Asked modifications and unit test

This commit is contained in:
bzt
2019-11-01 17:21:24 +01:00
parent 8ebd48442e
commit 7d9e9aadbb
8 changed files with 93 additions and 33 deletions

View File

@@ -173,12 +173,9 @@ void M3DExporter::doExport (
// recursive node walker
void M3DExporter::NodeWalk(const aiNode* pNode, aiMatrix4x4 m)
{
unsigned int i, j, k, l, n, idx;
aiMatrix4x4 nm = m * pNode->mTransformation;
m3dv_t vertex;
m3dti_t ti;
for(i = 0; i < pNode->mNumMeshes; i++) {
for(unsigned int i = 0; i < pNode->mNumMeshes; i++) {
const aiMesh *mesh = mScene->mMeshes[pNode->mMeshes[i]];
unsigned int mi = (M3D_INDEX)-1U;
if(mScene->mMaterials) {
@@ -186,7 +183,8 @@ void M3DExporter::NodeWalk(const aiNode* pNode, aiMatrix4x4 m)
mi = addMaterial(mScene->mMaterials[mesh->mMaterialIndex]);
}
// iterate through the mesh faces
for(j = 0; j < mesh->mNumFaces; j++) {
for(unsigned int j = 0; j < mesh->mNumFaces; j++) {
unsigned int n;
const aiFace* face = &(mesh->mFaces[j]);
// only triangle meshes supported for now
if(face->mNumIndices != 3) {
@@ -204,9 +202,12 @@ void M3DExporter::NodeWalk(const aiNode* pNode, aiMatrix4x4 m)
m3d->face[n].normal[0] = m3d->face[n].normal[1] = m3d->face[n].normal[2] =
m3d->face[n].texcoord[0] = m3d->face[n].texcoord[1] = m3d->face[n].texcoord[2] = -1U;
m3d->face[n].materialid = mi;
for(k = 0; k < face->mNumIndices; k++) {
for(unsigned int k = 0; k < face->mNumIndices; k++) {
// get the vertex's index
l = face->mIndices[k];
unsigned int l = face->mIndices[k];
unsigned int idx;
m3dv_t vertex;
m3dti_t ti;
// multiply the position vector by the transformation matrix
aiVector3D v = mesh->mVertices[l];
v *= nm;
@@ -245,7 +246,7 @@ void M3DExporter::NodeWalk(const aiNode* pNode, aiMatrix4x4 m)
}
}
// repeat for the children nodes
for (i = 0; i < pNode->mNumChildren; i++) {
for (unsigned int i = 0; i < pNode->mNumChildren; i++) {
NodeWalk(pNode->mChildren[i], nm);
}
}