- Collada loader now also loads skinned meshes, although still as static meshes. Preparation step, more to come.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@368 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
ulfjorensen
2009-03-25 21:10:28 +00:00
parent 93ab7383da
commit 74204086ae
4 changed files with 479 additions and 94 deletions

View File

@@ -399,14 +399,33 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
// add a mesh for each subgroup in each collada mesh
BOOST_FOREACH( const Collada::MeshInstance& mid, pNode->mMeshes)
{
const Collada::Mesh* srcMesh = NULL;
const Collada::Controller* srcController = NULL;
// find the referred mesh
ColladaParser::MeshLibrary::const_iterator srcMeshIt = pParser.mMeshLibrary.find( mid.mMesh);
ColladaParser::MeshLibrary::const_iterator srcMeshIt = pParser.mMeshLibrary.find( mid.mMeshOrController);
if( srcMeshIt == pParser.mMeshLibrary.end())
{
DefaultLogger::get()->warn( boost::str( boost::format( "Collada: Unable to find geometry for ID \"%s\". Skipping.") % mid.mMesh));
continue;
// if not found in the mesh-library, it might also be a controller referring to a mesh
ColladaParser::ControllerLibrary::const_iterator srcContrIt = pParser.mControllerLibrary.find( mid.mMeshOrController);
if( srcContrIt != pParser.mControllerLibrary.end())
{
srcController = &srcContrIt->second;
srcMeshIt = pParser.mMeshLibrary.find( srcController->mMeshId);
if( srcMeshIt != pParser.mMeshLibrary.end())
srcMesh = srcMeshIt->second;
}
if( !srcMesh)
{
DefaultLogger::get()->warn( boost::str( boost::format( "Collada: Unable to find geometry for ID \"%s\". Skipping.") % mid.mMeshOrController));
continue;
}
} else
{
// ID found in the mesh library -> direct reference to an unskinned mesh
srcMesh = srcMeshIt->second;
}
const Collada::Mesh* srcMesh = srcMeshIt->second;
// build a mesh for each of its subgroups
size_t vertexStart = 0, faceStart = 0;
@@ -424,7 +443,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
table = &meshMatIt->second;
else {
table = NULL;
DefaultLogger::get()->warn( boost::str( boost::format( "Collada: No material specified for subgroup \"%s\" in geometry \"%s\".") % submesh.mMaterial % mid.mMesh));
DefaultLogger::get()->warn( boost::str( boost::format( "Collada: No material specified for subgroup \"%s\" in geometry \"%s\".") % submesh.mMaterial % mid.mMeshOrController));
}
const std::string& meshMaterial = table ? table->mMatName : "";
@@ -451,7 +470,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
}
// built lookup index of the Mesh-Submesh-Material combination
ColladaMeshIndex index( mid.mMesh, sm, meshMaterial);
ColladaMeshIndex index( mid.mMeshOrController, sm, meshMaterial);
// if we already have the mesh at the library, just add its index to the node's array
std::map<ColladaMeshIndex, size_t>::const_iterator dstMeshIt = mMeshIndexByID.find( index);
@@ -843,30 +862,33 @@ const aiString& ColladaLoader::FindFilenameForEffectTexture( const ColladaParser
// find the image referred by this name in the image library of the scene
ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find( name);
if( imIt == pParser.mImageLibrary.end()) {
if( imIt == pParser.mImageLibrary.end())
{
throw new ImportErrorException( boost::str( boost::format(
"Collada: Unable to resolve effect texture entry \"%s\", ended up at ID \"%s\".") % pName % name));
}
static aiString result;
// if this is an embedded texture image setup an aiTexture for it
if (imIt->second.mFileName.empty()) {
if (imIt->second.mImageData.empty()) {
if (imIt->second.mFileName.empty())
{
if (imIt->second.mImageData.empty())
throw new ImportErrorException("Collada: Invalid texture, no data or file reference given");
}
aiTexture* tex = new aiTexture();
// setup format hint
if (imIt->second.mEmbeddedFormat.length() > 3) {
if (imIt->second.mEmbeddedFormat.length() > 3)
DefaultLogger::get()->warn("Collada: texture format hint is too long, truncating to 3 characters");
}
::strncpy(tex->achFormatHint,imIt->second.mEmbeddedFormat.c_str(),3);
strncpy(tex->achFormatHint,imIt->second.mEmbeddedFormat.c_str(),3);
// and copy texture data
tex->mHeight = 0;
tex->mWidth = imIt->second.mImageData.size();
tex->pcData = (aiTexel*)new char[tex->mWidth];
::memcpy(tex->pcData,&imIt->second.mImageData[0],tex->mWidth);
memcpy(tex->pcData,&imIt->second.mImageData[0],tex->mWidth);
// setup texture reference string
result.data[0] = '*';
@@ -875,7 +897,8 @@ const aiString& ColladaLoader::FindFilenameForEffectTexture( const ColladaParser
// and add this texture to the list
mTextures.push_back(tex);
}
else {
else
{
result.Set( imIt->second.mFileName );
ConvertPath(result);
}
@@ -890,10 +913,10 @@ void ColladaLoader::ConvertPath (aiString& ss)
// For the moment we're just stripping the file:// away to make it work.
// Windoes doesn't seem to be able to find stuff like
// 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
if (0 == ::strncmp(ss.data,"file://",7))
if (0 == strncmp(ss.data,"file://",7))
{
ss.length -= 7;
::memmove(ss.data,ss.data+7,ss.length);
memmove(ss.data,ss.data+7,ss.length);
ss.data[ss.length] = '\0';
}
}