fix compiler warnings in tools and test-

This commit is contained in:
Kim Kulling
2020-03-11 00:43:44 +01:00
parent 02e5698a38
commit 7e7555a91b
14 changed files with 669 additions and 733 deletions

View File

@@ -41,83 +41,83 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp>
using namespace Assimp;
static const float VertComponents[ 24 * 3 ] = {
-0.500000, 0.500000, 0.500000,
-0.500000, 0.500000, -0.500000,
static const float VertComponents[24 * 3] = {
-0.500000, 0.500000, 0.500000,
-0.500000, 0.500000, -0.500000,
-0.500000, -0.500000, -0.500000,
-0.500000, -0.500000, 0.500000,
-0.500000, -0.500000, 0.500000,
-0.500000, -0.500000, -0.500000,
0.500000, -0.500000, -0.500000,
0.500000, -0.500000, 0.500000,
-0.500000, -0.500000, 0.500000,
-0.500000, 0.500000, -0.500000,
0.500000, 0.500000, -0.500000,
0.500000, -0.500000, -0.500000,
0.500000, -0.500000, -0.500000,
0.500000, -0.500000, 0.500000,
-0.500000, -0.500000, 0.500000,
-0.500000, 0.500000, -0.500000,
0.500000, 0.500000, -0.500000,
0.500000, -0.500000, -0.500000,
-0.500000, -0.500000, -0.500000,
0.500000, 0.500000, 0.500000,
0.500000, 0.500000, -0.500000,
-0.500000, 0.500000, -0.500000,
-0.500000, 0.500000, 0.500000,
0.500000, -0.500000, 0.500000,
0.500000, 0.500000, 0.500000,
-0.500000, 0.500000, 0.500000,
-0.500000, -0.500000, 0.500000,
0.500000, -0.500000, -0.500000,
0.500000, 0.500000, -0.500000,
0.500000, 0.500000, 0.500000f,
0.500000, -0.500000, 0.500000f
0.500000, 0.500000, 0.500000,
0.500000, 0.500000, -0.500000,
-0.500000, 0.500000, -0.500000,
-0.500000, 0.500000, 0.500000,
0.500000, -0.500000, 0.500000,
0.500000, 0.500000, 0.500000,
-0.500000, 0.500000, 0.500000,
-0.500000, -0.500000, 0.500000,
0.500000, -0.500000, -0.500000,
0.500000, 0.500000, -0.500000,
0.500000, 0.500000, 0.500000f,
0.500000, -0.500000, 0.500000f
};
static const char *ObjModel =
"o 1\n"
"\n"
"# Vertex list\n"
"\n"
"v -0.5 -0.5 0.5\n"
"v -0.5 -0.5 -0.5\n"
"v -0.5 0.5 -0.5\n"
"v -0.5 0.5 0.5\n"
"v 0.5 -0.5 0.5\n"
"v 0.5 -0.5 -0.5\n"
"v 0.5 0.5 -0.5\n"
"v 0.5 0.5 0.5\n"
"\n"
"# Point / Line / Face list\n"
"\n"
"g Box01\n"
"usemtl Default\n"
"f 4 3 2 1\n"
"f 2 6 5 1\n"
"f 3 7 6 2\n"
"f 8 7 3 4\n"
"f 5 8 4 1\n"
"f 6 7 8 5\n"
"\n"
"# End of file\n";
"o 1\n"
"\n"
"# Vertex list\n"
"\n"
"v -0.5 -0.5 0.5\n"
"v -0.5 -0.5 -0.5\n"
"v -0.5 0.5 -0.5\n"
"v -0.5 0.5 0.5\n"
"v 0.5 -0.5 0.5\n"
"v 0.5 -0.5 -0.5\n"
"v 0.5 0.5 -0.5\n"
"v 0.5 0.5 0.5\n"
"\n"
"# Point / Line / Face list\n"
"\n"
"g Box01\n"
"usemtl Default\n"
"f 4 3 2 1\n"
"f 2 6 5 1\n"
"f 3 7 6 2\n"
"f 8 7 3 4\n"
"f 5 8 4 1\n"
"f 6 7 8 5\n"
"\n"
"# End of file\n";
static const char *ObjModel_Issue1111 =
"o 1\n"
"\n"
"# Vertex list\n"
"\n"
"v -0.5 -0.5 0.5\n"
"v -0.5 -0.5 -0.5\n"
"v -0.5 0.5 -0.5\n"
"\n"
"usemtl\n"
"f 1 2 3\n"
"\n"
"# End of file\n";
"o 1\n"
"\n"
"# Vertex list\n"
"\n"
"v -0.5 -0.5 0.5\n"
"v -0.5 -0.5 -0.5\n"
"v -0.5 0.5 -0.5\n"
"\n"
"usemtl\n"
"f 1 2 3\n"
"\n"
"# End of file\n";
