Refactor: Expand tabs to 4 spaces
This commit is contained in:
@@ -57,22 +57,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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namespace FBX {
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using namespace Util;
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using namespace Util;
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// ------------------------------------------------------------------------------------------------
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Geometry::Geometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
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: Object(id, element,name)
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, skin()
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: Object(id, element,name)
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, skin()
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{
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const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"Deformer");
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BOOST_FOREACH(const Connection* con, conns) {
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const Skin* const sk = ProcessSimpleConnection<Skin>(*con, false, "Skin -> Geometry", element);
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if(sk) {
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skin = sk;
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break;
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}
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}
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const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"Deformer");
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BOOST_FOREACH(const Connection* con, conns) {
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const Skin* const sk = ProcessSimpleConnection<Skin>(*con, false, "Skin -> Geometry", element);
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if(sk) {
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skin = sk;
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break;
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}
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}
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}
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@@ -88,98 +88,98 @@ Geometry::~Geometry()
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MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
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: Geometry(id, element,name, doc)
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{
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const Scope* sc = element.Compound();
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if (!sc) {
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DOMError("failed to read Geometry object (class: Mesh), no data scope found");
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}
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const Scope* sc = element.Compound();
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if (!sc) {
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DOMError("failed to read Geometry object (class: Mesh), no data scope found");
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}
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// must have Mesh elements:
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const Element& Vertices = GetRequiredElement(*sc,"Vertices",&element);
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const Element& PolygonVertexIndex = GetRequiredElement(*sc,"PolygonVertexIndex",&element);
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// must have Mesh elements:
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const Element& Vertices = GetRequiredElement(*sc,"Vertices",&element);
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const Element& PolygonVertexIndex = GetRequiredElement(*sc,"PolygonVertexIndex",&element);
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// optional Mesh elements:
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const ElementCollection& Layer = sc->GetCollection("Layer");
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// optional Mesh elements:
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const ElementCollection& Layer = sc->GetCollection("Layer");
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std::vector<aiVector3D> tempVerts;
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ParseVectorDataArray(tempVerts,Vertices);
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std::vector<aiVector3D> tempVerts;
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ParseVectorDataArray(tempVerts,Vertices);
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if(tempVerts.empty()) {
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FBXImporter::LogWarn("encountered mesh with no vertices");
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return;
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}
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if(tempVerts.empty()) {
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FBXImporter::LogWarn("encountered mesh with no vertices");
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return;
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}
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std::vector<int> tempFaces;
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ParseVectorDataArray(tempFaces,PolygonVertexIndex);
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std::vector<int> tempFaces;
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ParseVectorDataArray(tempFaces,PolygonVertexIndex);
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if(tempFaces.empty()) {
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FBXImporter::LogWarn("encountered mesh with no faces");
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return;
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}
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if(tempFaces.empty()) {
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FBXImporter::LogWarn("encountered mesh with no faces");
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return;
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}
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vertices.reserve(tempFaces.size());
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faces.reserve(tempFaces.size() / 3);
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vertices.reserve(tempFaces.size());
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faces.reserve(tempFaces.size() / 3);
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mapping_offsets.resize(tempVerts.size());
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mapping_counts.resize(tempVerts.size(),0);
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mappings.resize(tempFaces.size());
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mapping_offsets.resize(tempVerts.size());
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mapping_counts.resize(tempVerts.size(),0);
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mappings.resize(tempFaces.size());
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const size_t vertex_count = tempVerts.size();
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const size_t vertex_count = tempVerts.size();
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// generate output vertices, computing an adjacency table to
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// preserve the mapping from fbx indices to *this* indexing.
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unsigned int count = 0;
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BOOST_FOREACH(int index, tempFaces) {
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const int absi = index < 0 ? (-index - 1) : index;
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if(static_cast<size_t>(absi) >= vertex_count) {
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DOMError("polygon vertex index out of range",&PolygonVertexIndex);
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}
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// generate output vertices, computing an adjacency table to
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// preserve the mapping from fbx indices to *this* indexing.
