fix compiler warnings in tools and test-
This commit is contained in:
@@ -41,83 +41,83 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include "SceneDiffer.h"
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#include "AbstractImportExportBase.h"
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#include <assimp/scene.h>
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#include <assimp/Importer.hpp>
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#include <assimp/Exporter.hpp>
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#include "SceneDiffer.h"
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#include "UnitTestPCH.h"
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#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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#include <assimp/Exporter.hpp>
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#include <assimp/Importer.hpp>
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using namespace Assimp;
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static const float VertComponents[ 24 * 3 ] = {
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-0.500000, 0.500000, 0.500000,
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-0.500000, 0.500000, -0.500000,
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static const float VertComponents[24 * 3] = {
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-0.500000, 0.500000, 0.500000,
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-0.500000, 0.500000, -0.500000,
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-0.500000, -0.500000, -0.500000,
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-0.500000, -0.500000, 0.500000,
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-0.500000, -0.500000, 0.500000,
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-0.500000, -0.500000, -0.500000,
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0.500000, -0.500000, -0.500000,
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0.500000, -0.500000, 0.500000,
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-0.500000, -0.500000, 0.500000,
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-0.500000, 0.500000, -0.500000,
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0.500000, 0.500000, -0.500000,
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0.500000, -0.500000, -0.500000,
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0.500000, -0.500000, -0.500000,
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0.500000, -0.500000, 0.500000,
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-0.500000, -0.500000, 0.500000,
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-0.500000, 0.500000, -0.500000,
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0.500000, 0.500000, -0.500000,
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0.500000, -0.500000, -0.500000,
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-0.500000, -0.500000, -0.500000,
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0.500000, 0.500000, 0.500000,
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0.500000, 0.500000, -0.500000,
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-0.500000, 0.500000, -0.500000,
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-0.500000, 0.500000, 0.500000,
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0.500000, -0.500000, 0.500000,
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0.500000, 0.500000, 0.500000,
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-0.500000, 0.500000, 0.500000,
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-0.500000, -0.500000, 0.500000,
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0.500000, -0.500000, -0.500000,
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0.500000, 0.500000, -0.500000,
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0.500000, 0.500000, 0.500000f,
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0.500000, -0.500000, 0.500000f
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0.500000, 0.500000, 0.500000,
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0.500000, 0.500000, -0.500000,
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-0.500000, 0.500000, -0.500000,
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-0.500000, 0.500000, 0.500000,
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0.500000, -0.500000, 0.500000,
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0.500000, 0.500000, 0.500000,
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-0.500000, 0.500000, 0.500000,
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-0.500000, -0.500000, 0.500000,
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0.500000, -0.500000, -0.500000,
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0.500000, 0.500000, -0.500000,
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0.500000, 0.500000, 0.500000f,
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0.500000, -0.500000, 0.500000f
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};
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static const char *ObjModel =
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"o 1\n"
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"\n"
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"# Vertex list\n"
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"\n"
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"v -0.5 -0.5 0.5\n"
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"v -0.5 -0.5 -0.5\n"
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"v -0.5 0.5 -0.5\n"
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"v -0.5 0.5 0.5\n"
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"v 0.5 -0.5 0.5\n"
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"v 0.5 -0.5 -0.5\n"
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"v 0.5 0.5 -0.5\n"
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"v 0.5 0.5 0.5\n"
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"\n"
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"# Point / Line / Face list\n"
