glTFAsset: Use std:unique_ptr for Image data
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@@ -616,7 +616,7 @@ void glTFImporter::ImportEmbeddedTextures(glTF::Asset& r)
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// Add the embedded textures
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for (size_t i = 0; i < r.images.Size(); ++i) {
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Image img = r.images[i];
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Image &img = r.images[i];
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if (!img.HasData()) continue;
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int idx = mScene->mNumTextures++;
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