Fixed 3DS, ASE, MD3 and Q3D orientation after Schrompf' recent changes to the RH-LH conversion.
WIP version of animation support in the 3DS loader. Still hoping to find out why the pivots aren't handled correctly ... Added first draft of a B3D loader provided by Mark Sibly. Moved DeterminePType-Step to ScenePreprocessor. Small LWO fix. Still texturing problems. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@231 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -562,11 +562,11 @@ outer:
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for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
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pScene->mRootNode->mMeshes[i] = i;
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pScene->mRootNode->mTransformation *= aiMatrix4x4(
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/*pScene->mRootNode->mTransformation *= aiMatrix4x4(
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1.f, 0.f, 0.f, 0.f,
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0.f, -1.f,0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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0.f, 0.f, 0.f, 1.f);
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0.f, 0.f, 0.f, 1.f);*/
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// Add cameras and light sources to the scene root node
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pScene->mRootNode->mNumChildren = pScene->mNumLights+pScene->mNumCameras;
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