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"\n"
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"g Box01\n"
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"usemtl Default\n"
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"f 4 3 2 1\n"
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"f 2 6 5 1\n"
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"f 3 7 6 2\n"
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"f 8 7 3 4\n"
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"f 5 8 4 1\n"
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"f 6 7 8 5\n"
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"\n"
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"# End of file\n";
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"o 1\n"
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"\n"
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"# Vertex list\n"
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"\n"
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"v -0.5 -0.5 0.5\n"
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"v -0.5 -0.5 -0.5\n"
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"v -0.5 0.5 -0.5\n"
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"v -0.5 0.5 0.5\n"
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"v 0.5 -0.5 0.5\n"
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"v 0.5 -0.5 -0.5\n"
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"v 0.5 0.5 -0.5\n"
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"v 0.5 0.5 0.5\n"
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"\n"
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"# Point / Line / Face list\n"
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"\n"
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"g Box01\n"
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"usemtl Default\n"
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"f 4 3 2 1\n"
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"f 2 6 5 1\n"
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"f 3 7 6 2\n"
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"f 8 7 3 4\n"
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"f 5 8 4 1\n"
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"f 6 7 8 5\n"
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"\n"
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"# End of file\n";
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static const char *ObjModel_Issue1111 =
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"o 1\n"
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"\n"
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"# Vertex list\n"
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"\n"
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"v -0.5 -0.5 0.5\n"
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"v -0.5 -0.5 -0.5\n"
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"v -0.5 0.5 -0.5\n"
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"\n"
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"usemtl\n"
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"f 1 2 3\n"
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"\n"
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"# End of file\n";
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"o 1\n"
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"\n"
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"# Vertex list\n"
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"\n"
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"v -0.5 -0.5 0.5\n"
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"v -0.5 -0.5 -0.5\n"
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"v -0.5 0.5 -0.5\n"
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"\n"
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"usemtl\n"
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"f 1 2 3\n"
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"\n"
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"# End of file\n";
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class utObjImportExport : public AbstractImportExportBase {
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protected:
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@@ -133,68 +133,68 @@ protected:
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aiScene *createScene() {
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aiScene *expScene = new aiScene;
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expScene->mNumMeshes = 1;
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expScene->mMeshes = new aiMesh*[ 1 ];
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expScene->mMeshes = new aiMesh *[1];
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aiMesh *mesh = new aiMesh;
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mesh->mName.Set( "1" );
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mesh->mName.Set("1");
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mesh->mNumVertices = 24;
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mesh->mVertices = new aiVector3D[ 24 ];
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::memcpy( &mesh->mVertices->x, &VertComponents[ 0 ], sizeof( float ) * 24 * 3 );
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mesh->mVertices = new aiVector3D[24];
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::memcpy(&mesh->mVertices->x, &VertComponents[0], sizeof(float) * 24 * 3);
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mesh->mNumFaces = 6;
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mesh->mFaces = new aiFace[ mesh->mNumFaces ];
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mesh->mFaces = new aiFace[mesh->mNumFaces];
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mesh->mFaces[ 0 ].mNumIndices = 4;
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mesh->mFaces[ 0 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
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mesh->mFaces[ 0 ].mIndices[ 0 ] = 0;