class utObjImportExport : public AbstractImportExportBase {
protected:
@@ -133,68 +133,68 @@ protected:
aiScene *createScene() {
aiScene *expScene = new aiScene;
expScene->mNumMeshes = 1;
expScene->mMeshes = new aiMesh*[ 1 ];
expScene->mMeshes = new aiMesh *[1];
aiMesh *mesh = new aiMesh;
mesh->mName.Set( "1" );
mesh->mName.Set("1");
mesh->mNumVertices = 24;
mesh->mVertices = new aiVector3D[ 24 ];
::memcpy( &mesh->mVertices->x, &VertComponents[ 0 ], sizeof( float ) * 24 * 3 );
mesh->mVertices = new aiVector3D[24];
::memcpy(&mesh->mVertices->x, &VertComponents[0], sizeof(float) * 24 * 3);
mesh->mNumFaces = 6;
mesh->mFaces = new aiFace[ mesh->mNumFaces ];
mesh->mFaces = new aiFace[mesh->mNumFaces];
mesh->mFaces[ 0 ].mNumIndices = 4;
mesh->mFaces[ 0 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
mesh->mFaces[ 0 ].mIndices[ 0 ] = 0;
mesh->mFaces[ 0 ].mIndices[ 1 ] = 1;
mesh->mFaces[ 0 ].mIndices[ 2 ] = 2;
mesh->mFaces[ 0 ].mIndices[ 3 ] = 3;
mesh->mFaces[0].mNumIndices = 4;
mesh->mFaces[0].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
mesh->mFaces[0].mIndices[0] = 0;
mesh->mFaces[0].mIndices[1] = 1;
mesh->mFaces[0].mIndices[2] = 2;
mesh->mFaces[0].mIndices[3] = 3;
mesh->mFaces[ 1 ].mNumIndices = 4;
mesh->mFaces[ 1 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
mesh->mFaces[ 1 ].mIndices[ 0 ] = 4;
mesh->mFaces[ 1 ].mIndices[ 1 ] = 5;
mesh->mFaces[ 1 ].mIndices[ 2 ] = 6;
mesh->mFaces[ 1 ].mIndices[ 3 ] = 7;
mesh->mFaces[1].mNumIndices = 4;
mesh->mFaces[1].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
mesh->mFaces[1].mIndices[0] = 4;
mesh->mFaces[1].mIndices[1] = 5;
mesh->mFaces[1].mIndices[2] = 6;
mesh->mFaces[1].mIndices[3] = 7;
mesh->mFaces[ 2 ].mNumIndices = 4;
mesh->mFaces[ 2 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
mesh->mFaces[ 2 ].mIndices[ 0 ] = 8;
mesh->mFaces[ 2 ].mIndices[ 1 ] = 9;
mesh->mFaces[ 2 ].mIndices[ 2 ] = 10;
mesh->mFaces[ 2 ].mIndices[ 3 ] = 11;
mesh->mFaces[2].mNumIndices = 4;
mesh->mFaces[2].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
mesh->mFaces[2].mIndices[0] = 8;
mesh->mFaces[2].mIndices[1] = 9;
mesh->mFaces[2].mIndices[2] = 10;
mesh->mFaces[2].mIndices[3] = 11;
mesh->mFaces[ 3 ].mNumIndices = 4;
mesh->mFaces[ 3 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
mesh->mFaces[ 3 ].mIndices[ 0 ] = 12;
mesh->mFaces[ 3 ].mIndices[ 1 ] = 13;
mesh->mFaces[ 3 ].mIndices[ 2 ] = 14;
mesh->mFaces[ 3 ].mIndices[ 3 ] = 15;
mesh->mFaces[3].mNumIndices = 4;
mesh->mFaces[3].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
mesh->mFaces[3].mIndices[0] = 12;
mesh->mFaces[3].mIndices[1] = 13;
mesh->mFaces[3].mIndices[2] = 14;
mesh->mFaces[3].mIndices[3] = 15;
mesh->mFaces[ 4 ].mNumIndices = 4;
mesh->mFaces[ 4 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
mesh->mFaces[ 4 ].mIndices[ 0 ] = 16;
mesh->mFaces[ 4 ].mIndices[ 1 ] = 17;
mesh->mFaces[ 4 ].mIndices[ 2 ] = 18;
mesh->mFaces[ 4 ].mIndices[ 3 ] = 19;
mesh->mFaces[4].mNumIndices = 4;
