adding support for per-vertex colors.

This commit is contained in:
Roy Shilkrot
2016-06-27 20:08:22 -04:00
parent 9b6de15b74
commit 7d98643bcf
4 changed files with 63 additions and 4 deletions

View File

@@ -89,6 +89,8 @@ private:
void getVector( std::vector<aiVector3D> &point3d_array );
/// Stores the following 3d vector.
void getVector3( std::vector<aiVector3D> &point3d_array );
/// Stores the following two 3d vectors on the line.
void getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b );
/// Stores the following 3d vector.
void getVector2(std::vector<aiVector2D> &point2d_array);
/// Stores the following face.
@@ -119,6 +121,8 @@ private:
bool needsNewMesh( const std::string &rMaterialName );
/// Error report in token
void reportErrorTokenInFace();
/// Get the number of components in a line.
size_t getNumComponentsInLine();
private:
// Copy and assignment constructor should be private