Refactor: Expand tabs to 4 spaces

This commit is contained in:
Richard
2015-05-18 21:57:13 -06:00
parent a96a595a7a
commit 83de707587
324 changed files with 78951 additions and 78956 deletions

View File

@@ -62,21 +62,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
#if _MSC_VER > 1500 || (defined __GNUC___)
# define ASSIMP_STEP_USE_UNORDERED_MULTIMAP
# else
# define step_unordered_map map
# define step_unordered_multimap multimap
# define ASSIMP_STEP_USE_UNORDERED_MULTIMAP
# else
# define step_unordered_map map
# define step_unordered_multimap multimap
#endif
#ifdef ASSIMP_STEP_USE_UNORDERED_MULTIMAP
# include <unordered_map>
# if _MSC_VER > 1600
# define step_unordered_map unordered_map
# define step_unordered_multimap unordered_multimap
# else
# define step_unordered_map tr1::unordered_map
# define step_unordered_multimap tr1::unordered_multimap
# endif
# include <unordered_map>
# if _MSC_VER > 1600
# define step_unordered_map unordered_map
# define step_unordered_multimap unordered_multimap
# else
# define step_unordered_map tr1::unordered_map
# define step_unordered_multimap tr1::unordered_multimap
# endif
#endif
typedef std::step_unordered_map<aiVector3D*, int> VectorIndexUMap;
@@ -92,273 +92,273 @@ namespace Assimp
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
void ExportSceneStep(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{
std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
// create/copy Properties
ExportProperties props(*pProperties);
// create/copy Properties
ExportProperties props(*pProperties);
// invoke the exporter
StepExporter iDoTheExportThing( pScene, pIOSystem, path, file, &props);
// invoke the exporter
StepExporter iDoTheExportThing( pScene, pIOSystem, path, file, &props);
// we're still here - export successfully completed. Write result to the given IOSYstem
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
if(outfile == NULL) {
throw DeadlyExportError("could not open output .stp file: " + std::string(pFile));
}
// we're still here - export successfully completed. Write result to the given IOSYstem
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
if(outfile == NULL) {
throw DeadlyExportError("could not open output .stp file: " + std::string(pFile));
}
// XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy.
outfile->Write( iDoTheExportThing.mOutput.str().c_str(), static_cast<size_t>(iDoTheExportThing.mOutput.tellp()),1);
// XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy.
outfile->Write( iDoTheExportThing.mOutput.str().c_str(), static_cast<size_t>(iDoTheExportThing.mOutput.tellp()),1);
}
} // end of namespace Assimp
namespace {
// Collect world transformations for each node
void CollectTrafos(const aiNode* node, std::map<const aiNode*, aiMatrix4x4>& trafos) {
const aiMatrix4x4& parent = node->mParent ? trafos[node->mParent] : aiMatrix4x4();
trafos[node] = parent * node->mTransformation;
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
