Implement ascii FBX export.
It's available under the 'fbxa' format id.
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@@ -98,7 +98,7 @@ void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportPrope
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void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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//void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
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// ------------------------------------------------------------------------------------------------
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@@ -173,7 +173,7 @@ Exporter::ExportFormatEntry gExporters[] =
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#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
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Exporter::ExportFormatEntry( "fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0 ),
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//Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ),
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Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ),
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#endif
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#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
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