From 80489963a15de3eea59810dbdbdeabdd6c103501 Mon Sep 17 00:00:00 2001 From: Tammo Hinrichs Date: Thu, 24 Aug 2017 17:18:54 +0200 Subject: [PATCH] FBX importer: don't rely ont INT64_MIN / ..MAX macros --- code/FBXConverter.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/FBXConverter.cpp b/code/FBXConverter.cpp index ae98d24fd..bbf0e4e11 100644 --- a/code/FBXConverter.cpp +++ b/code/FBXConverter.cpp @@ -2371,9 +2371,9 @@ void Converter::ConvertAnimationStack( const AnimationStack& st ) bool has_local_startstop = start_time != 0 || stop_time != 0; if ( !has_local_startstop ) { // no time range given, so accept every keyframe and use the actual min/max time - // the +/- 20000 is a safety because GenerateNodeAnimations uses an epsilon of 10000 - start_time = INT64_MIN + 20000; - stop_time = INT64_MAX - 20000; + // the numbers are INT64_MIN/MAX, the 20000 is for safety because GenerateNodeAnimations uses an epsilon of 10000 + start_time = -9223372036854775807i64 + 20000; + stop_time = 9223372036854775807i64 - 20000; } try {