CollectTrafos(node->mChildren[i], trafos);
}
}
// Collect world transformations for each node
void CollectTrafos(const aiNode* node, std::map<const aiNode*, aiMatrix4x4>& trafos) {
const aiMatrix4x4& parent = node->mParent ? trafos[node->mParent] : aiMatrix4x4();
trafos[node] = parent * node->mTransformation;
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
CollectTrafos(node->mChildren[i], trafos);
}
}
// Generate a flat list of the meshes (by index) assigned to each node
void CollectMeshes(const aiNode* node, std::multimap<const aiNode*, unsigned int>& meshes) {
for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
meshes.insert(std::make_pair(node, node->mMeshes[i]));
}
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
CollectMeshes(node->mChildren[i], meshes);
}
}
// Generate a flat list of the meshes (by index) assigned to each node
void CollectMeshes(const aiNode* node, std::multimap<const aiNode*, unsigned int>& meshes) {
for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
meshes.insert(std::make_pair(node, node->mMeshes[i]));
}
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
CollectMeshes(node->mChildren[i], meshes);
}
}
}
// ------------------------------------------------------------------------------------------------
// Constructor for a specific scene to export
StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties) : mProperties(pProperties), mIOSystem(pIOSystem), mFile(file), mPath(path), mScene(pScene), endstr(";\n")
{
CollectTrafos(pScene->mRootNode, trafos);
CollectMeshes(pScene->mRootNode, meshes);
CollectTrafos(pScene->mRootNode, trafos);
CollectMeshes(pScene->mRootNode, meshes);
// make sure that all formatting happens using the standard, C locale and not the user's current locale
mOutput.imbue( std::locale("C") );
// make sure that all formatting happens using the standard, C locale and not the user's current locale
mOutput.imbue( std::locale("C") );
// start writing
WriteFile();
// start writing
WriteFile();
}
// ------------------------------------------------------------------------------------------------
// Starts writing the contents
void StepExporter::WriteFile()
{
// see http://shodhganga.inflibnet.ac.in:8080/jspui/bitstream/10603/14116/11/11_chapter%203.pdf
// note, that all realnumber values must be comma separated in x files
mOutput.setf(std::ios::fixed);
mOutput.precision(16); // precission for double
// see http://shodhganga.inflibnet.ac.in:8080/jspui/bitstream/10603/14116/11/11_chapter%203.pdf
// note, that all realnumber values must be comma separated in x files
mOutput.setf(std::ios::fixed);
mOutput.precision(16); // precission for double
// standard color
aiColor4D fColor;
fColor.r = 0.8f;
fColor.g = 0.8f;
fColor.b = 0.8f;
// standard color
aiColor4D fColor;
fColor.r = 0.8f;
fColor.g = 0.8f;
fColor.b = 0.8f;
int ind = 100; // the start index to be used
int faceEntryLen = 30; // number of entries for a triangle/face
// prepare unique (count triangles and vertices)
