From 7e9fe2d6543e269848a2780ebc090cd749e21f89 Mon Sep 17 00:00:00 2001 From: Kim Kulling Date: Sun, 13 Mar 2016 20:22:36 +0100 Subject: [PATCH] OpenGEX: use correct number of uv-coordinates for texture coordinates. --- code/OpenGEXImporter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/OpenGEXImporter.cpp b/code/OpenGEXImporter.cpp index a5a7b2db6..2ddc401a4 100644 --- a/code/OpenGEXImporter.cpp +++ b/code/OpenGEXImporter.cpp @@ -705,7 +705,7 @@ void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene * m_currentMesh->mNumVertices = numItems * 3; m_currentMesh->mVertices = new aiVector3D[ m_currentMesh->mNumVertices ]; m_currentMesh->mNormals = new aiVector3D[ m_currentMesh->mNumVertices ]; - m_currentMesh->mNumUVComponents[ 0 ] = m_currentMesh->mNumVertices; + m_currentMesh->mNumUVComponents[ 0 ] = 3; m_currentMesh->mTextureCoords[ 0 ] = new aiVector3D[ m_currentMesh->mNumVertices ]; unsigned int index( 0 );