Fixed 3DS, ASE, MD3 and Q3D orientation after Schrompf' recent changes to the RH-LH conversion.

WIP version of animation support in the 3DS loader. Still hoping to find out why the pivots aren't handled correctly ...
Added first draft of a B3D loader provided by Mark Sibly.
Moved DeterminePType-Step to ScenePreprocessor.
Small LWO fix. Still texturing problems.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@231 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-11-04 20:41:11 +00:00
parent 195d9a9cb1
commit 7c50899481
19 changed files with 732 additions and 129 deletions

View File

@@ -562,11 +562,11 @@ outer:
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
pScene->mRootNode->mMeshes[i] = i;
pScene->mRootNode->mTransformation *= aiMatrix4x4(
/*pScene->mRootNode->mTransformation *= aiMatrix4x4(
1.f, 0.f, 0.f, 0.f,
0.f, -1.f,0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, 0.f, 0.f, 1.f);
0.f, 0.f, 0.f, 1.f);*/
// Add cameras and light sources to the scene root node
pScene->mRootNode->mNumChildren = pScene->mNumLights+pScene->mNumCameras;