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unsigned int count = 0;
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BOOST_FOREACH(int index, tempFaces) {
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const int absi = index < 0 ? (-index - 1) : index;
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if(static_cast<size_t>(absi) >= vertex_count) {
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DOMError("polygon vertex index out of range",&PolygonVertexIndex);
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}
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vertices.push_back(tempVerts[absi]);
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++count;
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vertices.push_back(tempVerts[absi]);
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++count;
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++mapping_counts[absi];
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++mapping_counts[absi];
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if (index < 0) {
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faces.push_back(count);
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count = 0;
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}
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}
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if (index < 0) {
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faces.push_back(count);
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count = 0;
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}
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}
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unsigned int cursor = 0;
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for (size_t i = 0, e = tempVerts.size(); i < e; ++i) {
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mapping_offsets[i] = cursor;
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cursor += mapping_counts[i];
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unsigned int cursor = 0;
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for (size_t i = 0, e = tempVerts.size(); i < e; ++i) {
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mapping_offsets[i] = cursor;
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cursor += mapping_counts[i];
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mapping_counts[i] = 0;
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}
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mapping_counts[i] = 0;
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}
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cursor = 0;
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BOOST_FOREACH(int index, tempFaces) {
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const int absi = index < 0 ? (-index - 1) : index;
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mappings[mapping_offsets[absi] + mapping_counts[absi]++] = cursor++;
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}
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cursor = 0;
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BOOST_FOREACH(int index, tempFaces) {
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const int absi = index < 0 ? (-index - 1) : index;
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mappings[mapping_offsets[absi] + mapping_counts[absi]++] = cursor++;
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}
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// if settings.readAllLayers is true:
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// * read all layers, try to load as many vertex channels as possible
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// if settings.readAllLayers is false:
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// * read only the layer with index 0, but warn about any further layers
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for (ElementMap::const_iterator it = Layer.first; it != Layer.second; ++it) {
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const TokenList& tokens = (*it).second->Tokens();
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// if settings.readAllLayers is true:
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// * read all layers, try to load as many vertex channels as possible
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// if settings.readAllLayers is false:
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// * read only the layer with index 0, but warn about any further layers
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for (ElementMap::const_iterator it = Layer.first; it != Layer.second; ++it) {
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const TokenList& tokens = (*it).second->Tokens();
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const char* err;
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const int index = ParseTokenAsInt(*tokens[0], err);
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if(err) {
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DOMError(err,&element);
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}
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const char* err;
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const int index = ParseTokenAsInt(*tokens[0], err);
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if(err) {
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DOMError(err,&element);
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}
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if(doc.Settings().readAllLayers || index == 0) {
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const Scope& layer = GetRequiredScope(*(*it).second);
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ReadLayer(layer);
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}
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else {
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FBXImporter::LogWarn("ignoring additional geometry layers");
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}
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}
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if(doc.Settings().readAllLayers || index == 0) {
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const Scope& layer = GetRequiredScope(*(*it).second);
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ReadLayer(layer);
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}
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else {
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FBXImporter::LogWarn("ignoring additional geometry layers");
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}
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}
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}
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@@ -194,141 +194,141 @@ MeshGeometry::~MeshGeometry()
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// ------------------------------------------------------------------------------------------------
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void MeshGeometry::ReadLayer(const Scope& layer)
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{
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const ElementCollection& LayerElement = layer.GetCollection("LayerElement");
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for (ElementMap::const_iterator eit = LayerElement.first; eit != LayerElement.second; ++eit) {
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const Scope& elayer = GetRequiredScope(*(*eit).second);
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const ElementCollection& LayerElement = layer.GetCollection("LayerElement");
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for (ElementMap::const_iterator eit = LayerElement.first; eit != LayerElement.second; ++eit) {
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const Scope& elayer = GetRequiredScope(*(*eit).second);
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ReadLayerElement(elayer);
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}
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ReadLayerElement(elayer);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void MeshGeometry::ReadLayerElement(const Scope& layerElement)
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{
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const Element& Type = GetRequiredElement(layerElement,"Type");
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const Element& TypedIndex = GetRequiredElement(layerElement,"TypedIndex");
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const Element& Type = GetRequiredElement(layerElement,"Type");
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const Element& TypedIndex = GetRequiredElement(layerElement,"TypedIndex");
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const std::string& type = ParseTokenAsString(GetRequiredToken(Type,0));