mesh->mFaces[4].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
mesh->mFaces[4].mIndices[0] = 16;
mesh->mFaces[4].mIndices[1] = 17;
mesh->mFaces[4].mIndices[2] = 18;
mesh->mFaces[4].mIndices[3] = 19;
mesh->mFaces[ 5 ].mNumIndices = 4;
mesh->mFaces[ 5 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
mesh->mFaces[ 5 ].mIndices[ 0 ] = 20;
mesh->mFaces[ 5 ].mIndices[ 1 ] = 21;
mesh->mFaces[ 5 ].mIndices[ 2 ] = 22;
mesh->mFaces[ 5 ].mIndices[ 3 ] = 23;
mesh->mFaces[5].mNumIndices = 4;
mesh->mFaces[5].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
mesh->mFaces[5].mIndices[0] = 20;
mesh->mFaces[5].mIndices[1] = 21;
mesh->mFaces[5].mIndices[2] = 22;
mesh->mFaces[5].mIndices[3] = 23;
expScene->mMeshes[ 0 ] = mesh;
expScene->mMeshes[0] = mesh;
expScene->mNumMaterials = 1;
expScene->mMaterials = new aiMaterial*[ expScene->mNumMaterials ];
expScene->mMaterials = new aiMaterial *[expScene->mNumMaterials];
return expScene;
}
virtual bool importerTest() {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
@@ -203,11 +203,11 @@ protected:
virtual bool exporterTest() {
::Assimp::Importer importer;
::Assimp::Exporter exporter;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene );
EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.obj" ) );
EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "objnomtl", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_nomtl_out.obj" ) );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.obj"));
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "objnomtl", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_nomtl_out.obj"));
return true;
}
@@ -218,30 +218,29 @@ protected:
aiScene *m_expectedScene;
};
TEST_F( utObjImportExport, importObjFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utObjImportExport, importObjFromFileTest) {
EXPECT_TRUE(importerTest());
}
#ifndef ASSIMP_BUILD_NO_EXPORT
TEST_F( utObjImportExport, exportObjFromFileTest ) {
EXPECT_TRUE( exporterTest() );
TEST_F(utObjImportExport, exportObjFromFileTest) {
EXPECT_TRUE(exporterTest());
}
#endif // ASSIMP_BUILD_NO_EXPORT
TEST_F( utObjImportExport, obj_import_test ) {
const aiScene *scene = m_im->ReadFileFromMemory( (void*) ObjModel, strlen(ObjModel), 0 );
TEST_F(utObjImportExport, obj_import_test) {
const aiScene *scene = m_im->ReadFileFromMemory((void *)ObjModel, strlen(ObjModel), 0);
aiScene *expected = createScene();
EXPECT_NE( nullptr, scene );
EXPECT_NE(nullptr, scene);
SceneDiffer differ;
EXPECT_TRUE( differ.isEqual( expected, scene ) );
EXPECT_TRUE(differ.isEqual(expected, scene));
differ.showReport();
m_im->FreeScene();
for(unsigned int i = 0; i < expected->mNumMeshes; ++i)
{
for (unsigned int i = 0; i < expected->mNumMeshes; ++i) {
delete expected->mMeshes[i];
}
delete[] expected->mMeshes;
@@ -251,70 +250,70 @@ TEST_F( utObjImportExport, obj_import_test ) {
delete expected;
}
TEST_F( utObjImportExport, issue1111_no_mat_name_Test ) {
const aiScene *scene = m_im->ReadFileFromMemory( ( void* ) ObjModel_Issue1111, strlen(ObjModel_Issue1111), 0 );
