Added validation step, added helper macro AI_BUILD_KEY to the material system.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@59 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -135,7 +135,16 @@ enum aiPostProcessSteps
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* If you intend to perform the skinning in hardware, this post processing step
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* might be of interest for you.
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*/
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aiProcess_LimitBoneWeights = 0x200
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aiProcess_LimitBoneWeights = 0x200,
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/** Validates the aiScene data structure before it is returned.
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* This makes sure that all indices are valid, all animations and
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* bones are linked correctly, all material are correct and so on ...
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* This is primarily intended for our internal debugging stuff,
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* however, it could be of interest for applications like editors
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* where stability is more important than loading performance.
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*/
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aiProcess_ValidateDataStructure = 0x400
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};
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// ---------------------------------------------------------------------------
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