int ind = 100; // the start index to be used
int faceEntryLen = 30; // number of entries for a triangle/face
// prepare unique (count triangles and vertices)
VectorIndexUMap uniqueVerts; // use a map to reduce find complexity to log(n)
VectorIndexUMap::iterator it;
int countFace = 0;
VectorIndexUMap uniqueVerts; // use a map to reduce find complexity to log(n)
VectorIndexUMap::iterator it;
int countFace = 0;
for (unsigned int i=0; i<mScene->mNumMeshes; ++i)
{
aiMesh* mesh = mScene->mMeshes[i];
for (unsigned int j=0; j<mesh->mNumFaces; ++j)
{
aiFace* face = &(mesh->mFaces[j]);
for (unsigned int i=0; i<mScene->mNumMeshes; ++i)
{
aiMesh* mesh = mScene->mMeshes[i];
for (unsigned int j=0; j<mesh->mNumFaces; ++j)
{
aiFace* face = &(mesh->mFaces[j]);
if (face->mNumIndices == 3) countFace++;
}
for (unsigned int j=0; j<mesh->mNumVertices; ++j)
{
aiVector3D* v = &(mesh->mVertices[j]);
it =uniqueVerts.find(v);
if (it == uniqueVerts.end())
{
uniqueVerts[v] = -1; // first mark the vector as not transformed
}
}
}
if (face->mNumIndices == 3) countFace++;
}
for (unsigned int j=0; j<mesh->mNumVertices; ++j)
{
aiVector3D* v = &(mesh->mVertices[j]);
it =uniqueVerts.find(v);
if (it == uniqueVerts.end())
{
uniqueVerts[v] = -1; // first mark the vector as not transformed
}
}
}
static const unsigned int date_nb_chars = 20;
char date_str[date_nb_chars];
std::time_t date = std::time(NULL);
std::strftime(date_str, date_nb_chars, "%Y-%m-%dT%H:%M:%S", std::localtime(&date));
static const unsigned int date_nb_chars = 20;
char date_str[date_nb_chars];
std::time_t date = std::time(NULL);
std::strftime(date_str, date_nb_chars, "%Y-%m-%dT%H:%M:%S", std::localtime(&date));
// write the header
mOutput << "ISO-10303-21" << endstr;
mOutput << "HEADER" << endstr;
mOutput << "FILE_DESCRIPTION(('STEP AP214'),'1')" << endstr;
mOutput << "FILE_NAME('" << mFile << ".stp','" << date_str << "',(' '),(' '),'Spatial InterOp 3D',' ',' ')" << endstr;
mOutput << "FILE_SCHEMA(('automotive_design'))" << endstr;
mOutput << "ENDSEC" << endstr;
// write the header
mOutput << "ISO-10303-21" << endstr;
mOutput << "HEADER" << endstr;
mOutput << "FILE_DESCRIPTION(('STEP AP214'),'1')" << endstr;
mOutput << "FILE_NAME('" << mFile << ".stp','" << date_str << "',(' '),(' '),'Spatial InterOp 3D',' ',' ')" << endstr;
mOutput << "FILE_SCHEMA(('automotive_design'))" << endstr;
mOutput << "ENDSEC" << endstr;
// write the top of data
mOutput << "DATA" << endstr;
mOutput << "#1=MECHANICAL_DESIGN_GEOMETRIC_PRESENTATION_REPRESENTATION(' ',(";
for (int i=0; i<countFace; ++i)
{
mOutput << "#" << i*faceEntryLen + ind + 2*uniqueVerts.size();
if (i!=countFace-1) mOutput << ",";
}
mOutput << "),#6)" << endstr;
// write the top of data
mOutput << "DATA" << endstr;
mOutput << "#1=MECHANICAL_DESIGN_GEOMETRIC_PRESENTATION_REPRESENTATION(' ',(";
for (int i=0; i<countFace; ++i)
{
mOutput << "#" << i*faceEntryLen + ind + 2*uniqueVerts.size();
if (i!=countFace-1) mOutput << ",";
}
mOutput << "),#6)" << endstr;
