Refactor: Expand tabs to 4 spaces

This commit is contained in:
Richard
2015-06-28 16:04:15 -06:00
parent a96a595a7a
commit 83de707587
324 changed files with 78942 additions and 78947 deletions
+438 -438
View File
@@ -66,527 +66,527 @@ static const string partBlockEnd = "}";
void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, Mesh *mesh)
{
std::vector<aiMaterial*> materials;
std::vector<aiMaterial*> materials;
// Create materials that can be found and parsed via the IOSystem.
for (size_t i=0, len=mesh->NumSubMeshes(); i<len; ++i)
{
SubMesh *submesh = mesh->GetSubMesh(i);
if (submesh && !submesh->materialRef.empty())
{
aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef);
if (material)
{
submesh->materialIndex = materials.size();
materials.push_back(material);
}
}
}
// Create materials that can be found and parsed via the IOSystem.
for (size_t i=0, len=mesh->NumSubMeshes(); i<len; ++i)
{
SubMesh *submesh = mesh->GetSubMesh(i);
if (submesh && !submesh->materialRef.empty())
{
aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef);
if (material)
{
submesh->materialIndex = materials.size();
materials.push_back(material);
}
}
}
AssignMaterials(pScene, materials);
AssignMaterials(pScene, materials);
}
void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, MeshXml *mesh)
{
std::vector<aiMaterial*> materials;
std::vector<aiMaterial*> materials;
// Create materials that can be found and parsed via the IOSystem.
for (size_t i=0, len=mesh->NumSubMeshes(); i<len; ++i)
{
SubMeshXml *submesh = mesh->GetSubMesh(i);
if (submesh && !submesh->materialRef.empty())
{
aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef);
if (material)
{
submesh->materialIndex = materials.size();
materials.push_back(material);
}
}
}
// Create materials that can be found and parsed via the IOSystem.
for (size_t i=0, len=mesh->NumSubMeshes(); i<len; ++i)
{
SubMeshXml *submesh = mesh->GetSubMesh(i);
if (submesh && !submesh->materialRef.empty())
{
aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef);
if (material)
{
submesh->materialIndex = materials.size();
materials.push_back(material);
}
}
}
AssignMaterials(pScene, materials);
AssignMaterials(pScene, materials);
}
void OgreImporter::AssignMaterials(aiScene *pScene, std::vector<aiMaterial*> &materials)
{
pScene->mNumMaterials = materials.size();
if (pScene->mNumMaterials > 0)
{
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
for(size_t i=0;i<pScene->mNumMaterials; ++i) {
pScene->mMaterials[i] = materials[i];
}
}
pScene->mNumMaterials = materials.size();
if (pScene->mNumMaterials > 0)
{
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
for(size_t i=0;i<pScene->mNumMaterials; ++i) {
pScene->mMaterials[i] = materials[i];
}
}
}
aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string &materialName)
{
if (materialName.empty()) {
return 0;
}
if (materialName.empty()) {
return 0;
}
// Full reference and examples of Ogre Material Script
// can be found from http://www.ogre3d.org/docs/manual/manual_14.html
// Full reference and examples of Ogre Material Script
// can be found from http://www.ogre3d.org/docs/manual/manual_14.html
/*and here is another one:
/*and here is another one:
import * from abstract_base_passes_depth.material
import * from abstract_base.material
import * from mat_shadow_caster.material
import * from mat_character_singlepass.material
import * from abstract_base_passes_depth.material
import * from abstract_base.material
import * from mat_shadow_caster.material
import * from mat_character_singlepass.material
material hero/hair/caster : mat_shadow_caster_skin_areject
{
set $diffuse_map "hero_hair_alpha_c.dds"
}
material hero/hair/caster : mat_shadow_caster_skin_areject
{
set $diffuse_map "hero_hair_alpha_c.dds"
}
material hero/hair_alpha : mat_char_cns_singlepass_areject_4weights
{
set $diffuse_map "hero_hair_alpha_c.dds"
