Remove Light, Technique references

This commit is contained in:
Daniel Hritzkiv
2017-08-31 18:26:50 -04:00
parent 863458cd4a
commit 7532d6aac1
4 changed files with 2 additions and 124 deletions

View File

@@ -493,46 +493,6 @@ void glTF2Importer::ImportCameras(glTF2::Asset& r)
}
}
void glTF2Importer::ImportLights(glTF2::Asset& r)
{
if (!r.lights.Size()) return;
mScene->mNumLights = r.lights.Size();
mScene->mLights = new aiLight*[r.lights.Size()];
for (size_t i = 0; i < r.lights.Size(); ++i) {
Light& l = r.lights[i];
aiLight* ail = mScene->mLights[i] = new aiLight();
switch (l.type) {
case Light::Type_directional:
ail->mType = aiLightSource_DIRECTIONAL; break;
case Light::Type_spot:
ail->mType = aiLightSource_SPOT; break;
case Light::Type_ambient:
ail->mType = aiLightSource_AMBIENT; break;
default: // Light::Type_point
ail->mType = aiLightSource_POINT; break;
}
CopyValue(l.color, ail->mColorAmbient);
CopyValue(l.color, ail->mColorDiffuse);
CopyValue(l.color, ail->mColorSpecular);
ail->mAngleOuterCone = l.falloffAngle;
ail->mAngleInnerCone = l.falloffExponent; // TODO fix this, it does not look right at all
ail->mAttenuationConstant = l.constantAttenuation;
ail->mAttenuationLinear = l.linearAttenuation;
ail->mAttenuationQuadratic = l.quadraticAttenuation;
}
}
aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>& meshOffsets, glTF2::Ref<glTF2::Node>& ptr)
{
Node& node = *ptr;
@@ -602,10 +562,6 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
}
if (node.light) {
pScene->mLights[node.light.GetIndex()]->mName = ainode->mName;
}
return ainode;
}
@@ -695,13 +651,14 @@ void glTF2Importer::InternReadFile(const std::string& pFile, aiScene* pScene, IO
// Copy the data out
//
ImportEmbeddedTextures(asset);
ImportMaterials(asset);
ImportMeshes(asset);
ImportCameras(asset);
ImportLights(asset);
ImportNodes(asset);