mOutput << "#2=PRODUCT_DEFINITION_CONTEXT('',#7,'design')" << endstr;
mOutput << "#3=APPLICATION_PROTOCOL_DEFINITION('INTERNATIONAL STANDARD','automotive_design',1994,#7)" << endstr;
mOutput << "#4=PRODUCT_CATEGORY_RELATIONSHIP('NONE','NONE',#8,#9)" << endstr;
mOutput << "#5=SHAPE_DEFINITION_REPRESENTATION(#10,#11)" << endstr;
mOutput << "#6= (GEOMETRIC_REPRESENTATION_CONTEXT(3)GLOBAL_UNCERTAINTY_ASSIGNED_CONTEXT((#12))GLOBAL_UNIT_ASSIGNED_CONTEXT((#13,#14,#15))REPRESENTATION_CONTEXT('NONE','WORKSPACE'))" << endstr;
mOutput << "#7=APPLICATION_CONTEXT(' ')" << endstr;
mOutput << "#8=PRODUCT_CATEGORY('part','NONE')" << endstr;
mOutput << "#9=PRODUCT_RELATED_PRODUCT_CATEGORY('detail',' ',(#17))" << endstr;
mOutput << "#10=PRODUCT_DEFINITION_SHAPE('NONE','NONE',#18)" << endstr;
mOutput << "#11=MANIFOLD_SURFACE_SHAPE_REPRESENTATION('Root',(#16,#19),#6)" << endstr;
mOutput << "#12=UNCERTAINTY_MEASURE_WITH_UNIT(LENGTH_MEASURE(1.0E-006),#13,'','')" << endstr;
mOutput << "#13=(CONVERSION_BASED_UNIT('METRE',#20)LENGTH_UNIT()NAMED_UNIT(#21))" << endstr;
mOutput << "#14=(NAMED_UNIT(#22)PLANE_ANGLE_UNIT()SI_UNIT($,.RADIAN.))" << endstr;
mOutput << "#15=(NAMED_UNIT(#22)SOLID_ANGLE_UNIT()SI_UNIT($,.STERADIAN.))" << endstr;
mOutput << "#16=SHELL_BASED_SURFACE_MODEL('Root',(#29))" << endstr;
mOutput << "#17=PRODUCT('Root','Root','Root',(#23))" << endstr;
mOutput << "#18=PRODUCT_DEFINITION('NONE','NONE',#24,#2)" << endstr;
mOutput << "#19=AXIS2_PLACEMENT_3D('',#25,#26,#27)" << endstr;
mOutput << "#20=LENGTH_MEASURE_WITH_UNIT(LENGTH_MEASURE(1.0),#28)" << endstr;
mOutput << "#21=DIMENSIONAL_EXPONENTS(1.0,0.0,0.0,0.0,0.0,0.0,0.0)" << endstr;
mOutput << "#22=DIMENSIONAL_EXPONENTS(0.0,0.0,0.0,0.0,0.0,0.0,0.0)" << endstr;
mOutput << "#23=PRODUCT_CONTEXT('',#7,'mechanical')" << endstr;
mOutput << "#24=PRODUCT_DEFINITION_FORMATION_WITH_SPECIFIED_SOURCE(' ','NONE',#17,.NOT_KNOWN.)" << endstr;
mOutput << "#25=CARTESIAN_POINT('',(0.0,0.0,0.0))" << endstr;
mOutput << "#26=DIRECTION('',(0.0,0.0,1.0))" << endstr;
mOutput << "#27=DIRECTION('',(1.0,0.0,0.0))" << endstr;
mOutput << "#28= (NAMED_UNIT(#21)LENGTH_UNIT()SI_UNIT(.MILLI.,.METRE.))" << endstr;
mOutput << "#29=CLOSED_SHELL('',(";
for (int i=0; i<countFace; ++i)
{
mOutput << "#" << i*faceEntryLen + ind + 2*uniqueVerts.size() + 8;
if (i!=countFace-1) mOutput << ",";
}
mOutput << "))" << endstr;
mOutput << "#2=PRODUCT_DEFINITION_CONTEXT('',#7,'design')" << endstr;
mOutput << "#3=APPLICATION_PROTOCOL_DEFINITION('INTERNATIONAL STANDARD','automotive_design',1994,#7)" << endstr;
mOutput << "#4=PRODUCT_CATEGORY_RELATIONSHIP('NONE','NONE',#8,#9)" << endstr;
mOutput << "#5=SHAPE_DEFINITION_REPRESENTATION(#10,#11)" << endstr;
mOutput << "#6= (GEOMETRIC_REPRESENTATION_CONTEXT(3)GLOBAL_UNCERTAINTY_ASSIGNED_CONTEXT((#12))GLOBAL_UNIT_ASSIGNED_CONTEXT((#13,#14,#15))REPRESENTATION_CONTEXT('NONE','WORKSPACE'))" << endstr;
mOutput << "#7=APPLICATION_CONTEXT(' ')" << endstr;
mOutput << "#8=PRODUCT_CATEGORY('part','NONE')" << endstr;
