Fix warning about possibly uninitialized variable

It might be better to move FindEmptyUVChannel call earlier
This commit is contained in:
Turo Lamminen
2015-02-13 12:14:39 +02:00
parent 231e27cc0b
commit 84a9514d4b

View File

@@ -454,7 +454,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
for (unsigned int m = 0; m < pScene->mNumMeshes;++m)
{
aiMesh* mesh = pScene->mMeshes[m];
unsigned int outIdx;
unsigned int outIdx = 0;
if ( mesh->mMaterialIndex != i || ( outIdx = FindEmptyUVChannel(mesh) ) == UINT_MAX ||
!mesh->mNumVertices)
{