Ogre: VertexAttributs from SharedGeometry are now loaded correctly; Material Loading is more robustly
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1193 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -163,6 +163,14 @@ void OgreImporter::ReadSubMesh(SubMesh &theSubMesh, XmlReader *Reader)
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we just use a reference to a submodel instead of our submodel itself*/
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SubMesh& VertexSource= bSharedData ? m_SharedGeometry : theSubMesh;
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if(bSharedData)//copy vertexinformations to our mesh:
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{
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theSubMesh.HasPositions=m_SharedGeometry.HasPositions;
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theSubMesh.HasNormals=m_SharedGeometry.HasNormals;
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theSubMesh.HasTangents=m_SharedGeometry.HasTangents;
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theSubMesh.NumUvs=m_SharedGeometry.NumUvs;
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}
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if(VertexSource.NumUvs > 0)
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{
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