Add basic support for the IZWARE NENDO file format (extension: ndo). The loader has been tested with files in format version 1.0, 1.1 and 1.2. Materials and textures are read but ignored for now.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@791 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -43,12 +43,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef INCLUDED_AI_CSM_LOADER_H
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#define INCLUDED_AI_CSM_LOADER_H
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#include "BaseImporter.h"
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** @brief Importer class to load MOCAPs in CharacterStudio Motion format.
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/** Importer class to load MOCAPs in CharacterStudio Motion format.
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*
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* A very rudimentary loader for the moment. No support for the hierarchy,
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* every marker is returned as child of root.
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@@ -59,7 +57,6 @@ namespace Assimp {
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class CSMImporter : public BaseImporter
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{
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friend class Importer;
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protected:
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/** Constructor to be privately used by Importer */
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CSMImporter();
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@@ -68,7 +65,6 @@ protected:
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~CSMImporter();
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public:
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// -------------------------------------------------------------------
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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bool checkSig) const;
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@@ -78,19 +74,15 @@ protected:
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// -------------------------------------------------------------------
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void GetExtensionList(std::set<std::string>& extensions);
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// -------------------------------------------------------------------
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void SetupProperties(const Importer* pImp);
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// -------------------------------------------------------------------
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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private:
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}; // !class CSMImporter
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}; // end of class CSMImporter
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} // end of namespace Assimp
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#endif // AI_AC3DIMPORTER_H_INC
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