saves value in the 'Ke'-Attribute in ObjMtl Files in COLOR_EMISSIVE
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@@ -183,6 +183,8 @@ struct Material
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aiColor3D diffuse;
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//! Specular color
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aiColor3D specular;
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//! Emissive color
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aiColor3D emissive;
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//! Alpha value
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float alpha;
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//! Shineness factor
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