changed a few leftover asserts to ai_assert

This commit is contained in:
Jeremy Abel
2017-08-12 00:13:24 -04:00
parent 0629faf9b1
commit 847e0291a0

View File

@@ -393,7 +393,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
// ------------------------------------------------------------------------------------------------
aiMesh* C4DImporter::ReadMesh(BaseObject* object)
{
assert(object != NULL && object->GetType() == Opolygon);
ai_assert(object != NULL && object->GetType() == Opolygon);
// based on Melange sample code
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
@@ -635,7 +635,7 @@ unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj)
TextureTag& ttag = dynamic_cast<TextureTag&>(*tag);
BaseMaterial* const mat = ttag.GetMaterial();
assert(mat != NULL);
ai_assert(mat != NULL);
const MaterialMap::const_iterator it = material_mapping.find(mat);
if(it == material_mapping.end()) {