use std:: namespace for most cmath functions:

http://en.cppreference.com/w/cpp/header/cmath
This commit is contained in:
abma
2014-09-23 00:42:32 +02:00
parent b359deb7fd
commit 775b26e614
33 changed files with 156 additions and 161 deletions

View File

@@ -497,15 +497,15 @@ private:
bool is_id[3] = { true, true, true };
aiMatrix4x4 temp[3];
if(fabs(rotation.z) > angle_epsilon) {
if(std::fabs(rotation.z) > angle_epsilon) {
aiMatrix4x4::RotationZ(AI_DEG_TO_RAD(rotation.z),temp[2]);
is_id[2] = false;
}
if(fabs(rotation.y) > angle_epsilon) {
if(std::fabs(rotation.y) > angle_epsilon) {
aiMatrix4x4::RotationY(AI_DEG_TO_RAD(rotation.y),temp[1]);
is_id[1] = false;
}
if(fabs(rotation.x) > angle_epsilon) {
if(std::fabs(rotation.x) > angle_epsilon) {
aiMatrix4x4::RotationX(AI_DEG_TO_RAD(rotation.x),temp[0]);
is_id[0] = false;
}
@@ -674,7 +674,7 @@ private:
}
const aiVector3D& Scaling = PropertyGet<aiVector3D>(props,"Lcl Scaling",ok);
if(ok && fabs(Scaling.SquareLength()-1.0f) > zero_epsilon) {
if(ok && std::fabs(Scaling.SquareLength()-1.0f) > zero_epsilon) {
aiMatrix4x4::Scaling(Scaling,chain[TransformationComp_Scaling]);
}
@@ -684,7 +684,7 @@ private:
}
const aiVector3D& GeometricScaling = PropertyGet<aiVector3D>(props, "GeometricScaling", ok);
if (ok && fabs(GeometricScaling.SquareLength() - 1.0f) > zero_epsilon) {
if (ok && std::fabs(GeometricScaling.SquareLength() - 1.0f) > zero_epsilon) {
aiMatrix4x4::Scaling(GeometricScaling, chain[TransformationComp_GeometricScaling]);
}