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const int typedIndex = ParseTokenAsInt(GetRequiredToken(TypedIndex,0));
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const std::string& type = ParseTokenAsString(GetRequiredToken(Type,0));
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const int typedIndex = ParseTokenAsInt(GetRequiredToken(TypedIndex,0));
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const Scope& top = GetRequiredScope(element);
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const ElementCollection candidates = top.GetCollection(type);
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const Scope& top = GetRequiredScope(element);
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const ElementCollection candidates = top.GetCollection(type);
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for (ElementMap::const_iterator it = candidates.first; it != candidates.second; ++it) {
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const int index = ParseTokenAsInt(GetRequiredToken(*(*it).second,0));
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if(index == typedIndex) {
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ReadVertexData(type,typedIndex,GetRequiredScope(*(*it).second));
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return;
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}
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}
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for (ElementMap::const_iterator it = candidates.first; it != candidates.second; ++it) {
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const int index = ParseTokenAsInt(GetRequiredToken(*(*it).second,0));
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if(index == typedIndex) {
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ReadVertexData(type,typedIndex,GetRequiredScope(*(*it).second));
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return;
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}
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}
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FBXImporter::LogError(Formatter::format("failed to resolve vertex layer element: ")
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<< type << ", index: " << typedIndex);
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FBXImporter::LogError(Formatter::format("failed to resolve vertex layer element: ")
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<< type << ", index: " << typedIndex);
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}
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// ------------------------------------------------------------------------------------------------
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void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scope& source)
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{
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const std::string& MappingInformationType = ParseTokenAsString(GetRequiredToken(
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GetRequiredElement(source,"MappingInformationType"),0)
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);
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const std::string& MappingInformationType = ParseTokenAsString(GetRequiredToken(
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GetRequiredElement(source,"MappingInformationType"),0)
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);
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const std::string& ReferenceInformationType = ParseTokenAsString(GetRequiredToken(
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GetRequiredElement(source,"ReferenceInformationType"),0)
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);
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const std::string& ReferenceInformationType = ParseTokenAsString(GetRequiredToken(
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GetRequiredElement(source,"ReferenceInformationType"),0)
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);
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if (type == "LayerElementUV") {
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if(index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
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FBXImporter::LogError(Formatter::format("ignoring UV layer, maximum number of UV channels exceeded: ")
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<< index << " (limit is " << AI_MAX_NUMBER_OF_TEXTURECOORDS << ")" );
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return;
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}
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if (type == "LayerElementUV") {
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if(index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
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FBXImporter::LogError(Formatter::format("ignoring UV layer, maximum number of UV channels exceeded: ")
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<< index << " (limit is " << AI_MAX_NUMBER_OF_TEXTURECOORDS << ")" );
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return;
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}
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const Element* Name = source["Name"];
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uvNames[index] = "";
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if(Name) {
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uvNames[index] = ParseTokenAsString(GetRequiredToken(*Name,0));
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}
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const Element* Name = source["Name"];
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uvNames[index] = "";
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if(Name) {
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uvNames[index] = ParseTokenAsString(GetRequiredToken(*Name,0));
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}
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ReadVertexDataUV(uvs[index],source,
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MappingInformationType,
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ReferenceInformationType
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);
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}
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else if (type == "LayerElementMaterial") {
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if (materials.size() > 0) {
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FBXImporter::LogError("ignoring additional material layer");
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return;
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}
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ReadVertexDataUV(uvs[index],source,
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MappingInformationType,
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ReferenceInformationType
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);
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}
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else if (type == "LayerElementMaterial") {
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if (materials.size() > 0) {
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FBXImporter::LogError("ignoring additional material layer");
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return;
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}
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std::vector<int> temp_materials;
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std::vector<int> temp_materials;
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ReadVertexDataMaterials(temp_materials,source,
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MappingInformationType,
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ReferenceInformationType
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);
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ReadVertexDataMaterials(temp_materials,source,
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MappingInformationType,
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ReferenceInformationType
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);
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// sometimes, there will be only negative entries. Drop the material
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// layer in such a case (I guess it means a default material should
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// be used). This is what the converter would do anyway, and it
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// avoids loosing the material if there are more material layers
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// coming of which at least one contains actual data (did observe
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// that with one test file).
