removed trailing spaces and tabs from source and text

This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
This commit is contained in:
Krishty
2021-07-29 13:28:51 +02:00
parent fc22d6cdae
commit 758116b083
185 changed files with 1158 additions and 1158 deletions

View File

@@ -209,7 +209,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
// a small local set of new bones for the current face. State of all used bones for that face
// can only be updated AFTER the face is completely analysed. Thanks to imre for the fix.
std::set<unsigned int> newBonesAtCurrentFace;
const aiFace& face = pMesh->mFaces[a];
// check every vertex if its bones would still fit into the current submesh
for( unsigned int b = 0; b < face.mNumIndices; ++b )
@@ -221,7 +221,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
if( !isBoneUsed[boneIndex] )
{
newBonesAtCurrentFace.insert(boneIndex);
}
}
}
}
@@ -412,7 +412,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
if (pMesh->mNumAnimMeshes > 0) {
newMesh->mNumAnimMeshes = pMesh->mNumAnimMeshes;
newMesh->mAnimMeshes = new aiAnimMesh*[newMesh->mNumAnimMeshes];
for (unsigned int morphIdx = 0; morphIdx < newMesh->mNumAnimMeshes; ++morphIdx) {
aiAnimMesh* origTarget = pMesh->mAnimMeshes[morphIdx];
aiAnimMesh* newTarget = new aiAnimMesh;
@@ -421,16 +421,16 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
newTarget->mNumVertices = numSubMeshVertices;
newTarget->mVertices = new aiVector3D[numSubMeshVertices];
newMesh->mAnimMeshes[morphIdx] = newTarget;
if (origTarget->HasNormals()) {
newTarget->mNormals = new aiVector3D[numSubMeshVertices];
}
if (origTarget->HasTangentsAndBitangents()) {
newTarget->mTangents = new aiVector3D[numSubMeshVertices];
newTarget->mBitangents = new aiVector3D[numSubMeshVertices];
}
for( unsigned int vi = 0; vi < numSubMeshVertices; ++vi) {
// find the source vertex for it in the source mesh
unsigned int previousIndex = previousVertexIndices[vi];