Merge branch 'master' into master
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@@ -103,7 +103,7 @@ void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperti
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void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
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void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneA3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
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@@ -177,7 +177,7 @@ static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporte
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#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
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exporters.push_back(Exporter::ExportFormatEntry("m3d", "Model 3D (binary)", "m3d", &ExportSceneM3D, 0));
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exporters.push_back(Exporter::ExportFormatEntry("a3d", "Model 3D (ascii)", "m3d", &ExportSceneA3D, 0));
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exporters.push_back(Exporter::ExportFormatEntry("m3da", "Model 3D (ascii)", "a3d", &ExportSceneM3DA, 0));
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#endif
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#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
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@@ -289,7 +289,7 @@ void ExportSceneM3D(
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// ---------------------------------------------------------------------
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// Worker function for exporting a scene to ASCII A3D.
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// Prototyped and registered in Exporter.cpp
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void ExportSceneA3D(
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void ExportSceneM3DA(
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const char *pFile,
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IOSystem *pIOSystem,
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const aiScene *pScene,
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@@ -749,7 +749,7 @@ namespace glTF
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/// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
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/// Get mesh data from JSON-object and place them to root asset.
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/// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
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/// \param [out] pAsset_Root - reference to root assed where data will be stored.
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/// \param [out] pAsset_Root - reference to root asset where data will be stored.
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void Read(Value& pJSON_Object, Asset& pAsset_Root);
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#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
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@@ -783,7 +783,7 @@ namespace glTF2
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/// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
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/// Get mesh data from JSON-object and place them to root asset.
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/// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
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/// \param [out] pAsset_Root - reference to root assed where data will be stored.
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/// \param [out] pAsset_Root - reference to root asset where data will be stored.
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void Read(Value& pJSON_Object, Asset& pAsset_Root);
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};
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