The "SplitLargeMeshes"-Process handles bones correctly now. Added Unittest for it and fixed some minor details.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@73 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
@@ -2,17 +2,12 @@
|
||||
|
||||
|
||||
#include "utVertexTriangleAdjacency.h"
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
|
||||
|
||||
CPPUNIT_TEST_SUITE_REGISTRATION (VTAdjacency);
|
||||
|
||||
void VTAdjacency :: setUp (void)
|
||||
{
|
||||
// seed the randomizer
|
||||
time_t t;time(&t);
|
||||
srand((unsigned int)t);
|
||||
|
||||
// build a test mesh with randomized input data
|
||||
// *******************************************************************************
|
||||
pMesh = new aiMesh();
|
||||
|
||||
Reference in New Issue
Block a user