Some small format changes for assimp-style :-).
This commit is contained in:
@@ -1,3 +1,42 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/// \file X3DImporter_Postprocess.cpp
|
||||
/// \brief Convert built scenegraph and objects to Assimp scenegraph.
|
||||
/// \date 2015-2016
|
||||
@@ -20,9 +59,9 @@ namespace Assimp
|
||||
|
||||
aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
|
||||
{
|
||||
CX3DImporter_NodeElement* cur_node;
|
||||
std::list<aiMatrix4x4> matr;
|
||||
aiMatrix4x4 out_matr;
|
||||
CX3DImporter_NodeElement* cur_node;
|
||||
std::list<aiMatrix4x4> matr;
|
||||
aiMatrix4x4 out_matr;
|
||||
|
||||
// starting walk from current element to root
|
||||
cur_node = NodeElement_Cur;
|
||||
@@ -100,9 +139,9 @@ bool X3DImporter::PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement
|
||||
|
||||
void X3DImporter::Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const
|
||||
{
|
||||
const CX3DImporter_NodeElement_Light& ne = *((CX3DImporter_NodeElement_Light*)&pNodeElement);
|
||||
aiMatrix4x4 transform_matr = PostprocessHelper_Matrix_GlobalToCurrent();
|
||||
aiLight* new_light = new aiLight;
|
||||
const CX3DImporter_NodeElement_Light& ne = *( ( CX3DImporter_NodeElement_Light* ) &pNodeElement );
|
||||
aiMatrix4x4 transform_matr = PostprocessHelper_Matrix_GlobalToCurrent();
|
||||
aiLight* new_light = new aiLight;
|
||||
|
||||
new_light->mName = ne.ID;
|
||||
new_light->mColorAmbient = ne.Color * ne.AmbientIntensity;
|
||||
@@ -564,10 +603,10 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
||||
void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
|
||||
std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const
|
||||
{
|
||||
std::list<CX3DImporter_NodeElement*>::const_iterator chit_begin = pNodeElement.Child.begin();
|
||||
std::list<CX3DImporter_NodeElement*>::const_iterator chit_end = pNodeElement.Child.end();
|
||||
std::list<aiNode*> SceneNode_Child;
|
||||
std::list<unsigned int> SceneNode_Mesh;
|
||||
std::list<CX3DImporter_NodeElement*>::const_iterator chit_begin = pNodeElement.Child.begin();
|
||||
std::list<CX3DImporter_NodeElement*>::const_iterator chit_end = pNodeElement.Child.end();
|
||||
std::list<aiNode*> SceneNode_Child;
|
||||
std::list<unsigned int> SceneNode_Mesh;
|
||||
|
||||
// At first read all metadata
|
||||
Postprocess_CollectMetadata(pNodeElement, pSceneNode);
|
||||
@@ -649,10 +688,10 @@ std::list<unsigned int> SceneNode_Mesh;
|
||||
void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd,
|
||||
std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const
|
||||
{
|
||||
aiMaterial* tmat = nullptr;
|
||||
aiMesh* tmesh = nullptr;
|
||||
CX3DImporter_NodeElement::EType mesh_type = CX3DImporter_NodeElement::ENET_Invalid;
|
||||
unsigned int mat_ind = 0;
|
||||
aiMaterial* tmat = nullptr;
|
||||
aiMesh* tmesh = nullptr;
|
||||
CX3DImporter_NodeElement::EType mesh_type = CX3DImporter_NodeElement::ENET_Invalid;
|
||||
unsigned int mat_ind = 0;
|
||||
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); it++)
|
||||
{
|
||||
@@ -714,8 +753,8 @@ unsigned int mat_ind = 0;
|
||||
|
||||
void X3DImporter::Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode) const
|
||||
{
|
||||
std::list<CX3DImporter_NodeElement*> meta_list;
|
||||
size_t meta_idx;
|
||||
std::list<CX3DImporter_NodeElement*> meta_list;
|
||||
size_t meta_idx;
|
||||
|
||||
PostprocessHelper_CollectMetadata(pNodeElement, meta_list);// find metadata in current node element.
|
||||
if(meta_list.size() > 0)
|
||||
|
||||
Reference in New Issue
Block a user