Refactor: Expand tabs to 4 spaces
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@@ -57,63 +57,63 @@ class ASSIMP_API RemoveVCProcess : public BaseProcess
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{
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public:
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/// The default class constructor.
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RemoveVCProcess();
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RemoveVCProcess();
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/// The class destructor.
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~RemoveVCProcess();
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~RemoveVCProcess();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the processing step is present in the given flag field.
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* @param pFlags The processing flags the importer was called with. A bitwise
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* combination of #aiPostProcessSteps.
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* @return true if the process is present in this flag fields, false if not.
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*/
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bool IsActive( unsigned int pFlags) const;
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// -------------------------------------------------------------------
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/** Returns whether the processing step is present in the given flag field.
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* @param pFlags The processing flags the importer was called with. A bitwise
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* combination of #aiPostProcessSteps.
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* @return true if the process is present in this flag fields, false if not.
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*/
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bool IsActive( unsigned int pFlags) const;
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// -------------------------------------------------------------------
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/** Executes the post processing step on the given imported data.
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* At the moment a process is not supposed to fail.
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* @param pScene The imported data to work at.
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*/
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void Execute( aiScene* pScene);
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// -------------------------------------------------------------------
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/** Executes the post processing step on the given imported data.
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* At the moment a process is not supposed to fail.
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* @param pScene The imported data to work at.
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*/
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void Execute( aiScene* pScene);
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// -------------------------------------------------------------------
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/** Called prior to ExecuteOnScene().
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* The function is a request to the process to update its configuration
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* basing on the Importer's configuration property list.
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*/
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virtual void SetupProperties(const Importer* pImp);
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// -------------------------------------------------------------------
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/** Called prior to ExecuteOnScene().
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* The function is a request to the process to update its configuration
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* basing on the Importer's configuration property list.
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*/
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virtual void SetupProperties(const Importer* pImp);
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// -------------------------------------------------------------------
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/** Manually setup the configuration flags for the step
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*
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* @param Bitwise combination of the #aiComponent enumerated values.
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*/
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void SetDeleteFlags(unsigned int f)
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{
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configDeleteFlags = f;
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}
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// -------------------------------------------------------------------
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/** Manually setup the configuration flags for the step
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*
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* @param Bitwise combination of the #aiComponent enumerated values.
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*/
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void SetDeleteFlags(unsigned int f)
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{
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configDeleteFlags = f;
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}
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// -------------------------------------------------------------------
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/** Query the current configuration.
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*/
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unsigned int GetDeleteFlags() const
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{
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return configDeleteFlags;
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}
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// -------------------------------------------------------------------
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/** Query the current configuration.
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*/
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unsigned int GetDeleteFlags() const
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{
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return configDeleteFlags;
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}
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private:
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bool ProcessMesh (aiMesh* pcMesh);
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bool ProcessMesh (aiMesh* pcMesh);
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/** Configuration flag
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*/
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unsigned int configDeleteFlags;
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/** Configuration flag
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*/
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unsigned int configDeleteFlags;
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/** The scene we're working with
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*/
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aiScene* mScene;
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/** The scene we're working with
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*/
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aiScene* mScene;
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};
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// ---------------------------------------------------------------------------
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