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mesh->mFaces[ 0 ].mIndices[ 1 ] = 1;
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mesh->mFaces[ 0 ].mIndices[ 2 ] = 2;
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mesh->mFaces[ 0 ].mIndices[ 3 ] = 3;
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mesh->mFaces[0].mNumIndices = 4;
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mesh->mFaces[0].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
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mesh->mFaces[0].mIndices[0] = 0;
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mesh->mFaces[0].mIndices[1] = 1;
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mesh->mFaces[0].mIndices[2] = 2;
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mesh->mFaces[0].mIndices[3] = 3;
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mesh->mFaces[ 1 ].mNumIndices = 4;
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mesh->mFaces[ 1 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
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mesh->mFaces[ 1 ].mIndices[ 0 ] = 4;
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mesh->mFaces[ 1 ].mIndices[ 1 ] = 5;
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mesh->mFaces[ 1 ].mIndices[ 2 ] = 6;
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mesh->mFaces[ 1 ].mIndices[ 3 ] = 7;
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mesh->mFaces[1].mNumIndices = 4;
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mesh->mFaces[1].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
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mesh->mFaces[1].mIndices[0] = 4;
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mesh->mFaces[1].mIndices[1] = 5;
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mesh->mFaces[1].mIndices[2] = 6;
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mesh->mFaces[1].mIndices[3] = 7;
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mesh->mFaces[ 2 ].mNumIndices = 4;
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mesh->mFaces[ 2 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
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mesh->mFaces[ 2 ].mIndices[ 0 ] = 8;
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mesh->mFaces[ 2 ].mIndices[ 1 ] = 9;
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mesh->mFaces[ 2 ].mIndices[ 2 ] = 10;
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mesh->mFaces[ 2 ].mIndices[ 3 ] = 11;
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mesh->mFaces[2].mNumIndices = 4;
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mesh->mFaces[2].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
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mesh->mFaces[2].mIndices[0] = 8;
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mesh->mFaces[2].mIndices[1] = 9;
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mesh->mFaces[2].mIndices[2] = 10;
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mesh->mFaces[2].mIndices[3] = 11;
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mesh->mFaces[ 3 ].mNumIndices = 4;
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mesh->mFaces[ 3 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
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mesh->mFaces[ 3 ].mIndices[ 0 ] = 12;
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mesh->mFaces[ 3 ].mIndices[ 1 ] = 13;
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mesh->mFaces[ 3 ].mIndices[ 2 ] = 14;
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mesh->mFaces[ 3 ].mIndices[ 3 ] = 15;
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mesh->mFaces[3].mNumIndices = 4;
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mesh->mFaces[3].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
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mesh->mFaces[3].mIndices[0] = 12;
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mesh->mFaces[3].mIndices[1] = 13;
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mesh->mFaces[3].mIndices[2] = 14;
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mesh->mFaces[3].mIndices[3] = 15;
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mesh->mFaces[ 4 ].mNumIndices = 4;
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mesh->mFaces[ 4 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
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mesh->mFaces[ 4 ].mIndices[ 0 ] = 16;
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mesh->mFaces[ 4 ].mIndices[ 1 ] = 17;
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mesh->mFaces[ 4 ].mIndices[ 2 ] = 18;
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mesh->mFaces[ 4 ].mIndices[ 3 ] = 19;
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mesh->mFaces[4].mNumIndices = 4;
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mesh->mFaces[4].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
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mesh->mFaces[4].mIndices[0] = 16;
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mesh->mFaces[4].mIndices[1] = 17;
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mesh->mFaces[4].mIndices[2] = 18;
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mesh->mFaces[4].mIndices[3] = 19;
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mesh->mFaces[ 5 ].mNumIndices = 4;
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mesh->mFaces[ 5 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
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mesh->mFaces[ 5 ].mIndices[ 0 ] = 20;
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mesh->mFaces[ 5 ].mIndices[ 1 ] = 21;
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mesh->mFaces[ 5 ].mIndices[ 2 ] = 22;
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mesh->mFaces[ 5 ].mIndices[ 3 ] = 23;
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mesh->mFaces[5].mNumIndices = 4;
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mesh->mFaces[5].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
