Refactor: Expand tabs to 4 spaces

This commit is contained in:
Richard
2015-05-18 21:57:13 -06:00
parent a96a595a7a
commit 83de707587
324 changed files with 78951 additions and 78956 deletions

View File

@@ -54,21 +54,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace FBX {
using namespace Util;
using namespace Util;
// ------------------------------------------------------------------------------------------------
NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name)
: Object(id,element,name)
: Object(id,element,name)
{
const Scope& sc = GetRequiredScope(element);
const Scope& sc = GetRequiredScope(element);
const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
// hack on the deriving type but Null/LimbNode attributes are the only case in which
// the property table is by design absent and no warning should be generated
// for it.
const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode");
props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc, is_null_or_limb);
// hack on the deriving type but Null/LimbNode attributes are the only case in which
// the property table is by design absent and no warning should be generated
// for it.
const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode");
props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc, is_null_or_limb);
}
@@ -81,24 +81,24 @@ NodeAttribute::~NodeAttribute()
// ------------------------------------------------------------------------------------------------
CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name)
: NodeAttribute(id,element,doc,name)
: NodeAttribute(id,element,doc,name)
{
const Scope& sc = GetRequiredScope(element);
const Element* const CameraId = sc["CameraId"];
const Element* const CameraName = sc["CameraName"];
const Element* const CameraIndexName = sc["CameraIndexName"];
const Scope& sc = GetRequiredScope(element);
const Element* const CameraId = sc["CameraId"];
const Element* const CameraName = sc["CameraName"];
const Element* const CameraIndexName = sc["CameraIndexName"];
if(CameraId) {
cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0));
}
if(CameraId) {
cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0));
}
if(CameraName) {
cameraName = GetRequiredToken(*CameraName,0).StringContents();
}
if(CameraName) {
cameraName = GetRequiredToken(*CameraName,0).StringContents();
}
if(CameraIndexName && CameraIndexName->Tokens().size()) {
cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents();
}
if(CameraIndexName && CameraIndexName->Tokens().size()) {
cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents();
}
}