Reafctoring: Add GeoUtils usage
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@@ -45,32 +45,35 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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ai_real GeometryUtils::heron( ai_real a, ai_real b, ai_real c ) {
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ai_real s = (a + b + c) / 2;
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ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
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const ai_real s = (a + b + c) / 2;
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const ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
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return area;
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}
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ai_real GeometryUtils::distance3D( const aiVector3D &vA, aiVector3D &vB ) {
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// ------------------------------------------------------------------------------------------------
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ai_real GeometryUtils::distance3D( const aiVector3D &vA, const aiVector3D &vB ) {
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const ai_real lx = ( vB.x - vA.x );
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const ai_real ly = ( vB.y - vA.y );
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const ai_real lz = ( vB.z - vA.z );
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ai_real a = lx*lx + ly*ly + lz*lz;
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ai_real d = pow( a, (ai_real)0.5 );
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const ai_real a = lx*lx + ly*ly + lz*lz;
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const ai_real d = pow( a, (ai_real)0.5 );
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return d;
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}
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// ------------------------------------------------------------------------------------------------
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ai_real GeometryUtils::calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
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ai_real area = 0;
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aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
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aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
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aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] );
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const aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
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const aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
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const aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] );
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ai_real a( distance3D( vA, vB ) );
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ai_real b( distance3D( vB, vC ) );
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ai_real c( distance3D( vC, vA ) );
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const ai_real a = distance3D( vA, vB );
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const ai_real b = distance3D( vB, vC );
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const ai_real c = distance3D( vC, vA );
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area = heron( a, b, c );
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return area;
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@@ -55,7 +55,7 @@ public:
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/// @param vA Vector a.
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/// @param vB Vector b.
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/// @return The distance.
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static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB );
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static ai_real distance3D( const aiVector3D &vA, const aiVector3D &vB );
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/// @brief Will calculate the area of a triangle described by a aiFace.
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/// @param face The face
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