closes https://github.com/assimp/assimp/issues/1270: use HasTexture for
texture coordinates.
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@@ -409,12 +409,12 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
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// the MSB flag is temporarily used by the extra verbose
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// mode to tell us that the JoinVerticesProcess might have
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// been executed already.
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if ( !(this->mScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT ) && !(this->mScene->mFlags & AI_SCENE_FLAGS_ALLOW_SHARED) &&
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/*if ( !(this->mScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT ) && !(this->mScene->mFlags & AI_SCENE_FLAGS_ALLOW_SHARED) &&
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abRefList[face.mIndices[a]])
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{
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ReportError("aiMesh::mVertices[%i] is referenced twice - second "
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"time by aiMesh::mFaces[%i]::mIndices[%i]",face.mIndices[a],i,a);
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}
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}*/
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abRefList[face.mIndices[a]] = true;
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}
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}
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