Refactor: Expand tabs to 4 spaces

This commit is contained in:
Richard
2015-05-18 21:57:13 -06:00
parent a96a595a7a
commit 83de707587
324 changed files with 78951 additions and 78956 deletions

View File

@@ -51,7 +51,7 @@ struct aiAnimation;
struct aiMesh;
class ScenePreprocessorTest;
namespace Assimp {
namespace Assimp {
// ----------------------------------------------------------------------------------
/** ScenePreprocessor: Preprocess a scene before any post-processing
@@ -63,58 +63,58 @@ namespace Assimp {
// ----------------------------------------------------------------------------------
class ASSIMP_API ScenePreprocessor
{
// Make ourselves a friend of the corresponding test unit.
friend class ::ScenePreprocessorTest;
// Make ourselves a friend of the corresponding test unit.
friend class ::ScenePreprocessorTest;
public:
// ----------------------------------------------------------------
/** Default c'tpr. Use SetScene() to assign a scene to the object.
*/
ScenePreprocessor()
: scene (NULL)
{}
// ----------------------------------------------------------------
/** Default c'tpr. Use SetScene() to assign a scene to the object.
*/
ScenePreprocessor()
: scene (NULL)
{}
/** Constructs the object and assigns a specific scene to it
*/
ScenePreprocessor(aiScene* _scene)
: scene (_scene)
{}
/** Constructs the object and assigns a specific scene to it
*/
ScenePreprocessor(aiScene* _scene)
: scene (_scene)
{}
// ----------------------------------------------------------------
/** Assign a (new) scene to the object.
*
* One 'SceneProcessor' can be used for multiple scenes.
* Call ProcessScene to have the scene preprocessed.
* @param sc Scene to be processed.
*/
void SetScene (aiScene* sc) {
scene = sc;
}
// ----------------------------------------------------------------
/** Assign a (new) scene to the object.
*
* One 'SceneProcessor' can be used for multiple scenes.
* Call ProcessScene to have the scene preprocessed.
* @param sc Scene to be processed.
*/
void SetScene (aiScene* sc) {
scene = sc;
}
// ----------------------------------------------------------------
/** Preprocess the current scene
*/
void ProcessScene ();
// ----------------------------------------------------------------
/** Preprocess the current scene
*/
void ProcessScene ();
protected:
// ----------------------------------------------------------------
/** Preprocess an animation in the scene
* @param anim Anim to be preprocessed.
*/
void ProcessAnimation (aiAnimation* anim);
// ----------------------------------------------------------------
/** Preprocess an animation in the scene
* @param anim Anim to be preprocessed.
*/
void ProcessAnimation (aiAnimation* anim);
// ----------------------------------------------------------------
/** Preprocess a mesh in the scene
* @param mesh Mesh to be preprocessed.
*/
void ProcessMesh (aiMesh* mesh);
// ----------------------------------------------------------------
/** Preprocess a mesh in the scene
* @param mesh Mesh to be preprocessed.
*/
void ProcessMesh (aiMesh* mesh);
protected:
//! Scene we're currently working on
aiScene* scene;
//! Scene we're currently working on
aiScene* scene;
};