EXPECT_NE( nullptr, scene );
TEST_F(utObjImportExport, issue1111_no_mat_name_Test) {
const aiScene *scene = m_im->ReadFileFromMemory((void *)ObjModel_Issue1111, strlen(ObjModel_Issue1111), 0);
EXPECT_NE(nullptr, scene);
}
TEST_F( utObjImportExport, issue809_vertex_color_Test ) {
TEST_F(utObjImportExport, issue809_vertex_color_Test) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/cube_with_vertexcolors.obj", aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/cube_with_vertexcolors.obj", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
#ifndef ASSIMP_BUILD_NO_EXPORT
::Assimp::Exporter exporter;
EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/test_out.obj" ) );
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/test_out.obj"));
#endif // ASSIMP_BUILD_NO_EXPORT
}
TEST_F( utObjImportExport, issue1923_vertex_color_Test ) {
TEST_F(utObjImportExport, issue1923_vertex_color_Test) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/cube_with_vertexcolors_uni.obj", aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/cube_with_vertexcolors_uni.obj", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
scene = importer.GetOrphanedScene();
#ifndef ASSIMP_BUILD_NO_EXPORT
::Assimp::Exporter exporter;
const aiExportDataBlob* blob = exporter.ExportToBlob( scene, "obj");
EXPECT_NE( nullptr, blob );
const aiExportDataBlob *blob = exporter.ExportToBlob(scene, "obj");
EXPECT_NE(nullptr, blob);
const aiScene *sceneReImport = importer.ReadFileFromMemory( blob->data, blob->size, aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene );
const aiScene *sceneReImport = importer.ReadFileFromMemory(blob->data, blob->size, aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
SceneDiffer differ;
EXPECT_TRUE( differ.isEqual( scene, sceneReImport ) );
EXPECT_TRUE(differ.isEqual(scene, sceneReImport));
#endif // ASSIMP_BUILD_NO_EXPORT
delete scene;
}
TEST_F( utObjImportExport, issue1453_segfault ) {
static const char *ObjModel =
"v 0.0 0.0 0.0\n"
"v 0.0 0.0 1.0\n"
"v 0.0 1.0 0.0\n"
"v 0.0 1.0 1.0\n"
"v 1.0 0.0 0.0\n"
"v 1.0 0.0 1.0\n"
"v 1.0 1.0 0.0\n"
"v 1.0 1.0 1.0\nB";
TEST_F(utObjImportExport, issue1453_segfault) {
static const char *curObjModel =
"v 0.0 0.0 0.0\n"
"v 0.0 0.0 1.0\n"
"v 0.0 1.0 0.0\n"
"v 0.0 1.0 1.0\n"
"v 1.0 0.0 0.0\n"
"v 1.0 0.0 1.0\n"
"v 1.0 1.0 0.0\n"
"v 1.0 1.0 1.0\nB";
Assimp::Importer myimporter;
const aiScene *scene = myimporter.ReadFileFromMemory( ObjModel, strlen(ObjModel), aiProcess_ValidateDataStructure );
EXPECT_EQ( nullptr, scene );
const aiScene *scene = myimporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), aiProcess_ValidateDataStructure);
EXPECT_EQ(nullptr, scene);
}
TEST_F(utObjImportExport, relative_indices_Test) {
static const char *ObjModel =
"v -0.500000 0.000000 0.400000\n"
"v -0.500000 0.000000 -0.800000\n"
"v -0.500000 1.000000 -0.800000\n"
"v -0.500000 1.000000 0.400000\n"
"f -4 -3 -2 -1\nB";
static const char *curObjModel =