set $specular_map "hero_hair_alpha_s.dds"
set $normal_map "hero_hair_alpha_n.dds"
set $light_map "black_lightmap.dds"
material hero/hair_alpha : mat_char_cns_singlepass_areject_4weights
{
set $diffuse_map "hero_hair_alpha_c.dds"
set $specular_map "hero_hair_alpha_s.dds"
set $normal_map "hero_hair_alpha_n.dds"
set $light_map "black_lightmap.dds"
set $shadow_caster_material "hero/hair/caster"
}
*/
set $shadow_caster_material "hero/hair/caster"
}
*/
stringstream ss;
stringstream ss;
// Scope for scopre_ptr auto release
{
/* There are three .material options in priority order:
1) File with the material name (materialName)
2) File with the mesh files base name (pFile)
3) Optional user defined material library file (m_userDefinedMaterialLibFile) */
std::vector<string> potentialFiles;
potentialFiles.push_back(materialName + ".material");
potentialFiles.push_back(pFile.substr(0, pFile.rfind(".mesh")) + ".material");
if (!m_userDefinedMaterialLibFile.empty())
potentialFiles.push_back(m_userDefinedMaterialLibFile);
// Scope for scopre_ptr auto release
{
/* There are three .material options in priority order:
1) File with the material name (materialName)
2) File with the mesh files base name (pFile)
3) Optional user defined material library file (m_userDefinedMaterialLibFile) */
std::vector<string> potentialFiles;
potentialFiles.push_back(materialName + ".material");
potentialFiles.push_back(pFile.substr(0, pFile.rfind(".mesh")) + ".material");
if (!m_userDefinedMaterialLibFile.empty())
potentialFiles.push_back(m_userDefinedMaterialLibFile);
IOStream *materialFile = 0;
for(size_t i=0; i<potentialFiles.size(); ++i)
{
materialFile = pIOHandler->Open(potentialFiles[i]);
if (materialFile) {
break;
}
DefaultLogger::get()->debug(Formatter::format() << "Source file for material '" << materialName << "' " << potentialFiles[i] << " does not exist");
}
if (!materialFile)
{
DefaultLogger::get()->error(Formatter::format() << "Failed to find source file for material '" << materialName << "'");
return 0;
}
IOStream *materialFile = 0;
for(size_t i=0; i<potentialFiles.size(); ++i)
{
materialFile = pIOHandler->Open(potentialFiles[i]);
if (materialFile) {
break;
}
DefaultLogger::get()->debug(Formatter::format() << "Source file for material '" << materialName << "' " << potentialFiles[i] << " does not exist");
}
if (!materialFile)
{
DefaultLogger::get()->error(Formatter::format() << "Failed to find source file for material '" << materialName << "'");
return 0;
}
boost::scoped_ptr<IOStream> stream(materialFile);
if (stream->FileSize() == 0)
{
DefaultLogger::get()->warn(Formatter::format() << "Source file for material '" << materialName << "' is empty (size is 0 bytes)");
return 0;
}
boost::scoped_ptr<IOStream> stream(materialFile);
if (stream->FileSize() == 0)
{
DefaultLogger::get()->warn(Formatter::format() << "Source file for material '" << materialName << "' is empty (size is 0 bytes)");
return 0;
}
// Read bytes
vector<char> data(stream->FileSize());
stream->Read(&data[0], stream->FileSize(), 1);
// Read bytes
vector<char> data(stream->FileSize());
stream->Read(&data[0], stream->FileSize(), 1);
// Convert to UTF-8 and terminate the string for ss
BaseImporter::ConvertToUTF8(data);
data.push_back('\0');
// Convert to UTF-8 and terminate the string for ss
BaseImporter::ConvertToUTF8(data);
data.push_back('\0');
ss << &data[0];
}
ss << &data[0];
}
DefaultLogger::get()->debug("Reading material '" + materialName + "'");
DefaultLogger::get()->debug("Reading material '" + materialName + "'");
aiMaterial *material = new aiMaterial();
m_textures.clear();
aiMaterial *material = new aiMaterial();
m_textures.clear();
aiString ts(materialName);
material->AddProperty(&ts, AI_MATKEY_NAME);
aiString ts(materialName);
material->AddProperty(&ts, AI_MATKEY_NAME);
// The stringstream will push words from a line until newline.