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mesh->mFaces[5].mIndices[0] = 20;
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mesh->mFaces[5].mIndices[1] = 21;
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mesh->mFaces[5].mIndices[2] = 22;
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mesh->mFaces[5].mIndices[3] = 23;
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expScene->mMeshes[ 0 ] = mesh;
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expScene->mMeshes[0] = mesh;
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expScene->mNumMaterials = 1;
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expScene->mMaterials = new aiMaterial*[ expScene->mNumMaterials ];
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expScene->mMaterials = new aiMaterial *[expScene->mNumMaterials];
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return expScene;
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}
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virtual bool importerTest() {
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::Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure );
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
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return nullptr != scene;
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}
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@@ -203,11 +203,11 @@ protected:
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virtual bool exporterTest() {
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::Assimp::Importer importer;
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::Assimp::Exporter exporter;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure );
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EXPECT_NE( nullptr, scene );
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EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.obj" ) );
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EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "objnomtl", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_nomtl_out.obj" ) );
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.obj"));
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EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "objnomtl", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_nomtl_out.obj"));
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return true;
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}
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@@ -218,30 +218,29 @@ protected:
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aiScene *m_expectedScene;
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};
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TEST_F( utObjImportExport, importObjFromFileTest ) {
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EXPECT_TRUE( importerTest() );
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TEST_F(utObjImportExport, importObjFromFileTest) {
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EXPECT_TRUE(importerTest());
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}
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#ifndef ASSIMP_BUILD_NO_EXPORT
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TEST_F( utObjImportExport, exportObjFromFileTest ) {
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EXPECT_TRUE( exporterTest() );
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TEST_F(utObjImportExport, exportObjFromFileTest) {
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EXPECT_TRUE(exporterTest());
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}
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#endif // ASSIMP_BUILD_NO_EXPORT
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TEST_F( utObjImportExport, obj_import_test ) {
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const aiScene *scene = m_im->ReadFileFromMemory( (void*) ObjModel, strlen(ObjModel), 0 );
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TEST_F(utObjImportExport, obj_import_test) {
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const aiScene *scene = m_im->ReadFileFromMemory((void *)ObjModel, strlen(ObjModel), 0);
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aiScene *expected = createScene();
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EXPECT_NE( nullptr, scene );
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EXPECT_NE(nullptr, scene);
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SceneDiffer differ;
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EXPECT_TRUE( differ.isEqual( expected, scene ) );
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EXPECT_TRUE(differ.isEqual(expected, scene));
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differ.showReport();
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m_im->FreeScene();
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for(unsigned int i = 0; i < expected->mNumMeshes; ++i)
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{
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for (unsigned int i = 0; i < expected->mNumMeshes; ++i) {
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delete expected->mMeshes[i];
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}
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delete[] expected->mMeshes;
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@@ -251,70 +250,70 @@ TEST_F( utObjImportExport, obj_import_test ) {
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delete expected;
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}
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TEST_F( utObjImportExport, issue1111_no_mat_name_Test ) {
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const aiScene *scene = m_im->ReadFileFromMemory( ( void* ) ObjModel_Issue1111, strlen(ObjModel_Issue1111), 0 );
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EXPECT_NE( nullptr, scene );
