The "SplitLargeMeshes"-Process handles bones correctly now. Added Unittest for it and fixed some minor details.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@73 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-07-29 20:36:27 +00:00
parent 0209fba554
commit 76ebdecd7a
7 changed files with 288 additions and 6 deletions

View File

@@ -2,17 +2,12 @@
#include "utVertexTriangleAdjacency.h"
#include <math.h>
#include <time.h>
CPPUNIT_TEST_SUITE_REGISTRATION (VTAdjacency);
void VTAdjacency :: setUp (void)
{
// seed the randomizer
time_t t;time(&t);
srand((unsigned int)t);
// build a test mesh with randomized input data
// *******************************************************************************
pMesh = new aiMesh();