B3DImporter: Store node animations in unique_ptr
This commit is contained in:
@@ -546,7 +546,7 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
|
||||
node->mParent=parent;
|
||||
node->mTransformation=tform;
|
||||
|
||||
aiNodeAnim *nodeAnim=0;
|
||||
std::unique_ptr<aiNodeAnim> nodeAnim;
|
||||
vector<unsigned> meshes;
|
||||
vector<aiNode*> children;
|
||||
|
||||
@@ -564,11 +564,10 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
|
||||
ReadANIM();
|
||||
}else if( t=="KEYS" ){
|
||||
if( !nodeAnim ){
|
||||
nodeAnim=new aiNodeAnim;
|
||||
_nodeAnims.push_back( nodeAnim );
|
||||
nodeAnim.reset(new aiNodeAnim);
|
||||
nodeAnim->mNodeName=node->mName;
|
||||
}
|
||||
ReadKEYS( nodeAnim );
|
||||
ReadKEYS( nodeAnim.get() );
|
||||
}else if( t=="NODE" ){
|
||||
aiNode *child=ReadNODE( node );
|
||||
children.push_back( child );
|
||||
@@ -576,6 +575,10 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
|
||||
ExitChunk();
|
||||
}
|
||||
|
||||
if (nodeAnim) {
|
||||
_nodeAnims.emplace_back( std::move(nodeAnim) );
|
||||
}
|
||||
|
||||
node->mNumMeshes= static_cast<unsigned int>(meshes.size());
|
||||
node->mMeshes=to_array( meshes );
|
||||
|
||||
@@ -716,7 +719,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
|
||||
|
||||
aiAnimation *anim = _animations.back().get();
|
||||
anim->mNumChannels=static_cast<unsigned int>(_nodeAnims.size());
|
||||
anim->mChannels=to_array( _nodeAnims );
|
||||
anim->mChannels = unique_to_array( _nodeAnims );
|
||||
|
||||
scene->mNumAnimations=static_cast<unsigned int>(_animations.size());
|
||||
scene->mAnimations=unique_to_array( _animations );
|
||||
|
||||
Reference in New Issue
Block a user