Ensure face pointer is not nullptr
- closes https://github.com/assimp/assimp/issues/4831
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@@ -142,6 +142,7 @@ void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
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// If the information which primitive types are there in the
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// mesh is currently not available, compute it.
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if (!mesh->mPrimitiveTypes) {
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ai_assert(mesh->mFaces != nullptr);
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for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
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aiFace &face = mesh->mFaces[a];
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switch (face.mNumIndices) {
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