Merge branch 'master' into gltf2_metadata_export

This commit is contained in:
Bengt Rosenberger
2022-08-10 23:06:41 +02:00
committed by GitHub
5 changed files with 12 additions and 9 deletions

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@@ -262,7 +262,8 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
unsigned int iWire = 1;
mat.AddProperty<int>((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME);
}
// fallthrough
[[fallthrough]];
case D3DS::Discreet3DS::Gouraud:
eShading = aiShadingMode_Gouraud;
break;