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const size_t count_neg = std::count_if(temp_materials.begin(),temp_materials.end(),std::bind2nd(std::less<int>(),0));
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if(count_neg == temp_materials.size()) {
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FBXImporter::LogWarn("ignoring dummy material layer (all entries -1)");
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return;
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}
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// sometimes, there will be only negative entries. Drop the material
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// layer in such a case (I guess it means a default material should
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// be used). This is what the converter would do anyway, and it
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// avoids loosing the material if there are more material layers
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// coming of which at least one contains actual data (did observe
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// that with one test file).
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const size_t count_neg = std::count_if(temp_materials.begin(),temp_materials.end(),std::bind2nd(std::less<int>(),0));
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if(count_neg == temp_materials.size()) {
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FBXImporter::LogWarn("ignoring dummy material layer (all entries -1)");
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return;
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}
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std::swap(temp_materials, materials);
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}
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else if (type == "LayerElementNormal") {
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if (normals.size() > 0) {
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FBXImporter::LogError("ignoring additional normal layer");
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return;
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}
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std::swap(temp_materials, materials);
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}
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else if (type == "LayerElementNormal") {
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if (normals.size() > 0) {
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FBXImporter::LogError("ignoring additional normal layer");
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return;
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}
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ReadVertexDataNormals(normals,source,
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MappingInformationType,
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ReferenceInformationType
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);
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}
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else if (type == "LayerElementTangent") {
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if (tangents.size() > 0) {
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FBXImporter::LogError("ignoring additional tangent layer");
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return;
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}
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ReadVertexDataNormals(normals,source,
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MappingInformationType,
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ReferenceInformationType
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);
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}
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else if (type == "LayerElementTangent") {
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if (tangents.size() > 0) {
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FBXImporter::LogError("ignoring additional tangent layer");
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return;
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}
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ReadVertexDataTangents(tangents,source,
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MappingInformationType,
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ReferenceInformationType
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);
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}
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else if (type == "LayerElementBinormal") {
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if (binormals.size() > 0) {
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FBXImporter::LogError("ignoring additional binormal layer");
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return;
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}
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ReadVertexDataTangents(tangents,source,
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MappingInformationType,
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ReferenceInformationType
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);
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}
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else if (type == "LayerElementBinormal") {
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if (binormals.size() > 0) {
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FBXImporter::LogError("ignoring additional binormal layer");
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return;
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}
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ReadVertexDataBinormals(binormals,source,
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MappingInformationType,
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ReferenceInformationType
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);
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}
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else if (type == "LayerElementColor") {
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if(index >= AI_MAX_NUMBER_OF_COLOR_SETS) {
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FBXImporter::LogError(Formatter::format("ignoring vertex color layer, maximum number of color sets exceeded: ")
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<< index << " (limit is " << AI_MAX_NUMBER_OF_COLOR_SETS << ")" );
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return;
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}
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ReadVertexDataBinormals(binormals,source,
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MappingInformationType,
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ReferenceInformationType
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);
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}
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else if (type == "LayerElementColor") {
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if(index >= AI_MAX_NUMBER_OF_COLOR_SETS) {
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FBXImporter::LogError(Formatter::format("ignoring vertex color layer, maximum number of color sets exceeded: ")
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<< index << " (limit is " << AI_MAX_NUMBER_OF_COLOR_SETS << ")" );
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return;
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}
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ReadVertexDataColors(colors[index],source,
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MappingInformationType,
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ReferenceInformationType
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);
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}
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ReadVertexDataColors(colors[index],source,
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MappingInformationType,
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ReferenceInformationType
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);
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}
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}
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@@ -338,201 +338,201 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
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// tangents ..
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||||
template <typename T>
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||||
void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
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||||
const std::string& MappingInformationType,
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||||
const std::string& ReferenceInformationType,
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||||
const char* dataElementName,
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||||
const char* indexDataElementName,
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||||
size_t vertex_count,
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||||
const std::vector<unsigned int>& mapping_counts,
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||||
const std::vector<unsigned int>& mapping_offsets,
|
||||
const std::vector<unsigned int>& mappings)
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||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType,
|
||||
const char* dataElementName,
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||||
const char* indexDataElementName,
|
||||
size_t vertex_count,
|
||||
const std::vector<unsigned int>& mapping_counts,
|
||||
const std::vector<unsigned int>& mapping_offsets,
|
||||
const std::vector<unsigned int>& mappings)
|
||||
{
|
||||
std::vector<T> tempUV;
|
||||
ParseVectorDataArray(tempUV,GetRequiredElement(source,dataElementName));
|
||||
std::vector<T> tempUV;
|
||||
ParseVectorDataArray(tempUV,GetRequiredElement(source,dataElementName));
|
||||
|
||||
// handle permutations of Mapping and Reference type - it would be nice to
|
||||
// deal with this more elegantly and with less redundancy, but right
|
||||
// now it seems unavoidable.