mOutput << "#9=PRODUCT_RELATED_PRODUCT_CATEGORY('detail',' ',(#17))" << endstr;
mOutput << "#10=PRODUCT_DEFINITION_SHAPE('NONE','NONE',#18)" << endstr;
mOutput << "#11=MANIFOLD_SURFACE_SHAPE_REPRESENTATION('Root',(#16,#19),#6)" << endstr;
mOutput << "#12=UNCERTAINTY_MEASURE_WITH_UNIT(LENGTH_MEASURE(1.0E-006),#13,'','')" << endstr;
mOutput << "#13=(CONVERSION_BASED_UNIT('METRE',#20)LENGTH_UNIT()NAMED_UNIT(#21))" << endstr;
mOutput << "#14=(NAMED_UNIT(#22)PLANE_ANGLE_UNIT()SI_UNIT($,.RADIAN.))" << endstr;
mOutput << "#15=(NAMED_UNIT(#22)SOLID_ANGLE_UNIT()SI_UNIT($,.STERADIAN.))" << endstr;
mOutput << "#16=SHELL_BASED_SURFACE_MODEL('Root',(#29))" << endstr;
mOutput << "#17=PRODUCT('Root','Root','Root',(#23))" << endstr;
mOutput << "#18=PRODUCT_DEFINITION('NONE','NONE',#24,#2)" << endstr;
mOutput << "#19=AXIS2_PLACEMENT_3D('',#25,#26,#27)" << endstr;
mOutput << "#20=LENGTH_MEASURE_WITH_UNIT(LENGTH_MEASURE(1.0),#28)" << endstr;
mOutput << "#21=DIMENSIONAL_EXPONENTS(1.0,0.0,0.0,0.0,0.0,0.0,0.0)" << endstr;
mOutput << "#22=DIMENSIONAL_EXPONENTS(0.0,0.0,0.0,0.0,0.0,0.0,0.0)" << endstr;
mOutput << "#23=PRODUCT_CONTEXT('',#7,'mechanical')" << endstr;
mOutput << "#24=PRODUCT_DEFINITION_FORMATION_WITH_SPECIFIED_SOURCE(' ','NONE',#17,.NOT_KNOWN.)" << endstr;
mOutput << "#25=CARTESIAN_POINT('',(0.0,0.0,0.0))" << endstr;
mOutput << "#26=DIRECTION('',(0.0,0.0,1.0))" << endstr;
mOutput << "#27=DIRECTION('',(1.0,0.0,0.0))" << endstr;
mOutput << "#28= (NAMED_UNIT(#21)LENGTH_UNIT()SI_UNIT(.MILLI.,.METRE.))" << endstr;
mOutput << "#29=CLOSED_SHELL('',(";
for (int i=0; i<countFace; ++i)
{
mOutput << "#" << i*faceEntryLen + ind + 2*uniqueVerts.size() + 8;
if (i!=countFace-1) mOutput << ",";
}
mOutput << "))" << endstr;
// write all the unique transformed CARTESIAN and VERTEX
for (MeshesByNodeMap::const_iterator it2 = meshes.begin(); it2 != meshes.end(); ++it2)
{
const aiNode& node = *(*it2).first;
unsigned int mesh_idx = (*it2).second;
// write all the unique transformed CARTESIAN and VERTEX
for (MeshesByNodeMap::const_iterator it2 = meshes.begin(); it2 != meshes.end(); ++it2)
{
const aiNode& node = *(*it2).first;
unsigned int mesh_idx = (*it2).second;
const aiMesh* mesh = mScene->mMeshes[mesh_idx];
aiMatrix4x4& trafo = trafos[&node];
for (unsigned int i = 0; i < mesh->mNumVertices; ++i)
{
aiVector3D* v = &(mesh->mVertices[i]);
it = uniqueVerts.find(v);
if (it->second >=0 ) continue;
it->second = ind; // this one is new, so set the index (ind)
aiVector3D vt = trafo * (*v); // transform the coordinate
mOutput << "#" << it->second << "=CARTESIAN_POINT('',(" << vt.x << "," << vt.y << "," << vt.z << "))" << endstr;
mOutput << "#" << it->second+1 << "=VERTEX_POINT('',#" << it->second << ")" << endstr;
ind += 2;
}
}
const aiMesh* mesh = mScene->mMeshes[mesh_idx];
aiMatrix4x4& trafo = trafos[&node];
for (unsigned int i = 0; i < mesh->mNumVertices; ++i)
{
aiVector3D* v = &(mesh->mVertices[i]);
it = uniqueVerts.find(v);
if (it->second >=0 ) continue;
