Refactor: Expand tabs to 4 spaces
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@@ -54,21 +54,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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namespace FBX {
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using namespace Util;
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using namespace Util;
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// ------------------------------------------------------------------------------------------------
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NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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: Object(id,element,name)
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: Object(id,element,name)
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{
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const Scope& sc = GetRequiredScope(element);
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const Scope& sc = GetRequiredScope(element);
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const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
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const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
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// hack on the deriving type but Null/LimbNode attributes are the only case in which
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// the property table is by design absent and no warning should be generated
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// for it.
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const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode");
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props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc, is_null_or_limb);
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// hack on the deriving type but Null/LimbNode attributes are the only case in which
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// the property table is by design absent and no warning should be generated
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// for it.
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const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode");
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props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc, is_null_or_limb);
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}
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@@ -81,24 +81,24 @@ NodeAttribute::~NodeAttribute()
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// ------------------------------------------------------------------------------------------------
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CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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: NodeAttribute(id,element,doc,name)
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: NodeAttribute(id,element,doc,name)
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{
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const Scope& sc = GetRequiredScope(element);
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const Element* const CameraId = sc["CameraId"];
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const Element* const CameraName = sc["CameraName"];
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const Element* const CameraIndexName = sc["CameraIndexName"];
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const Scope& sc = GetRequiredScope(element);
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const Element* const CameraId = sc["CameraId"];
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const Element* const CameraName = sc["CameraName"];
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const Element* const CameraIndexName = sc["CameraIndexName"];
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if(CameraId) {
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cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0));
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}
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if(CameraId) {
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cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0));
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}
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if(CameraName) {
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cameraName = GetRequiredToken(*CameraName,0).StringContents();
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}
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if(CameraName) {
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cameraName = GetRequiredToken(*CameraName,0).StringContents();
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}
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if(CameraIndexName && CameraIndexName->Tokens().size()) {
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cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents();
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}
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if(CameraIndexName && CameraIndexName->Tokens().size()) {
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cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents();
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}
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}
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