i++ )
|
||||
{
|
||||
const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ];
|
||||
ai_assert( index < pModel->m_Vertices.size() );
|
||||
@@ -429,7 +458,9 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
|
||||
{
|
||||
const std::string matName = (*it).first;
|
||||
if ( matName.empty() )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
aiString aiMatName;
|
||||
aiMatName.Set( matName );
|
||||
@@ -445,8 +476,9 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
|
||||
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
|
||||
if ( NULL != pTexture )
|
||||
{
|
||||
std::string texName( pTexture->strName );
|
||||
texName += ".jpg";
|
||||
std::string tmp( pTexture->strName ), texName( "" );
|
||||
tmp += ".jpg";
|
||||
normalizePathName( tmp, texName );
|
||||
aiString textureName( texName.c_str() );
|
||||
pMatHelper->AddProperty( &textureName, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user