Merge branch 'master' into master
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@@ -415,7 +415,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
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if (!DefaultLogger::isNullLogger())
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{
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ai_snprintf(buffer, 1024, "Found non-UV mapped texture (%s,%u). Mapping type: %s",
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TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
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aiTextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
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MappingTypeToString(mapping));
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ASSIMP_LOG_INFO(buffer);
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@@ -521,7 +521,7 @@ void ValidateDSProcess::Validate(const aiAnimation *pAnimation) {
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// ------------------------------------------------------------------------------------------------
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void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial *pMaterial,
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aiTextureType type) {
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const char *szType = TextureTypeToString(type);
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const char *szType = aiTextureTypeToString(type);
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// ****************************************************************************
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// Search all keys of the material ...
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