Added validation step, added helper macro AI_BUILD_KEY to the material system.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@59 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-06-15 10:27:08 +00:00
parent d6fc5de7d5
commit 758e092449
25 changed files with 1287 additions and 182 deletions
+10 -1
View File
@@ -135,7 +135,16 @@ enum aiPostProcessSteps
* If you intend to perform the skinning in hardware, this post processing step
* might be of interest for you.
*/
aiProcess_LimitBoneWeights = 0x200
aiProcess_LimitBoneWeights = 0x200,
/** Validates the aiScene data structure before it is returned.
* This makes sure that all indices are valid, all animations and
* bones are linked correctly, all material are correct and so on ...
* This is primarily intended for our internal debugging stuff,
* however, it could be of interest for applications like editors
* where stability is more important than loading performance.
*/
aiProcess_ValidateDataStructure = 0x400
};
// ---------------------------------------------------------------------------