C++11-Combat: last replacements of std::to_string.
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@@ -795,7 +795,7 @@ void X3DImporter::GeometryHelper_Make_Arc2D(const float pStartAngle, const float
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{
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Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pStartAngle" );
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}
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if ( ( pEndAngle < -AI_MATH_TWO_PI_F ) || ( pEndAngle > AI_MATH_TWO_PI_F ) )
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if ( ( pEndAngle < -AI_MATH_TWO_PI_F ) || ( pEndAngle > AI_MATH_TWO_PI_F ) )
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{
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Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pEndAngle" );
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}
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@@ -1078,8 +1078,8 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>&
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// check indices array count.
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if(pColors.size() < pMesh.mNumVertices)
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{
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throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + std::to_string(pColors.size()) + ") can not be less than Vertices count(" +
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std::to_string(pMesh.mNumVertices) + ").");
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throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
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to_string(pMesh.mNumVertices) + ").");
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}
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// create list with colors for every vertex.
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col_tgt_arr.resize(pMesh.mNumVertices);
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@@ -1096,8 +1096,8 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>&
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// check indices array count.
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if(pColorIdx.size() < pMesh.mNumFaces)
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{
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throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + std::to_string(pColorIdx.size()) +
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") can not be less than Faces count(" + std::to_string(pMesh.mNumFaces) + ").");
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throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
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") can not be less than Faces count(" + to_string(pMesh.mNumFaces) + ").");
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}
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// create list with colors for every vertex using faces indices.
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col_tgt_arr.resize(pMesh.mNumFaces);
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@@ -1116,8 +1116,8 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>&
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// check indices array count.
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if(pColors.size() < pMesh.mNumFaces)
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{
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throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + std::to_string(pColors.size()) + ") can not be less than Faces count(" +
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std::to_string(pMesh.mNumFaces) + ").");
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throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
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to_string(pMesh.mNumFaces) + ").");
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}
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// create list with colors for every vertex using faces indices.
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col_tgt_arr.resize(pMesh.mNumFaces);
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@@ -1273,7 +1273,7 @@ void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<int32_
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for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
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{
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if(pMesh.mFaces[fi].mNumIndices != faces.at(fi).mNumIndices)
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throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + std::to_string(fi) + ".");
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throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + to_string(fi) + ".");
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for(size_t ii = 0; ii < pMesh.mFaces[fi].mNumIndices; ii++)
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{
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