Merge branch 'master' into fix-3ds-matrix
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@@ -212,7 +212,7 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
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mat.AddProperty(&tex, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE);
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// Be sure this is only done for the first material
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mBackgroundImage = std::string("");
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mBackgroundImage = std::string();
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}
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// At first add the base ambient color of the scene to the material
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@@ -164,7 +164,7 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile,
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mRootNode->mHierarchyIndex = -1;
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mRootNode->mParent = nullptr;
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mMasterScale = 1.0f;
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mBackgroundImage = "";
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mBackgroundImage = std::string();
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bHasBG = false;
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bIsPrj = false;
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