Coverity findings: fix resource leak in PlyLoader.cpp.
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@@ -312,6 +312,7 @@ void PLYImporter::ConvertMeshes(std::vector<PLY::Face>* avFaces,
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p_pcOut->mNumVertices = iNum;
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if( 0 == iNum ) { // nothing to do
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delete[] aiSplit; // cleanup
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delete p_pcOut;
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return;
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}
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p_pcOut->mVertices = new aiVector3D[iNum];
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