// It will also trim whitespace from line start and between words.
string linePart;
ss >> linePart;
// The stringstream will push words from a line until newline.
// It will also trim whitespace from line start and between words.
string linePart;
ss >> linePart;
const string partMaterial = "material";
const string partTechnique = "technique";
const string partMaterial = "material";
const string partTechnique = "technique";
while(!ss.eof())
{
// Skip commented lines
if (linePart == partComment)
{
NextAfterNewLine(ss, linePart);
continue;
}
if (linePart != partMaterial)
{
ss >> linePart;
continue;
}
while(!ss.eof())
{
// Skip commented lines
if (linePart == partComment)
{
NextAfterNewLine(ss, linePart);
continue;
}
if (linePart != partMaterial)
{
ss >> linePart;
continue;
}
ss >> linePart;
if (linePart != materialName)
{
//DefaultLogger::get()->debug(Formatter::format() << "Found material '" << linePart << "' that does not match at index " << ss.tellg());
ss >> linePart;
continue;
}
ss >> linePart;
if (linePart != materialName)
{
//DefaultLogger::get()->debug(Formatter::format() << "Found material '" << linePart << "' that does not match at index " << ss.tellg());
ss >> linePart;
continue;
}
NextAfterNewLine(ss, linePart);
if (linePart != partBlockStart)
{
DefaultLogger::get()->error(Formatter::format() << "Invalid material: block start missing near index " << ss.tellg());
return material;
}
NextAfterNewLine(ss, linePart);
if (linePart != partBlockStart)
{
DefaultLogger::get()->error(Formatter::format() << "Invalid material: block start missing near index " << ss.tellg());
return material;
}
DefaultLogger::get()->debug("material '" + materialName + "'");
DefaultLogger::get()->debug("material '" + materialName + "'");
while(linePart != partBlockEnd)
{
// Proceed to the first technique
ss >> linePart;
while(linePart != partBlockEnd)
{
// Proceed to the first technique
ss >> linePart;
if (linePart == partTechnique)
{
string techniqueName = SkipLine(ss);
ReadTechnique(Trim(techniqueName), ss, material);
}
if (linePart == partTechnique)
{
string techniqueName = SkipLine(ss);
ReadTechnique(Trim(techniqueName), ss, material);
}
// Read informations from a custom material
/** @todo This "set $x y" does not seem to be a official Ogre material system feature.
Materials can inherit other materials and override texture units by using the (unique)
parent texture unit name in your cloned material.
This is not yet supported and below code is probably some hack from the original
author of this Ogre importer. Should be removed? */
if (linePart=="set")
{
ss >> linePart;
if (linePart=="$specular")//todo load this values:
{
}
else if (linePart=="$diffuse")
{
}
else if (linePart=="$ambient")
{
}
else if (linePart=="$colormap")
{
ss >> linePart;
aiString ts(linePart);
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
}
else if (linePart=="$normalmap")
{
ss >> linePart;
aiString ts(linePart);
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
}
else if (linePart=="$shininess_strength")
{
ss >> linePart;
float Shininess = fast_atof(linePart.c_str());
material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS_STRENGTH);
}
else if (linePart=="$shininess_exponent")
{
ss >> linePart;
float Shininess = fast_atof(linePart.c_str());
material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS);
}
//Properties from Venetica:
else if (linePart=="$diffuse_map")
{
ss >> linePart;
if (linePart[0] == '"')// "file" -> file
linePart = linePart.substr(1, linePart.size()-2);
aiString ts(linePart);
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
}
else if (linePart=="$specular_map")
{
ss >> linePart;
if (linePart[0] == '"')// "file" -> file
linePart = linePart.substr(1, linePart.size()-2);
aiString ts(linePart);
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_SHININESS, 0));
}
else if (linePart=="$normal_map")
{
ss >> linePart;
if (linePart[0]=='"')// "file" -> file
linePart = linePart.substr(1, linePart.size()-2);
aiString ts(linePart);
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
}
else if (linePart=="$light_map")
{
ss >> linePart;
if (linePart[0]=='"') {
linePart = linePart.substr(1, linePart.size() - 2);
}
aiString ts(linePart);
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP, 0));
}
}
}
ss >> linePart;
}
// Read informations from a custom material
/** @todo This "set $x y" does not seem to be a official Ogre material system feature.