"v -0.500000 0.000000 0.400000\n"
"v -0.500000 0.000000 -0.800000\n"
"v -0.500000 1.000000 -0.800000\n"
"v -0.500000 1.000000 0.400000\n"
"f -4 -3 -2 -1\nB";
Assimp::Importer myimporter;
const aiScene *scene = myimporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), aiProcess_ValidateDataStructure);
const aiScene *scene = myimporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mNumMeshes, 1U);
@@ -323,22 +322,20 @@ TEST_F(utObjImportExport, relative_indices_Test) {
EXPECT_EQ(mesh->mNumFaces, 1U);
const aiFace face = mesh->mFaces[0];
EXPECT_EQ(face.mNumIndices, 4U);
for (unsigned int i = 0; i < face.mNumIndices; ++i)
{
for (unsigned int i = 0; i < face.mNumIndices; ++i) {
EXPECT_EQ(face.mIndices[i], i);
}
}
TEST_F(utObjImportExport, homogeneous_coordinates_Test) {
static const char *ObjModel =
"v -0.500000 0.000000 0.400000 0.50000\n"
"v -0.500000 0.000000 -0.800000 1.00000\n"
"v 0.500000 1.000000 -0.800000 0.5000\n"
"f 1 2 3\nB";
static const char *curObjModel =
"v -0.500000 0.000000 0.400000 0.50000\n"
"v -0.500000 0.000000 -0.800000 1.00000\n"
"v 0.500000 1.000000 -0.800000 0.5000\n"
"f 1 2 3\nB";
Assimp::Importer myimporter;
const aiScene *scene = myimporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), aiProcess_ValidateDataStructure);
const aiScene *scene = myimporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mNumMeshes, 1U);
@@ -354,84 +351,84 @@ TEST_F(utObjImportExport, homogeneous_coordinates_Test) {
}
TEST_F(utObjImportExport, homogeneous_coordinates_divide_by_zero_Test) {
static const char *ObjModel =
"v -0.500000 0.000000 0.400000 0.\n"
"v -0.500000 0.000000 -0.800000 1.00000\n"
"v 0.500000 1.000000 -0.800000 0.5000\n"
"f 1 2 3\nB";
static const char *curObjModel =
"v -0.500000 0.000000 0.400000 0.\n"
"v -0.500000 0.000000 -0.800000 1.00000\n"
"v 0.500000 1.000000 -0.800000 0.5000\n"
"f 1 2 3\nB";
Assimp::Importer myimporter;
const aiScene *scene = myimporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), aiProcess_ValidateDataStructure);
EXPECT_EQ(nullptr, scene);
Assimp::Importer myimporter;
const aiScene *scene = myimporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), aiProcess_ValidateDataStructure);
EXPECT_EQ(nullptr, scene);
}
TEST_F(utObjImportExport, 0based_array_Test) {
static const char *ObjModel =
"v -0.500000 0.000000 0.400000\n"
"v -0.500000 0.000000 -0.800000\n"
"v -0.500000 1.000000 -0.800000\n"
"f 0 1 2\nB";
static const char *curObjModel =
"v -0.500000 0.000000 0.400000\n"
"v -0.500000 0.000000 -0.800000\n"
"v -0.500000 1.000000 -0.800000\n"
"f 0 1 2\nB";
Assimp::Importer myImporter;
const aiScene *scene = myImporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), 0);
const aiScene *scene = myImporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), 0);
EXPECT_EQ(nullptr, scene);
}
TEST_F(utObjImportExport, invalid_normals_uvs) {
static const char *ObjModel =
"v -0.500000 0.000000 0.400000\n"
"v -0.500000 0.000000 -0.800000\n"
