adding support for per-vertex colors.
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@@ -89,6 +89,8 @@ private:
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void getVector( std::vector<aiVector3D> &point3d_array );
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/// Stores the following 3d vector.
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void getVector3( std::vector<aiVector3D> &point3d_array );
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/// Stores the following two 3d vectors on the line.
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void getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b );
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/// Stores the following 3d vector.
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void getVector2(std::vector<aiVector2D> &point2d_array);
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/// Stores the following face.
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@@ -119,6 +121,8 @@ private:
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bool needsNewMesh( const std::string &rMaterialName );
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/// Error report in token
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void reportErrorTokenInFace();
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/// Get the number of components in a line.
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size_t getNumComponentsInLine();
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private:
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// Copy and assignment constructor should be private
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