Materials can inherit other materials and override texture units by using the (unique)
parent texture unit name in your cloned material.
This is not yet supported and below code is probably some hack from the original
author of this Ogre importer. Should be removed? */
if (linePart=="set")
{
ss >> linePart;
if (linePart=="$specular")//todo load this values:
{
}
else if (linePart=="$diffuse")
{
}
else if (linePart=="$ambient")
{
}
else if (linePart=="$colormap")
{
ss >> linePart;
aiString ts(linePart);
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
}
else if (linePart=="$normalmap")
{
ss >> linePart;
aiString ts(linePart);
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
}
else if (linePart=="$shininess_strength")
{
ss >> linePart;
float Shininess = fast_atof(linePart.c_str());
material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS_STRENGTH);
}
else if (linePart=="$shininess_exponent")
{
ss >> linePart;
float Shininess = fast_atof(linePart.c_str());
material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS);
}
//Properties from Venetica:
else if (linePart=="$diffuse_map")
{
ss >> linePart;
if (linePart[0] == '"')// "file" -> file
linePart = linePart.substr(1, linePart.size()-2);
aiString ts(linePart);
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
}
else if (linePart=="$specular_map")
{
ss >> linePart;
if (linePart[0] == '"')// "file" -> file
linePart = linePart.substr(1, linePart.size()-2);
aiString ts(linePart);
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_SHININESS, 0));
}
else if (linePart=="$normal_map")
{
ss >> linePart;
if (linePart[0]=='"')// "file" -> file
linePart = linePart.substr(1, linePart.size()-2);
aiString ts(linePart);
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
}
else if (linePart=="$light_map")
{
ss >> linePart;
if (linePart[0]=='"') {
linePart = linePart.substr(1, linePart.size() - 2);
}
aiString ts(linePart);
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP, 0));
}
}
}
ss >> linePart;
}
return material;
return material;
}
bool OgreImporter::ReadTechnique(const std::string &techniqueName, stringstream &ss, aiMaterial *material)
{
string linePart;
ss >> linePart;
string linePart;
ss >> linePart;
if (linePart != partBlockStart)
{
DefaultLogger::get()->error(Formatter::format() << "Invalid material: Technique block start missing near index " << ss.tellg());
return false;
}
if (linePart != partBlockStart)
{
DefaultLogger::get()->error(Formatter::format() << "Invalid material: Technique block start missing near index " << ss.tellg());
return false;
}
DefaultLogger::get()->debug(" technique '" + techniqueName + "'");
DefaultLogger::get()->debug(" technique '" + techniqueName + "'");
const string partPass = "pass";
const string partPass = "pass";
while(linePart != partBlockEnd)
{
ss >> linePart;
while(linePart != partBlockEnd)
{
ss >> linePart;
// Skip commented lines
if (linePart == partComment)
{
SkipLine(ss);
continue;
}
// Skip commented lines
if (linePart == partComment)
{
SkipLine(ss);
continue;
}
/// @todo Techniques have other attributes than just passes.
if (linePart == partPass)
{
string passName = SkipLine(ss);
ReadPass(Trim(passName), ss, material);
}
}
return true;
/// @todo Techniques have other attributes than just passes.