|
||||
if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") {
|
||||
data_out.resize(vertex_count);
|
||||
for (size_t i = 0, e = tempUV.size(); i < e; ++i) {
|
||||
// handle permutations of Mapping and Reference type - it would be nice to
|
||||
// deal with this more elegantly and with less redundancy, but right
|
||||
// now it seems unavoidable.
|
||||
if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") {
|
||||
data_out.resize(vertex_count);
|
||||
for (size_t i = 0, e = tempUV.size(); i < e; ++i) {
|
||||
|
||||
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
|
||||
for (unsigned int j = istart; j < iend; ++j) {
|
||||
data_out[mappings[j]] = tempUV[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (MappingInformationType == "ByVertice" && ReferenceInformationType == "IndexToDirect") {
|
||||
data_out.resize(vertex_count);
|
||||
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
|
||||
for (unsigned int j = istart; j < iend; ++j) {
|
||||
data_out[mappings[j]] = tempUV[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (MappingInformationType == "ByVertice" && ReferenceInformationType == "IndexToDirect") {
|
||||
data_out.resize(vertex_count);
|
||||
|
||||
std::vector<int> uvIndices;
|
||||
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
||||
std::vector<int> uvIndices;
|
||||
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
||||
|
||||
for (size_t i = 0, e = uvIndices.size(); i < e; ++i) {
|
||||
for (size_t i = 0, e = uvIndices.size(); i < e; ++i) {
|
||||
|
||||
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
|
||||
for (unsigned int j = istart; j < iend; ++j) {
|
||||
if(static_cast<size_t>(uvIndices[i]) >= tempUV.size()) {
|
||||
DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
|
||||
}
|
||||
data_out[mappings[j]] = tempUV[uvIndices[i]];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "Direct") {
|
||||
if (tempUV.size() != vertex_count) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
|
||||
<< tempUV.size() << ", expected " << vertex_count
|
||||
);
|
||||
return;
|
||||
}
|
||||
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
|
||||
for (unsigned int j = istart; j < iend; ++j) {
|
||||
if(static_cast<size_t>(uvIndices[i]) >= tempUV.size()) {
|
||||
DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
|
||||
}
|
||||
data_out[mappings[j]] = tempUV[uvIndices[i]];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "Direct") {
|
||||
if (tempUV.size() != vertex_count) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
|
||||
<< tempUV.size() << ", expected " << vertex_count
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
data_out.swap(tempUV);
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "IndexToDirect") {
|
||||
data_out.resize(vertex_count);
|
||||
data_out.swap(tempUV);
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "IndexToDirect") {
|
||||
data_out.resize(vertex_count);
|
||||
|
||||
std::vector<int> uvIndices;
|
||||
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
||||
std::vector<int> uvIndices;
|
||||
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
||||
|
||||
if (uvIndices.size() != vertex_count) {
|
||||
FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping");
|
||||
return;
|
||||
}
|
||||
if (uvIndices.size() != vertex_count) {
|
||||
FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping");
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned int next = 0;
|
||||
BOOST_FOREACH(int i, uvIndices) {
|
||||
if(static_cast<size_t>(i) >= tempUV.size()) {
|
||||
DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
|
||||
}
|
||||
unsigned int next = 0;
|
||||
BOOST_FOREACH(int i, uvIndices) {
|
||||
if(static_cast<size_t>(i) >= tempUV.size()) {
|
||||
DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
|
||||
}
|
||||
|
||||
data_out[next++] = tempUV[i];
|
||||
}
|
||||
}
|
||||
else {
|
||||
FBXImporter::LogError(Formatter::format("ignoring vertex data channel, access type not implemented: ")
|
||||
<< MappingInformationType << "," << ReferenceInformationType);
|
||||
}
|
||||
data_out[next++] = tempUV[i];
|
||||
}
|
||||
}
|
||||
else {
|
||||
FBXImporter::LogError(Formatter::format("ignoring vertex data channel, access type not implemented: ")
|
||||
<< MappingInformationType << "," << ReferenceInformationType);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexDataNormals(std::vector<aiVector3D>& normals_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
ResolveVertexDataArray(normals_out,source,MappingInformationType,ReferenceInformationType,