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TEST_F(utObjImportExport, issue1111_no_mat_name_Test) {
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const aiScene *scene = m_im->ReadFileFromMemory((void *)ObjModel_Issue1111, strlen(ObjModel_Issue1111), 0);
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EXPECT_NE(nullptr, scene);
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}
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TEST_F( utObjImportExport, issue809_vertex_color_Test ) {
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TEST_F(utObjImportExport, issue809_vertex_color_Test) {
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::Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/cube_with_vertexcolors.obj", aiProcess_ValidateDataStructure );
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EXPECT_NE( nullptr, scene );
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/cube_with_vertexcolors.obj", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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#ifndef ASSIMP_BUILD_NO_EXPORT
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::Assimp::Exporter exporter;
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EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/test_out.obj" ) );
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EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/test_out.obj"));
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#endif // ASSIMP_BUILD_NO_EXPORT
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}
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TEST_F( utObjImportExport, issue1923_vertex_color_Test ) {
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TEST_F(utObjImportExport, issue1923_vertex_color_Test) {
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::Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/cube_with_vertexcolors_uni.obj", aiProcess_ValidateDataStructure );
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EXPECT_NE( nullptr, scene );
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/cube_with_vertexcolors_uni.obj", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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scene = importer.GetOrphanedScene();
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#ifndef ASSIMP_BUILD_NO_EXPORT
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::Assimp::Exporter exporter;
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const aiExportDataBlob* blob = exporter.ExportToBlob( scene, "obj");
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EXPECT_NE( nullptr, blob );
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const aiExportDataBlob *blob = exporter.ExportToBlob(scene, "obj");
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EXPECT_NE(nullptr, blob);
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const aiScene *sceneReImport = importer.ReadFileFromMemory( blob->data, blob->size, aiProcess_ValidateDataStructure );
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EXPECT_NE( nullptr, scene );
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const aiScene *sceneReImport = importer.ReadFileFromMemory(blob->data, blob->size, aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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SceneDiffer differ;
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EXPECT_TRUE( differ.isEqual( scene, sceneReImport ) );
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EXPECT_TRUE(differ.isEqual(scene, sceneReImport));
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#endif // ASSIMP_BUILD_NO_EXPORT
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delete scene;
|
||||
}
|
||||
|
||||
TEST_F( utObjImportExport, issue1453_segfault ) {
|
||||
static const char *ObjModel =
|
||||
"v 0.0 0.0 0.0\n"
|
||||
"v 0.0 0.0 1.0\n"
|
||||
"v 0.0 1.0 0.0\n"
|
||||
"v 0.0 1.0 1.0\n"
|
||||
"v 1.0 0.0 0.0\n"
|
||||
"v 1.0 0.0 1.0\n"
|
||||
"v 1.0 1.0 0.0\n"
|
||||
"v 1.0 1.0 1.0\nB";
|
||||
TEST_F(utObjImportExport, issue1453_segfault) {
|
||||
static const char *curObjModel =
|
||||
"v 0.0 0.0 0.0\n"
|
||||
"v 0.0 0.0 1.0\n"
|
||||
"v 0.0 1.0 0.0\n"
|
||||
"v 0.0 1.0 1.0\n"
|
||||
"v 1.0 0.0 0.0\n"
|
||||
"v 1.0 0.0 1.0\n"
|
||||
"v 1.0 1.0 0.0\n"
|
||||
"v 1.0 1.0 1.0\nB";
|
||||
|
||||
Assimp::Importer myimporter;
|
||||
const aiScene *scene = myimporter.ReadFileFromMemory( ObjModel, strlen(ObjModel), aiProcess_ValidateDataStructure );
|
||||
EXPECT_EQ( nullptr, scene );
|
||||
const aiScene *scene = myimporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), aiProcess_ValidateDataStructure);
|
||||
EXPECT_EQ(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST_F(utObjImportExport, relative_indices_Test) {
|
||||
static const char *ObjModel =
|
||||
"v -0.500000 0.000000 0.400000\n"
|
||||
"v -0.500000 0.000000 -0.800000\n"
|
||||
"v -0.500000 1.000000 -0.800000\n"
|
||||
"v -0.500000 1.000000 0.400000\n"
|
||||
"f -4 -3 -2 -1\nB";
|
||||
static const char *curObjModel =
|
||||
"v -0.500000 0.000000 0.400000\n"
|
||||
"v -0.500000 0.000000 -0.800000\n"
|
||||
"v -0.500000 1.000000 -0.800000\n"
|
||||
"v -0.500000 1.000000 0.400000\n"
|
||||
"f -4 -3 -2 -1\nB";
|
||||
|
||||
Assimp::Importer myimporter;
|
||||
const aiScene *scene = myimporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), aiProcess_ValidateDataStructure);
|
||||
const aiScene *scene = myimporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), aiProcess_ValidateDataStructure);
|
||||
EXPECT_NE(nullptr, scene);
|
||||
|
||||
EXPECT_EQ(scene->mNumMeshes, 1U);
|
||||
@@ -323,22 +322,20 @@ TEST_F(utObjImportExport, relative_indices_Test) {
|
||||
EXPECT_EQ(mesh->mNumFaces, 1U);
|
||||
const aiFace face = mesh->mFaces[0];
|
||||
EXPECT_EQ(face.mNumIndices, 4U);
|
||||
for (unsigned int i = 0; i < face.mNumIndices; ++i)
|
||||
{
|
||||
for (unsigned int i = 0; i < face.mNumIndices; ++i) {
|
||||
EXPECT_EQ(face.mIndices[i], i);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
TEST_F(utObjImportExport, homogeneous_coordinates_Test) {
|
||||