if (linePart == partPass)
{
string passName = SkipLine(ss);
ReadPass(Trim(passName), ss, material);
}
}
return true;
}
bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMaterial *material)
{
string linePart;
ss >> linePart;
string linePart;
ss >> linePart;
if (linePart != partBlockStart)
{
DefaultLogger::get()->error(Formatter::format() << "Invalid material: Pass block start missing near index " << ss.tellg());
return false;
}
if (linePart != partBlockStart)
{
DefaultLogger::get()->error(Formatter::format() << "Invalid material: Pass block start missing near index " << ss.tellg());
return false;
}
DefaultLogger::get()->debug(" pass '" + passName + "'");
DefaultLogger::get()->debug(" pass '" + passName + "'");
const string partAmbient = "ambient";
const string partDiffuse = "diffuse";
const string partSpecular = "specular";
const string partEmissive = "emissive";
const string partTextureUnit = "texture_unit";
const string partAmbient = "ambient";
const string partDiffuse = "diffuse";
const string partSpecular = "specular";
const string partEmissive = "emissive";
const string partTextureUnit = "texture_unit";
while(linePart != partBlockEnd)
{
ss >> linePart;
while(linePart != partBlockEnd)
{
ss >> linePart;
// Skip commented lines
if (linePart == partComment)
{
SkipLine(ss);
continue;
}
// Skip commented lines
if (linePart == partComment)
{
SkipLine(ss);
continue;
}
// Colors
/// @todo Support alpha via aiColor4D.
if (linePart == partAmbient || linePart == partDiffuse || linePart == partSpecular || linePart == partEmissive)
{
float r, g, b;
ss >> r >> g >> b;
const aiColor3D color(r, g, b);
// Colors
/// @todo Support alpha via aiColor4D.
if (linePart == partAmbient || linePart == partDiffuse || linePart == partSpecular || linePart == partEmissive)
{
float r, g, b;
ss >> r >> g >> b;
const aiColor3D color(r, g, b);
DefaultLogger::get()->debug(Formatter::format() << " " << linePart << " " << r << " " << g << " " << b);
DefaultLogger::get()->debug(Formatter::format() << " " << linePart << " " << r << " " << g << " " << b);
if (linePart == partAmbient)
{
material->AddProperty(&color, 1, AI_MATKEY_COLOR_AMBIENT);
}
else if (linePart == partDiffuse)
{
material->AddProperty(&color, 1, AI_MATKEY_COLOR_DIFFUSE);
}
else if (linePart == partSpecular)
{
material->AddProperty(&color, 1, AI_MATKEY_COLOR_SPECULAR);
}
else if (linePart == partEmissive)
{
material->AddProperty(&color, 1, AI_MATKEY_COLOR_EMISSIVE);
}
}
else if (linePart == partTextureUnit)
{
string textureUnitName = SkipLine(ss);
ReadTextureUnit(Trim(textureUnitName), ss, material);
}
}
return true;
if (linePart == partAmbient)
{
material->AddProperty(&color, 1, AI_MATKEY_COLOR_AMBIENT);
}
else if (linePart == partDiffuse)
{
material->AddProperty(&color, 1, AI_MATKEY_COLOR_DIFFUSE);
}
else if (linePart == partSpecular)
{
material->AddProperty(&color, 1, AI_MATKEY_COLOR_SPECULAR);
}
else if (linePart == partEmissive)
{
material->AddProperty(&color, 1, AI_MATKEY_COLOR_EMISSIVE);
}
}
else if (linePart == partTextureUnit)
{
string textureUnitName = SkipLine(ss);
ReadTextureUnit(Trim(textureUnitName), ss, material);
}
}
return true;
}
bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstream &ss, aiMaterial *material)
{
string linePart;
ss >> linePart;
string linePart;
ss >> linePart;
if (linePart != partBlockStart)
{
DefaultLogger::get()->error(Formatter::format() << "Invalid material: Texture unit block start missing near index " << ss.tellg());
return false;
}
if (linePart != partBlockStart)
{
DefaultLogger::get()->error(Formatter::format() << "Invalid material: Texture unit block start missing near index " << ss.tellg());
return false;
}
DefaultLogger::get()->debug(" texture_unit '" + textureUnitName + "'");
DefaultLogger::get()->debug(" texture_unit '" + textureUnitName + "'");
const string partTexture = "texture";
const string partTextCoordSet = "tex_coord_set";
const string partColorOp = "colour_op";
const string partTexture = "texture";
const string partTextCoordSet = "tex_coord_set";
const string partColorOp = "colour_op";
aiTextureType textureType = aiTextureType_NONE;
std::string textureRef;
int uvCoord = 0;
aiTextureType textureType = aiTextureType_NONE;
std::string textureRef;
int uvCoord = 0;
while(linePart != partBlockEnd)
{
ss >> linePart;
while(linePart != partBlockEnd)
{
ss >> linePart;
// Skip commented lines
if (linePart == partComment)
{
SkipLine(ss);
continue;
}
// Skip commented lines
if (linePart == partComment)
{
SkipLine(ss);
continue;
}
if (linePart == partTexture)
{
ss >> linePart;
textureRef = linePart;
if (linePart == partTexture)
{
ss >> linePart;
textureRef = linePart;
// User defined Assimp config property to detect texture type from filename.