it->second = ind; // this one is new, so set the index (ind)
aiVector3D vt = trafo * (*v); // transform the coordinate
mOutput << "#" << it->second << "=CARTESIAN_POINT('',(" << vt.x << "," << vt.y << "," << vt.z << "))" << endstr;
mOutput << "#" << it->second+1 << "=VERTEX_POINT('',#" << it->second << ")" << endstr;
ind += 2;
}
}
// write the triangles
for (unsigned int i=0; i<mScene->mNumMeshes; ++i)
{
aiMesh* mesh = mScene->mMeshes[i];
for (unsigned int j=0; j<mesh->mNumFaces; ++j)
{
aiFace* face = &(mesh->mFaces[j]);
// write the triangles
for (unsigned int i=0; i<mScene->mNumMeshes; ++i)
{
aiMesh* mesh = mScene->mMeshes[i];
for (unsigned int j=0; j<mesh->mNumFaces; ++j)
{
aiFace* face = &(mesh->mFaces[j]);
if (face->mNumIndices != 3) continue;
if (face->mNumIndices != 3) continue;
aiVector3D* v1 = &(mesh->mVertices[face->mIndices[0]]);
aiVector3D* v2 = &(mesh->mVertices[face->mIndices[1]]);
aiVector3D* v3 = &(mesh->mVertices[face->mIndices[2]]);
aiVector3D dv12 = *v2 - *v1;
aiVector3D dv23 = *v3 - *v2;
aiVector3D dv31 = *v1 - *v3;
aiVector3D dv13 = *v3 - *v1;
dv12.Normalize();
dv23.Normalize();
dv31.Normalize();
dv13.Normalize();
aiVector3D* v1 = &(mesh->mVertices[face->mIndices[0]]);
aiVector3D* v2 = &(mesh->mVertices[face->mIndices[1]]);
aiVector3D* v3 = &(mesh->mVertices[face->mIndices[2]]);
aiVector3D dv12 = *v2 - *v1;
aiVector3D dv23 = *v3 - *v2;
aiVector3D dv31 = *v1 - *v3;
aiVector3D dv13 = *v3 - *v1;
dv12.Normalize();
dv23.Normalize();
dv31.Normalize();
dv13.Normalize();
int pid1 = uniqueVerts.find(v1)->second;
int pid2 = uniqueVerts.find(v2)->second;
int pid3 = uniqueVerts.find(v3)->second;
int pid1 = uniqueVerts.find(v1)->second;
int pid2 = uniqueVerts.find(v2)->second;
int pid3 = uniqueVerts.find(v3)->second;
// mean vertex color for the face if available
if (mesh->HasVertexColors(0))
{
fColor.r = 0.0;
fColor.g = 0.0;
fColor.b = 0.0;
fColor += mesh->mColors[0][face->mIndices[0]];
fColor += mesh->mColors[0][face->mIndices[1]];
fColor += mesh->mColors[0][face->mIndices[2]];
fColor /= 3.0f;
}
// mean vertex color for the face if available
if (mesh->HasVertexColors(0))
{
fColor.r = 0.0;
fColor.g = 0.0;
fColor.b = 0.0;
fColor += mesh->mColors[0][face->mIndices[0]];
fColor += mesh->mColors[0][face->mIndices[1]];
fColor += mesh->mColors[0][face->mIndices[2]];
fColor /= 3.0f;
}
int sid = ind; // the sub index
mOutput << "#" << sid << "=STYLED_ITEM('',(#" << sid+1 << "),#" << sid+8 << ")" << endstr; /* the item that must be referenced in #1 */
/* This is the color information of the Triangle */
mOutput << "#" << sid+1 << "=PRESENTATION_STYLE_ASSIGNMENT((#" << sid+2 << "))" << endstr;
mOutput << "#" << sid+2 << "=SURFACE_STYLE_USAGE(.BOTH.,#" << sid+3 << ")" << endstr;
mOutput << "#" << sid+3 << "=SURFACE_SIDE_STYLE('',(#" << sid+4 << "))" << endstr;
mOutput << "#" << sid+4 << "=SURFACE_STYLE_FILL_AREA(#" << sid+5 << ")" << endstr;
mOutput << "#" << sid+5 << "=FILL_AREA_STYLE('',(#" << sid+6 << "))" << endstr;