static const char *ObjModel =
|
||||
"v -0.500000 0.000000 0.400000 0.50000\n"
|
||||
"v -0.500000 0.000000 -0.800000 1.00000\n"
|
||||
"v 0.500000 1.000000 -0.800000 0.5000\n"
|
||||
"f 1 2 3\nB";
|
||||
static const char *curObjModel =
|
||||
"v -0.500000 0.000000 0.400000 0.50000\n"
|
||||
"v -0.500000 0.000000 -0.800000 1.00000\n"
|
||||
"v 0.500000 1.000000 -0.800000 0.5000\n"
|
||||
"f 1 2 3\nB";
|
||||
|
||||
Assimp::Importer myimporter;
|
||||
const aiScene *scene = myimporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), aiProcess_ValidateDataStructure);
|
||||
const aiScene *scene = myimporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), aiProcess_ValidateDataStructure);
|
||||
EXPECT_NE(nullptr, scene);
|
||||
|
||||
EXPECT_EQ(scene->mNumMeshes, 1U);
|
||||
@@ -354,84 +351,84 @@ TEST_F(utObjImportExport, homogeneous_coordinates_Test) {
|
||||
}
|
||||
|
||||
TEST_F(utObjImportExport, homogeneous_coordinates_divide_by_zero_Test) {
|
||||
static const char *ObjModel =
|
||||
"v -0.500000 0.000000 0.400000 0.\n"
|
||||
"v -0.500000 0.000000 -0.800000 1.00000\n"
|
||||
"v 0.500000 1.000000 -0.800000 0.5000\n"
|
||||
"f 1 2 3\nB";
|
||||
static const char *curObjModel =
|
||||
"v -0.500000 0.000000 0.400000 0.\n"
|
||||
"v -0.500000 0.000000 -0.800000 1.00000\n"
|
||||
"v 0.500000 1.000000 -0.800000 0.5000\n"
|
||||
"f 1 2 3\nB";
|
||||
|
||||
Assimp::Importer myimporter;
|
||||
const aiScene *scene = myimporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), aiProcess_ValidateDataStructure);
|
||||
EXPECT_EQ(nullptr, scene);
|
||||
Assimp::Importer myimporter;
|
||||
const aiScene *scene = myimporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), aiProcess_ValidateDataStructure);
|
||||
EXPECT_EQ(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST_F(utObjImportExport, 0based_array_Test) {
|
||||
static const char *ObjModel =
|
||||
"v -0.500000 0.000000 0.400000\n"
|
||||
"v -0.500000 0.000000 -0.800000\n"
|
||||
"v -0.500000 1.000000 -0.800000\n"
|
||||
"f 0 1 2\nB";
|
||||
static const char *curObjModel =
|
||||
"v -0.500000 0.000000 0.400000\n"
|
||||
"v -0.500000 0.000000 -0.800000\n"
|
||||
"v -0.500000 1.000000 -0.800000\n"
|
||||
"f 0 1 2\nB";
|
||||
|
||||
Assimp::Importer myImporter;
|
||||
const aiScene *scene = myImporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), 0);
|
||||
const aiScene *scene = myImporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), 0);
|
||||
EXPECT_EQ(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST_F(utObjImportExport, invalid_normals_uvs) {
|
||||
static const char *ObjModel =
|
||||
"v -0.500000 0.000000 0.400000\n"
|
||||
"v -0.500000 0.000000 -0.800000\n"
|
||||
"v -0.500000 1.000000 -0.800000\n"
|
||||
"vt 0 0\n"
|
||||
"vn 0 1 0\n"
|
||||
"f 1/1/1 1/1/1 2/2/2\nB";
|
||||
static const char *curObjModel =
|
||||
"v -0.500000 0.000000 0.400000\n"
|
||||
"v -0.500000 0.000000 -0.800000\n"
|
||||
"v -0.500000 1.000000 -0.800000\n"
|
||||
"vt 0 0\n"
|
||||
"vn 0 1 0\n"
|
||||
"f 1/1/1 1/1/1 2/2/2\nB";
|
||||
|
||||
Assimp::Importer myImporter;
|
||||
const aiScene *scene = myImporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), 0);
|
||||
const aiScene *scene = myImporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), 0);
|
||||
EXPECT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST_F(utObjImportExport, no_vt_just_vns) {
|
||||
static const char *ObjModel =
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 10 0 0\n"
|
||||
"v 0 10 0\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"f 10/10 11/11 12/12\n";
|
||||
static const char *curObjModel =
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 10 0 0\n"
|
||||
"v 0 10 0\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"f 10/10 11/11 12/12\n";
|
||||
|
||||
Assimp::Importer myImporter;
|
||||
const aiScene *scene = myImporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), 0);
|
||||
const aiScene *scene = myImporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), 0);
|
||||
EXPECT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST_F( utObjImportExport, mtllib_after_g ) {
|
||||
TEST_F(utObjImportExport, mtllib_after_g) {
|
||||
::Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/cube_mtllib_after_g.obj", aiProcess_ValidateDataStructure );
|
||||
ASSERT_NE( nullptr, scene );
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/cube_mtllib_after_g.obj", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
|
||||
EXPECT_EQ(scene->mNumMeshes, 1U);
|
||||
const aiMesh *mesh = scene->mMeshes[0];
|
||||
const aiMaterial* mat = scene->mMaterials[mesh->mMaterialIndex];
|
||||
const aiMaterial *mat = scene->mMaterials[mesh->mMaterialIndex];
|
||||
aiString name;
|
||||
ASSERT_EQ(aiReturn_SUCCESS, mat->Get(AI_MATKEY_NAME, name));
|
||||
EXPECT_STREQ("MyMaterial", name.C_Str());
|
||||
@@ -439,7 +436,7 @@ TEST_F( utObjImportExport, mtllib_after_g ) {
|
||||
|
||||
TEST_F(utObjImportExport, import_point_cloud) {
|
||||
::Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/point_cloud.obj", 0 );
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/point_cloud.obj", 0);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
@@ -450,17 +447,17 @@ TEST_F(utObjImportExport, import_without_linend) {
|
||||
}
|
||||
|
||||
TEST_F(utObjImportExport, import_with_line_continuations) {
|
||||
static const char *ObjModel =
|
||||
"v -0.5 -0.5 0.5\n"
|
||||
"v -0.5 \\\n"
|
||||
" -0.5 -0.5\n"
|
||||
"v -0.5 \\\n"
|
||||
" 0.5 \\\n"
|
||||
" -0.5\n"
|
||||
"f 1 2 3\n";
|
||||
static const char *curObjModel =
|
||||
"v -0.5 -0.5 0.5\n"
|
||||
"v -0.5 \\\n"
|
||||
" -0.5 -0.5\n"
|
||||
"v -0.5 \\\n"
|
||||
" 0.5 \\\n"
|
||||
" -0.5\n"
|
||||
"f 1 2 3\n";
|
||||
|
||||
Assimp::Importer myImporter;
|
||||
const aiScene *scene = myImporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), 0);
|
||||
const aiScene *scene = myImporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), 0);
|
||||
EXPECT_NE(nullptr, scene);
|
||||
|
||||
EXPECT_EQ(scene->mNumMeshes, 1U);
|
||||
|
||||
Reference in New Issue
Block a user