if (m_detectTextureTypeFromFilename)
{
size_t posSuffix = textureRef.find_last_of(".");
size_t posUnderscore = textureRef.find_last_of("_");
// User defined Assimp config property to detect texture type from filename.
if (m_detectTextureTypeFromFilename)
{
size_t posSuffix = textureRef.find_last_of(".");
size_t posUnderscore = textureRef.find_last_of("_");
if (posSuffix != string::npos && posUnderscore != string::npos && posSuffix > posUnderscore)
{
string identifier = Ogre::ToLower(textureRef.substr(posUnderscore, posSuffix - posUnderscore));
DefaultLogger::get()->debug(Formatter::format() << "Detecting texture type from filename postfix '" << identifier << "'");
if (posSuffix != string::npos && posUnderscore != string::npos && posSuffix > posUnderscore)
{
string identifier = Ogre::ToLower(textureRef.substr(posUnderscore, posSuffix - posUnderscore));
DefaultLogger::get()->debug(Formatter::format() << "Detecting texture type from filename postfix '" << identifier << "'");
if (identifier == "_n" || identifier == "_nrm" || identifier == "_nrml" || identifier == "_normal" || identifier == "_normals" || identifier == "_normalmap")
{
textureType = aiTextureType_NORMALS;
}
else if (identifier == "_s" || identifier == "_spec" || identifier == "_specular" || identifier == "_specularmap")
{
textureType = aiTextureType_SPECULAR;
}
else if (identifier == "_l" || identifier == "_light" || identifier == "_lightmap" || identifier == "_occ" || identifier == "_occlusion")
{
textureType = aiTextureType_LIGHTMAP;
}
else if (identifier == "_disp" || identifier == "_displacement")
{
textureType = aiTextureType_DISPLACEMENT;
}
else
{
textureType = aiTextureType_DIFFUSE;
}
}
else
{
textureType = aiTextureType_DIFFUSE;
}
}
// Detect from texture unit name. This cannot be too broad as
// authors might give names like "LightSaber" or "NormalNinja".
else
{
string unitNameLower = Ogre::ToLower(textureUnitName);
if (unitNameLower.find("normalmap") != string::npos)
{
textureType = aiTextureType_NORMALS;
}
else if (unitNameLower.find("specularmap") != string::npos)
{
textureType = aiTextureType_SPECULAR;
}
else if (unitNameLower.find("lightmap") != string::npos)
{
textureType = aiTextureType_LIGHTMAP;
}
else if (unitNameLower.find("displacementmap") != string::npos)
{
textureType = aiTextureType_DISPLACEMENT;
}
else
{
textureType = aiTextureType_DIFFUSE;
}
}
}
else if (linePart == partTextCoordSet)
{
ss >> uvCoord;
}
/// @todo Implement
else if(linePart == partColorOp)
{
/*
ss >> linePart;
if("replace"==linePart)//I don't think, assimp has something for this...
