Merge branch 'master' into fbx_rotation_fix

This commit is contained in:
Ville Ruusutie
2020-03-26 21:28:03 +02:00
committed by GitHub
4 changed files with 33 additions and 2 deletions
+4 -2
View File
@@ -952,8 +952,8 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
void glTF2Importer::ImportNodes(glTF2::Asset &r) {
if (!r.scene) {
return;
}
throw DeadlyImportError("GLTF: No scene");
}
std::vector<Ref<Node>> rootNodes = r.scene->nodes;
@@ -970,6 +970,8 @@ void glTF2Importer::ImportNodes(glTF2::Asset &r) {
root->mChildren[root->mNumChildren++] = node;
}
mScene->mRootNode = root;
} else {
mScene->mRootNode = new aiNode("ROOT");
}
}