|
||||
"Normals",
|
||||
"NormalsIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
ResolveVertexDataArray(normals_out,source,MappingInformationType,ReferenceInformationType,
|
||||
"Normals",
|
||||
"NormalsIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexDataUV(std::vector<aiVector2D>& uv_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
ResolveVertexDataArray(uv_out,source,MappingInformationType,ReferenceInformationType,
|
||||
"UV",
|
||||
"UVIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
ResolveVertexDataArray(uv_out,source,MappingInformationType,ReferenceInformationType,
|
||||
"UV",
|
||||
"UVIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
ResolveVertexDataArray(colors_out,source,MappingInformationType,ReferenceInformationType,
|
||||
"Colors",
|
||||
"ColorIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
ResolveVertexDataArray(colors_out,source,MappingInformationType,ReferenceInformationType,
|
||||
"Colors",
|
||||
"ColorIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
const char * str = source.Elements().count( "Tangents" ) > 0 ? "Tangents" : "Tangent";
|
||||
ResolveVertexDataArray(tangents_out,source,MappingInformationType,ReferenceInformationType,
|
||||
str,
|
||||
"TangentIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
const char * str = source.Elements().count( "Tangents" ) > 0 ? "Tangents" : "Tangent";
|
||||
ResolveVertexDataArray(tangents_out,source,MappingInformationType,ReferenceInformationType,
|
||||
str,
|
||||
"TangentIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
const char * str = source.Elements().count( "Binormals" ) > 0 ? "Binormals" : "Binormal";
|
||||
ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
|
||||
str,
|
||||
"BinormalIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
const char * str = source.Elements().count( "Binormals" ) > 0 ? "Binormals" : "Binormal";
|
||||
ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
|
||||
str,
|
||||
"BinormalIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
const size_t face_count = faces.size();
|
||||
ai_assert(face_count);
|
||||
const size_t face_count = faces.size();
|
||||
ai_assert(face_count);
|
||||
|
||||
// materials are handled separately. First of all, they are assigned per-face
|
||||
// and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
|
||||
// has a slightly different meaning for materials.
|
||||
ParseVectorDataArray(materials_out,GetRequiredElement(source,"Materials"));
|
||||
// materials are handled separately. First of all, they are assigned per-face
|
||||
// and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
|
||||
// has a slightly different meaning for materials.
|
||||
ParseVectorDataArray(materials_out,GetRequiredElement(source,"Materials"));
|
||||
|
||||
if (MappingInformationType == "AllSame") {
|
||||
// easy - same material for all faces
|
||||
if (materials_out.empty()) {
|
||||
FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
|
||||
return;
|
||||
}
|
||||
else if (materials_out.size() > 1) {
|
||||
FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
|
||||
materials_out.clear();
|
||||
}
|
||||
if (MappingInformationType == "AllSame") {
|
||||
// easy - same material for all faces
|
||||
if (materials_out.empty()) {
|
||||
FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
|
||||
return;
|
||||
}
|
||||
else if (materials_out.size() > 1) {
|
||||
FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
|
||||
materials_out.clear();
|
||||
}
|
||||
|
||||
materials.assign(vertices.size(),materials_out[0]);
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
|
||||
materials.resize(face_count);
|
||||
materials.assign(vertices.size(),materials_out[0]);
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
|
||||
materials.resize(face_count);
|
||||
|
||||
if(materials_out.size() != face_count) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
|
||||
<< materials_out.size() << ", expected " << face_count
|
||||
);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
|
||||
<< MappingInformationType << "," << ReferenceInformationType);
|
||||
}
|
||||
if(materials_out.size() != face_count) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
|
||||
<< materials_out.size() << ", expected " << face_count
|
||||
);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
|
||||
<< MappingInformationType << "," << ReferenceInformationType);
|
||||
}
|
||||
}
|
||||
|
||||
} // !FBX
|
||||
|
||||
Reference in New Issue
Block a user