{
}
else if("modulate"==linePart)
{
//TODO: set value
//material->AddProperty(aiTextureOp_Multiply)
}
*/
}
}
if (identifier == "_n" || identifier == "_nrm" || identifier == "_nrml" || identifier == "_normal" || identifier == "_normals" || identifier == "_normalmap")
{
textureType = aiTextureType_NORMALS;
}
else if (identifier == "_s" || identifier == "_spec" || identifier == "_specular" || identifier == "_specularmap")
{
textureType = aiTextureType_SPECULAR;
}
else if (identifier == "_l" || identifier == "_light" || identifier == "_lightmap" || identifier == "_occ" || identifier == "_occlusion")
{
textureType = aiTextureType_LIGHTMAP;
}
else if (identifier == "_disp" || identifier == "_displacement")
{
textureType = aiTextureType_DISPLACEMENT;
}
else
{
textureType = aiTextureType_DIFFUSE;
}
}
else
{
textureType = aiTextureType_DIFFUSE;
}
}
// Detect from texture unit name. This cannot be too broad as
// authors might give names like "LightSaber" or "NormalNinja".
else
{
string unitNameLower = Ogre::ToLower(textureUnitName);
if (unitNameLower.find("normalmap") != string::npos)
{
textureType = aiTextureType_NORMALS;
}
else if (unitNameLower.find("specularmap") != string::npos)
{
textureType = aiTextureType_SPECULAR;
}
else if (unitNameLower.find("lightmap") != string::npos)
{
textureType = aiTextureType_LIGHTMAP;
}
else if (unitNameLower.find("displacementmap") != string::npos)
{
textureType = aiTextureType_DISPLACEMENT;
}
else
{
textureType = aiTextureType_DIFFUSE;
}
}
}
else if (linePart == partTextCoordSet)
{
ss >> uvCoord;
}
/// @todo Implement
else if(linePart == partColorOp)
{
/*
ss >> linePart;
if("replace"==linePart)//I don't think, assimp has something for this...
{
}
else if("modulate"==linePart)
{
//TODO: set value
//material->AddProperty(aiTextureOp_Multiply)
}
*/
}
}
if (textureRef.empty())
{
DefaultLogger::get()->warn("Texture reference is empty, ignoring texture_unit.");
return false;
}
if (textureType == aiTextureType_NONE)
{
DefaultLogger::get()->warn("Failed to detect texture type for '" + textureRef + "', ignoring texture_unit.");
return false;
}
if (textureRef.empty())
{
DefaultLogger::get()->warn("Texture reference is empty, ignoring texture_unit.");
return false;
}
if (textureType == aiTextureType_NONE)
{
DefaultLogger::get()->warn("Failed to detect texture type for '" + textureRef + "', ignoring texture_unit.");
return false;
}
unsigned int textureTypeIndex = m_textures[textureType];
m_textures[textureType]++;
unsigned int textureTypeIndex = m_textures[textureType];
m_textures[textureType]++;
DefaultLogger::get()->debug(Formatter::format() << " texture '" << textureRef << "' type " << textureType
<< " index " << textureTypeIndex << " UV " << uvCoord);
DefaultLogger::get()->debug(Formatter::format() << " texture '" << textureRef << "' type " << textureType
<< " index " << textureTypeIndex << " UV " << uvCoord);
aiString assimpTextureRef(textureRef);
material->AddProperty(&assimpTextureRef, AI_MATKEY_TEXTURE(textureType, textureTypeIndex));
material->AddProperty(&uvCoord, 1, AI_MATKEY_UVWSRC(textureType, textureTypeIndex));
aiString assimpTextureRef(textureRef);
material->AddProperty(&assimpTextureRef, AI_MATKEY_TEXTURE(textureType, textureTypeIndex));
material->AddProperty(&uvCoord, 1, AI_MATKEY_UVWSRC(textureType, textureTypeIndex));
return true;
return true;
}
} // Ogre