Refactor: Expand tabs to 4 spaces

This commit is contained in:
Richard
2015-05-18 21:57:13 -06:00
parent a96a595a7a
commit 83de707587
324 changed files with 78951 additions and 78956 deletions

View File

@@ -49,76 +49,76 @@ corresponding preprocessor flag to selectively disable steps.
#include "ProcessHelper.h"
#ifndef ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS
# include "CalcTangentsProcess.h"
# include "CalcTangentsProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_JOINVERTICES_PROCESS
# include "JoinVerticesProcess.h"
# include "JoinVerticesProcess.h"
#endif
#if !(defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS && defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS && defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS)
# include "ConvertToLHProcess.h"
# include "ConvertToLHProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_TRIANGULATE_PROCESS
# include "TriangulateProcess.h"
# include "TriangulateProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS
# include "GenFaceNormalsProcess.h"
# include "GenFaceNormalsProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS
# include "GenVertexNormalsProcess.h"
# include "GenVertexNormalsProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_REMOVEVC_PROCESS
# include "RemoveVCProcess.h"
# include "RemoveVCProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS
# include "SplitLargeMeshes.h"
# include "SplitLargeMeshes.h"
#endif
#ifndef ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS
# include "PretransformVertices.h"
# include "PretransformVertices.h"
#endif
#ifndef ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS
# include "LimitBoneWeightsProcess.h"
# include "LimitBoneWeightsProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
# include "ValidateDataStructure.h"
# include "ValidateDataStructure.h"
#endif
#ifndef ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS
# include "ImproveCacheLocality.h"
# include "ImproveCacheLocality.h"
#endif
#ifndef ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS
# include "FixNormalsStep.h"
# include "FixNormalsStep.h"
#endif
#ifndef ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS
# include "RemoveRedundantMaterials.h"
# include "RemoveRedundantMaterials.h"
#endif
#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
# include "FindInvalidDataProcess.h"
# include "FindInvalidDataProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS
# include "FindDegenerates.h"
# include "FindDegenerates.h"
#endif
#ifndef ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS
# include "SortByPTypeProcess.h"
# include "SortByPTypeProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS
# include "ComputeUVMappingProcess.h"
# include "ComputeUVMappingProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS
# include "TextureTransform.h"
# include "TextureTransform.h"
#endif
#ifndef ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS
# include "FindInstancesProcess.h"
# include "FindInstancesProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS
# include "OptimizeMeshes.h"
# include "OptimizeMeshes.h"
#endif
#ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS
# include "OptimizeGraph.h"
# include "OptimizeGraph.h"
#endif
#ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS
# include "SplitByBoneCountProcess.h"
# include "SplitByBoneCountProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS
# include "DeboneProcess.h"
# include "DeboneProcess.h"
#endif
namespace Assimp {
@@ -126,103 +126,103 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------
void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
{
// ----------------------------------------------------------------------------
// Add an instance of each post processing step here in the order
// of sequence it is executed. Steps that are added here are not
// validated - as RegisterPPStep() does - all dependencies must be given.
// ----------------------------------------------------------------------------
out.reserve(25);
// ----------------------------------------------------------------------------
// Add an instance of each post processing step here in the order
// of sequence it is executed. Steps that are added here are not
// validated - as RegisterPPStep() does - all dependencies must be given.
// ----------------------------------------------------------------------------
out.reserve(25);
#if (!defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS)
out.push_back( new MakeLeftHandedProcess());
out.push_back( new MakeLeftHandedProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FLIPUVS_PROCESS)
out.push_back( new FlipUVsProcess());
out.push_back( new FlipUVsProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FLIPWINDINGORDER_PROCESS)
out.push_back( new FlipWindingOrderProcess());
out.push_back( new FlipWindingOrderProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_REMOVEVC_PROCESS)
out.push_back( new RemoveVCProcess());
out.push_back( new RemoveVCProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_REMOVE_REDUNDANTMATERIALS_PROCESS)
out.push_back( new RemoveRedundantMatsProcess());
out.push_back( new RemoveRedundantMatsProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FINDINSTANCES_PROCESS)
out.push_back( new FindInstancesProcess());
out.push_back( new FindInstancesProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS)
out.push_back( new OptimizeGraphProcess());
out.push_back( new OptimizeGraphProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS)
out.push_back( new FindDegeneratesProcess());
out.push_back( new FindDegeneratesProcess());
#endif
#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS
out.push_back( new ComputeUVMappingProcess());
out.push_back( new ComputeUVMappingProcess());
#endif
#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS
out.push_back( new TextureTransformStep());
out.push_back( new TextureTransformStep());
#endif
#if (!defined ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS)
out.push_back( new PretransformVertices());
out.push_back( new PretransformVertices());
#endif
#if (!defined ASSIMP_BUILD_NO_TRIANGULATE_PROCESS)
out.push_back( new TriangulateProcess());
out.push_back( new TriangulateProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS)
out.push_back( new SortByPTypeProcess());
out.push_back( new SortByPTypeProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS)
out.push_back( new FindInvalidDataProcess());
out.push_back( new FindInvalidDataProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS)
out.push_back( new OptimizeMeshesProcess());
out.push_back( new OptimizeMeshesProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS)
out.push_back( new FixInfacingNormalsProcess());
out.push_back( new FixInfacingNormalsProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS)
out.push_back( new SplitByBoneCountProcess());
out.push_back( new SplitByBoneCountProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS)
out.push_back( new SplitLargeMeshesProcess_Triangle());
out.push_back( new SplitLargeMeshesProcess_Triangle());
#endif
#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS)
out.push_back( new GenFaceNormalsProcess());
out.push_back( new GenFaceNormalsProcess());
#endif
// .........................................................................
// DON'T change the order of these five ..
// XXX this is actually a design weakness that dates back to the time
// when Importer would maintain the postprocessing step list exclusively.
// Now that others access it too, we need a better solution.
out.push_back( new ComputeSpatialSortProcess());
// .........................................................................
// .........................................................................
// DON'T change the order of these five ..
// XXX this is actually a design weakness that dates back to the time
// when Importer would maintain the postprocessing step list exclusively.
// Now that others access it too, we need a better solution.
out.push_back( new ComputeSpatialSortProcess());
// .........................................................................
#if (!defined ASSIMP_BUILD_NO_GENVERTEXNORMALS_PROCESS)
out.push_back( new GenVertexNormalsProcess());
out.push_back( new GenVertexNormalsProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_CALCTANGENTS_PROCESS)
out.push_back( new CalcTangentsProcess());
out.push_back( new CalcTangentsProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_JOINVERTICES_PROCESS)
out.push_back( new JoinVerticesProcess());
out.push_back( new JoinVerticesProcess());
#endif
// .........................................................................
out.push_back( new DestroySpatialSortProcess());
// .........................................................................
// .........................................................................
out.push_back( new DestroySpatialSortProcess());
// .........................................................................
#if (!defined ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS)
out.push_back( new SplitLargeMeshesProcess_Vertex());
out.push_back( new SplitLargeMeshesProcess_Vertex());
#endif
#if (!defined ASSIMP_BUILD_NO_DEBONE_PROCESS)
out.push_back( new DeboneProcess());
out.push_back( new DeboneProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_LIMITBONEWEIGHTS_PROCESS)
out.push_back( new LimitBoneWeightsProcess());
out.push_back( new LimitBoneWeightsProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_IMPROVECACHELOCALITY_PROCESS)
out.push_back( new ImproveCacheLocalityProcess());
out.push_back( new ImproveCacheLocalityProcess());
#endif
}