"v -0.500000 1.000000 -0.800000\n"
"vt 0 0\n"
"vn 0 1 0\n"
"f 1/1/1 1/1/1 2/2/2\nB";
static const char *curObjModel =
"v -0.500000 0.000000 0.400000\n"
"v -0.500000 0.000000 -0.800000\n"
"v -0.500000 1.000000 -0.800000\n"
"vt 0 0\n"
"vn 0 1 0\n"
"f 1/1/1 1/1/1 2/2/2\nB";
Assimp::Importer myImporter;
const aiScene *scene = myImporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), 0);
const aiScene *scene = myImporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), 0);
EXPECT_NE(nullptr, scene);
}
TEST_F(utObjImportExport, no_vt_just_vns) {
static const char *ObjModel =
"v 0 0 0\n"
"v 0 0 0\n"
"v 0 0 0\n"
"v 0 0 0\n"
"v 0 0 0\n"
"v 0 0 0\n"
"v 0 0 0\n"
"v 0 0 0\n"
"v 0 0 0\n"
"v 0 0 0\n"
"v 10 0 0\n"
"v 0 10 0\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"f 10/10 11/11 12/12\n";
static const char *curObjModel =
"v 0 0 0\n"
"v 0 0 0\n"
"v 0 0 0\n"
"v 0 0 0\n"
"v 0 0 0\n"
"v 0 0 0\n"
"v 0 0 0\n"
"v 0 0 0\n"
"v 0 0 0\n"
"v 0 0 0\n"
"v 10 0 0\n"
"v 0 10 0\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"vn 0 0 1\n"
"f 10/10 11/11 12/12\n";
Assimp::Importer myImporter;
const aiScene *scene = myImporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), 0);
const aiScene *scene = myImporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), 0);
EXPECT_NE(nullptr, scene);
}
TEST_F( utObjImportExport, mtllib_after_g ) {
TEST_F(utObjImportExport, mtllib_after_g) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/cube_mtllib_after_g.obj", aiProcess_ValidateDataStructure );
ASSERT_NE( nullptr, scene );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/cube_mtllib_after_g.obj", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
EXPECT_EQ(scene->mNumMeshes, 1U);
const aiMesh *mesh = scene->mMeshes[0];
const aiMaterial* mat = scene->mMaterials[mesh->mMaterialIndex];
const aiMaterial *mat = scene->mMaterials[mesh->mMaterialIndex];
aiString name;
ASSERT_EQ(aiReturn_SUCCESS, mat->Get(AI_MATKEY_NAME, name));
EXPECT_STREQ("MyMaterial", name.C_Str());
@@ -439,7 +436,7 @@ TEST_F( utObjImportExport, mtllib_after_g ) {
TEST_F(utObjImportExport, import_point_cloud) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/point_cloud.obj", 0 );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/point_cloud.obj", 0);
ASSERT_NE(nullptr, scene);
}
@@ -450,17 +447,17 @@ TEST_F(utObjImportExport, import_without_linend) {
}
TEST_F(utObjImportExport, import_with_line_continuations) {
static const char *ObjModel =
"v -0.5 -0.5 0.5\n"
"v -0.5 \\\n"
" -0.5 -0.5\n"
"v -0.5 \\\n"
" 0.5 \\\n"
" -0.5\n"
"f 1 2 3\n";
static const char *curObjModel =
"v -0.5 -0.5 0.5\n"
"v -0.5 \\\n"
" -0.5 -0.5\n"
"v -0.5 \\\n"
" 0.5 \\\n"
" -0.5\n"
"f 1 2 3\n";
Assimp::Importer myImporter;
const aiScene *scene = myImporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), 0);
const aiScene *scene = myImporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), 0);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mNumMeshes, 1U);