adding support for per-vertex colors.
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@@ -136,8 +136,14 @@ void ObjFileParser::parseFile()
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{
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++m_DataIt;
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if (*m_DataIt == ' ' || *m_DataIt == '\t') {
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// read in vertex definition
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getVector3(m_pModel->m_Vertices);
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size_t numComponents = getNumComponentsInLine();
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if (numComponents == 3) {
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// read in vertex definition
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getVector3(m_pModel->m_Vertices);
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} else if (numComponents == 6) {
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// read vertex and vertex-color
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getTwoVectors3(m_pModel->m_Vertices, m_pModel->m_VertexColors);
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}
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} else if (*m_DataIt == 't') {
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// read in texture coordinate ( 2D or 3D )
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++m_DataIt;
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@@ -257,8 +263,7 @@ void ObjFileParser::copyNextLine(char *pBuffer, size_t length)
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pBuffer[ index ] = '\0';
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}
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// -------------------------------------------------------------------
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void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
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size_t ObjFileParser::getNumComponentsInLine() {
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size_t numComponents( 0 );
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const char* tmp( &m_DataIt[0] );
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while( !IsLineEnd( *tmp ) ) {
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@@ -268,6 +273,12 @@ void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
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SkipToken( tmp );
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++numComponents;
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}
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return numComponents;
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}
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// -------------------------------------------------------------------
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void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
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size_t numComponents = getNumComponentsInLine();
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float x, y, z;
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if( 2 == numComponents ) {
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copyNextWord( m_buffer, Buffersize );
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@@ -309,6 +320,35 @@ void ObjFileParser::getVector3( std::vector<aiVector3D> &point3d_array ) {
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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// -------------------------------------------------------------------
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// Get values for two 3D vectors on the same line
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void ObjFileParser::getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b ) {
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float x, y, z;
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copyNextWord(m_buffer, Buffersize);
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x = (float) fast_atof(m_buffer);
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copyNextWord(m_buffer, Buffersize);
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y = (float) fast_atof(m_buffer);
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copyNextWord( m_buffer, Buffersize );
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z = ( float ) fast_atof( m_buffer );
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point3d_array_a.push_back( aiVector3D( x, y, z ) );
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copyNextWord(m_buffer, Buffersize);
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x = (float) fast_atof(m_buffer);
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copyNextWord(m_buffer, Buffersize);
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y = (float) fast_atof(m_buffer);
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copyNextWord( m_buffer, Buffersize );
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z = ( float ) fast_atof( m_buffer );
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point3d_array_b.push_back( aiVector3D( x, y, z ) );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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// -------------------------------------------------------------------
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// Get values for a new 2D vector instance
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void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
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