mOutput << "#" << sid+6 << "=FILL_AREA_STYLE_COLOUR('',#" << sid+7 << ")" << endstr;
mOutput << "#" << sid+7 << "=COLOUR_RGB(''," << fColor.r << "," << fColor.g << "," << fColor.b << ")" << endstr;
int sid = ind; // the sub index
mOutput << "#" << sid << "=STYLED_ITEM('',(#" << sid+1 << "),#" << sid+8 << ")" << endstr; /* the item that must be referenced in #1 */
/* This is the color information of the Triangle */
mOutput << "#" << sid+1 << "=PRESENTATION_STYLE_ASSIGNMENT((#" << sid+2 << "))" << endstr;
mOutput << "#" << sid+2 << "=SURFACE_STYLE_USAGE(.BOTH.,#" << sid+3 << ")" << endstr;
mOutput << "#" << sid+3 << "=SURFACE_SIDE_STYLE('',(#" << sid+4 << "))" << endstr;
mOutput << "#" << sid+4 << "=SURFACE_STYLE_FILL_AREA(#" << sid+5 << ")" << endstr;
mOutput << "#" << sid+5 << "=FILL_AREA_STYLE('',(#" << sid+6 << "))" << endstr;
mOutput << "#" << sid+6 << "=FILL_AREA_STYLE_COLOUR('',#" << sid+7 << ")" << endstr;
mOutput << "#" << sid+7 << "=COLOUR_RGB(''," << fColor.r << "," << fColor.g << "," << fColor.b << ")" << endstr;
/* this is the geometry */
mOutput << "#" << sid+8 << "=FACE_SURFACE('',(#" << sid+13 << "),#" << sid+9<< ",.T.)" << endstr; /* the face that must be referenced in 29 */
/* this is the geometry */
mOutput << "#" << sid+8 << "=FACE_SURFACE('',(#" << sid+13 << "),#" << sid+9<< ",.T.)" << endstr; /* the face that must be referenced in 29 */
/* 2 directions of the plane */
mOutput << "#" << sid+9 << "=PLANE('',#" << sid+10 << ")" << endstr;
mOutput << "#" << sid+10 << "=AXIS2_PLACEMENT_3D('',#" << pid1 << ", #" << sid+11 << ",#" << sid+12 << ")" << endstr;
/* 2 directions of the plane */
mOutput << "#" << sid+9 << "=PLANE('',#" << sid+10 << ")" << endstr;
mOutput << "#" << sid+10 << "=AXIS2_PLACEMENT_3D('',#" << pid1 << ", #" << sid+11 << ",#" << sid+12 << ")" << endstr;
mOutput << "#" << sid+11 << "=DIRECTION('',(" << dv12.x << "," << dv12.y << "," << dv12.z << "))" << endstr;
mOutput << "#" << sid+12 << "=DIRECTION('',(" << dv13.x << "," << dv13.y << "," << dv13.z << "))" << endstr;
mOutput << "#" << sid+11 << "=DIRECTION('',(" << dv12.x << "," << dv12.y << "," << dv12.z << "))" << endstr;
mOutput << "#" << sid+12 << "=DIRECTION('',(" << dv13.x << "," << dv13.y << "," << dv13.z << "))" << endstr;
mOutput << "#" << sid+13 << "=FACE_BOUND('',#" << sid+14 << ",.T.)" << endstr;
mOutput << "#" << sid+14 << "=EDGE_LOOP('',(#" << sid+15 << ",#" << sid+16 << ",#" << sid+17 << "))" << endstr;
mOutput << "#" << sid+13 << "=FACE_BOUND('',#" << sid+14 << ",.T.)" << endstr;
mOutput << "#" << sid+14 << "=EDGE_LOOP('',(#" << sid+15 << ",#" << sid+16 << ",#" << sid+17 << "))" << endstr;
/* edge loop */
mOutput << "#" << sid+15 << "=ORIENTED_EDGE('',*,*,#" << sid+18 << ",.T.)" << endstr;
mOutput << "#" << sid+16 << "=ORIENTED_EDGE('',*,*,#" << sid+19 << ",.T.)" << endstr;
mOutput << "#" << sid+17 << "=ORIENTED_EDGE('',*,*,#" << sid+20 << ",.T.)" << endstr;
/* edge loop */
mOutput << "#" << sid+15 << "=ORIENTED_EDGE('',*,*,#" << sid+18 << ",.T.)" << endstr;
