diff --git a/CMakeLists.txt b/CMakeLists.txt index 56fa46faf..454beb34a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -13,7 +13,8 @@ SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_HOME_DIRECTORY}/bin ) # Libs add_subdirectory( code/ ) - +add_subdirectory( test/ ) +add_subdirectory( tools/assimp_cmd/ ) IF( WIN32 ) add_subdirectory( tools/assimp_view/ ) ENDIF( WIN32 ) diff --git a/test/CMakeLists.txt b/test/CMakeLists.txt new file mode 100644 index 000000000..a67dbe368 --- /dev/null +++ b/test/CMakeLists.txt @@ -0,0 +1,142 @@ +include_directories ( + ${AssetImporter_SOURCE_DIR}/include + ${AssetImporter_SOURCE_DIR}/code +) + +# Make sure the linker can find the Hello library once it is built. +link_directories (${AssetImporter_BINARY_DIR} ${AssetImporter_BINARY_DIR}/lib) + +SOURCE_GROUP( unit FILES + unit/CCompilerTest.c + unit/BoostWorkaround/tupletest.cpp +) + +SOURCE_GROUP( tests FILES + unit/Main.cpp + unit/UnitTestPCH.cpp + unit/UnitTestPCH.h + unit/utFindDegenerates.cpp + unit/utFindDegenerates.h + unit/utFindInvalidData.cpp + unit/utFindInvalidData.h + unit/utFixInfacingNormals.cpp + unit/utGenNormals.cpp + unit/utGenNormals.h + unit/utImporter.cpp + unit/utImporter.h + unit/utImproveCacheLocality.cpp + unit/utJoinVertices.cpp + unit/utJoinVertices.h + unit/utLimitBoneWeights.cpp + unit/utLimitBoneWeights.h + unit/utMaterialSystem.cpp + unit/utMaterialSystem.h + unit/utPretransformVertices.cpp + unit/utPretransformVertices.h + unit/utRemoveComments.cpp + unit/utRemoveComments.h + unit/utRemoveComponent.cpp + unit/utRemoveComponent.h + unit/utRemoveRedundantMaterials.cpp + unit/utRemoveRedundantMaterials.h + unit/utScenePreprocessor.cpp + unit/utScenePreprocessor.h + unit/utSharedPPData.cpp + unit/utSharedPPData.h + unit/utSortByPType.cpp + unit/utSortByPType.h + unit/utSplitLargeMeshes.cpp + unit/utSplitLargeMeshes.h + unit/utTargetAnimation.cpp + unit/utTargetAnimation.h + unit/utTextureTransform.cpp + unit/utTriangulate.cpp + unit/utTriangulate.h + unit/utVertexTriangleAdjacency.cpp + unit/utVertexTriangleAdjacency.h + +) + +add_executable( unit + unit/CCompilerTest.c + unit/Main.cpp + unit/UnitTestPCH.cpp + unit/UnitTestPCH.h + unit/utFindDegenerates.cpp + unit/utFindDegenerates.h + unit/utFindInvalidData.cpp + unit/utFindInvalidData.h + unit/utFixInfacingNormals.cpp + unit/utGenNormals.cpp + unit/utGenNormals.h + unit/utImporter.cpp + unit/utImporter.h + unit/utImproveCacheLocality.cpp + unit/utJoinVertices.cpp + unit/utJoinVertices.h + unit/utLimitBoneWeights.cpp + unit/utLimitBoneWeights.h + unit/utMaterialSystem.cpp + unit/utMaterialSystem.h + unit/utPretransformVertices.cpp + unit/utPretransformVertices.h + unit/utRemoveComments.cpp + unit/utRemoveComments.h + unit/utRemoveComponent.cpp + unit/utRemoveComponent.h + unit/utRemoveRedundantMaterials.cpp + unit/utRemoveRedundantMaterials.h + unit/utScenePreprocessor.cpp + unit/utScenePreprocessor.h + unit/utSharedPPData.cpp + unit/utSharedPPData.h + unit/utSortByPType.cpp + unit/utSortByPType.h + unit/utSplitLargeMeshes.cpp + unit/utSplitLargeMeshes.h + unit/utTargetAnimation.cpp + unit/utTargetAnimation.h + unit/utTextureTransform.cpp + unit/utTriangulate.cpp + unit/utTriangulate.h + unit/utVertexTriangleAdjacency.cpp + unit/utVertexTriangleAdjacency.h + + unit/BoostWorkaround/tupletest.cpp +) + +IF( WIN32 ) + SET( PSDK_PATH "C:/Program Files/Microsoft Platform SDK/Bin" ) + SET( PSDK_INC "C:/Program Files/Microsoft Platform SDK/Include" ) + + FIND_PATH(DX9_INCLUDE_PATH d3d9.h + PATHS + "$ENV{DXSDK_DIR}/Include" + "$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Include" + DOC "The directory where D3D9.h resides") + + + FIND_LIBRARY(D3D9_LIBRARY d3d9.lib + PATHS + "$ENV{DXSDK_DIR}/Lib/x86" + "$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86" + DOC "The directory where d3d9.lib resides") + + FIND_LIBRARY(D3DX9_LIBRARY d3dx9.lib + PATHS + "$ENV{DXSDK_DIR}/Lib/x86" + "$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86" + DOC "The directory where d3dx9.lib resides") + + SET( DX9_LIBRARIES ${D3D9_LIBRARY} ${D3DX9_LIBRARY} ) + + FIND_LIBRARY( WIN32_COMCTRL comctl32.lib + PATHS + "C:/Programme/Microsoft Platform SDK for Windows Server 2003 R2/Lib" + DOC "Path to psdk" + ) +ENDIF( WIN32 ) + +# Link the executable to the Hello library. +target_link_libraries ( unit assimp ${DX9_LIBRARIES} comctl32.lib Winmm.lib ) + diff --git a/tools/assimp_cmd/CMakeLists.txt b/tools/assimp_cmd/CMakeLists.txt new file mode 100644 index 000000000..79175a987 --- /dev/null +++ b/tools/assimp_cmd/CMakeLists.txt @@ -0,0 +1,76 @@ +# Make sure the compiler can find include files from our Hello library. +include_directories ( + ${AssetImporter_SOURCE_DIR}/include + ${AssetImporter_SOURCE_DIR}/code +) + +# Make sure the linker can find the Hello library once it is built. +link_directories (${AssetImporter_BINARY_DIR} ${AssetImporter_BINARY_DIR}/lib) + +# Add executable called "helloDemo" that is built from the source files +# "demo.cxx" and "demo_b.cxx". The extensions are automatically found. +add_executable( assimp_cmd + ../../contrib/zlib/adler32.c + ../../contrib/zlib/compress.c + ../../contrib/zlib/crc32.c + ../../contrib/zlib/crc32.h + ../../contrib/zlib/deflate.c + ../../contrib/zlib/deflate.h + ../../contrib/zlib/inffast.c + ../../contrib/zlib/inffast.h + ../../contrib/zlib/inffixed.h + ../../contrib/zlib/inflate.c + ../../contrib/zlib/inflate.h + ../../contrib/zlib/inftrees.c + ../../contrib/zlib/inftrees.h + ../../contrib/zlib/trees.c + ../../contrib/zlib/trees.h + ../../contrib/zlib/zconf.h + ../../contrib/zlib/zconf.in.h + ../../contrib/zlib/zlib.h + ../../contrib/zlib/zutil.c + ../../contrib/zlib/zutil.h + assimp_cmd.rc + CompareDump.cpp + ImageExtractor.cpp + Main.cpp + Main.h + resource.h + WriteDumb.cpp +) + +IF( WIN32 ) + SET( PSDK_PATH "C:/Program Files/Microsoft Platform SDK/Bin" ) + SET( PSDK_INC "C:/Program Files/Microsoft Platform SDK/Include" ) + + FIND_PATH(DX9_INCLUDE_PATH d3d9.h + PATHS + "$ENV{DXSDK_DIR}/Include" + "$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Include" + DOC "The directory where D3D9.h resides") + + + FIND_LIBRARY(D3D9_LIBRARY d3d9.lib + PATHS + "$ENV{DXSDK_DIR}/Lib/x86" + "$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86" + DOC "The directory where d3d9.lib resides") + + FIND_LIBRARY(D3DX9_LIBRARY d3dx9.lib + PATHS + "$ENV{DXSDK_DIR}/Lib/x86" + "$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86" + DOC "The directory where d3dx9.lib resides") + + SET( DX9_LIBRARIES ${D3D9_LIBRARY} ${D3DX9_LIBRARY} ) + + FIND_LIBRARY( WIN32_COMCTRL comctl32.lib + PATHS + "C:/Programme/Microsoft Platform SDK for Windows Server 2003 R2/Lib" + DOC "Path to psdk" + ) +ENDIF( WIN32 ) + +# Link the executable to the Hello library. +target_link_libraries ( assimp_cmd assimp ${DX9_LIBRARIES} comctl32.lib Winmm.lib ) +