glTFAsset: Use std:unique_ptr for Image data

This commit is contained in:
Turo Lamminen
2018-01-02 20:09:22 +02:00
parent d308cfcb43
commit 7ebd8e7543
3 changed files with 10 additions and 11 deletions

View File

@@ -616,7 +616,7 @@ void glTFImporter::ImportEmbeddedTextures(glTF::Asset& r)
// Add the embedded textures
for (size_t i = 0; i < r.images.Size(); ++i) {
Image img = r.images[i];
Image &img = r.images[i];
if (!img.HasData()) continue;
int idx = mScene->mNumTextures++;