mOutput << "#" << sid+16 << "=ORIENTED_EDGE('',*,*,#" << sid+19 << ",.T.)" << endstr;
mOutput << "#" << sid+17 << "=ORIENTED_EDGE('',*,*,#" << sid+20 << ",.T.)" << endstr;
/* oriented edges */
mOutput << "#" << sid+18 << "=EDGE_CURVE('',#" << pid1+1 << ",#" << pid2+1 << ",#" << sid+21 << ",.F.)" << endstr;
mOutput << "#" << sid+19 << "=EDGE_CURVE('',#" << pid2+1 << ",#" << pid3+1 << ",#" << sid+22 << ",.T.)" << endstr;
mOutput << "#" << sid+20 << "=EDGE_CURVE('',#" << pid3+1 << ",#" << pid1+1 << ",#" << sid+23 << ",.T.)" << endstr;
/* oriented edges */
mOutput << "#" << sid+18 << "=EDGE_CURVE('',#" << pid1+1 << ",#" << pid2+1 << ",#" << sid+21 << ",.F.)" << endstr;
mOutput << "#" << sid+19 << "=EDGE_CURVE('',#" << pid2+1 << ",#" << pid3+1 << ",#" << sid+22 << ",.T.)" << endstr;
mOutput << "#" << sid+20 << "=EDGE_CURVE('',#" << pid3+1 << ",#" << pid1+1 << ",#" << sid+23 << ",.T.)" << endstr;
/* 3 lines and 3 vectors for the lines for the 3 edge curves */
mOutput << "#" << sid+21 << "=LINE('',#" << pid1 << ",#" << sid+24 << ")" << endstr;
mOutput << "#" << sid+22 << "=LINE('',#" << pid2 << ",#" << sid+25 << ")" << endstr;
mOutput << "#" << sid+23 << "=LINE('',#" << pid3 << ",#" << sid+26 << ")" << endstr;
mOutput << "#" << sid+24 << "=VECTOR('',#" << sid+27 << ",1.0)" << endstr;
mOutput << "#" << sid+25 << "=VECTOR('',#" << sid+28 << ",1.0)" << endstr;
mOutput << "#" << sid+26 << "=VECTOR('',#" << sid+29 << ",1.0)" << endstr;
mOutput << "#" << sid+27 << "=DIRECTION('',(" << dv12.x << "," << dv12.y << "," << dv12.z << "))" << endstr;
mOutput << "#" << sid+28 << "=DIRECTION('',(" << dv23.x << "," << dv23.y << "," << dv23.z << "))" << endstr;
mOutput << "#" << sid+29 << "=DIRECTION('',(" << dv31.x << "," << dv31.y << "," << dv31.z << "))" << endstr;
ind += faceEntryLen; // increase counter
}
}
/* 3 lines and 3 vectors for the lines for the 3 edge curves */
mOutput << "#" << sid+21 << "=LINE('',#" << pid1 << ",#" << sid+24 << ")" << endstr;
mOutput << "#" << sid+22 << "=LINE('',#" << pid2 << ",#" << sid+25 << ")" << endstr;
mOutput << "#" << sid+23 << "=LINE('',#" << pid3 << ",#" << sid+26 << ")" << endstr;
mOutput << "#" << sid+24 << "=VECTOR('',#" << sid+27 << ",1.0)" << endstr;
mOutput << "#" << sid+25 << "=VECTOR('',#" << sid+28 << ",1.0)" << endstr;
mOutput << "#" << sid+26 << "=VECTOR('',#" << sid+29 << ",1.0)" << endstr;
mOutput << "#" << sid+27 << "=DIRECTION('',(" << dv12.x << "," << dv12.y << "," << dv12.z << "))" << endstr;
mOutput << "#" << sid+28 << "=DIRECTION('',(" << dv23.x << "," << dv23.y << "," << dv23.z << "))" << endstr;
mOutput << "#" << sid+29 << "=DIRECTION('',(" << dv31.x << "," << dv31.y << "," << dv31.z << "))" << endstr;
ind += faceEntryLen; // increase counter
}
}
mOutput << "ENDSEC" << endstr; // end of data section
mOutput << "END-ISO-10303-21" << endstr; // end of file
mOutput << "ENDSEC" << endstr; // end of data section
mOutput << "END-ISO-10303-21" << endstr; // end of file
}
#endif