Fix static-code findings,

This commit is contained in:
Kim Kulling
2020-03-15 12:16:17 +01:00
parent 976091a6f6
commit 856ca9f2dd
7 changed files with 317 additions and 355 deletions
+10 -19
View File
@@ -89,9 +89,12 @@ ObjFileMtlImporter::ObjFileMtlImporter(std::vector<char> &buffer,
m_DataIt(buffer.begin()),
m_DataItEnd(buffer.end()),
m_pModel(pModel),
m_uiLine(0) {
ai_assert(NULL != m_pModel);
if (NULL == m_pModel->m_pDefaultMaterial) {
m_uiLine(0),
m_buffer() {
ai_assert(nullptr != m_pModel);
m_buffer.resize(BUFFERSIZE);
std::fill(m_buffer.begin(), m_buffer.end(), '\0');
if (nullptr == m_pModel->m_pDefaultMaterial) {
m_pModel->m_pDefaultMaterial = new ObjFile::Material;
m_pModel->m_pDefaultMaterial->MaterialName.Set("default");
}
@@ -104,18 +107,6 @@ ObjFileMtlImporter::~ObjFileMtlImporter() {
// empty
}
// -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter &) {
// empty
}
// -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter &ObjFileMtlImporter::operator=(const ObjFileMtlImporter &) {
return *this;
}
// -------------------------------------------------------------------
// Loads the material description
void ObjFileMtlImporter::load() {
@@ -227,15 +218,15 @@ void ObjFileMtlImporter::getColorRGBA(aiColor3D *pColor) {
// -------------------------------------------------------------------
// Loads the kind of illumination model.
void ObjFileMtlImporter::getIlluminationModel(int &illum_model) {
m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE);
illum_model = atoi(m_buffer);
m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
illum_model = atoi(&m_buffer[0]);
}
// -------------------------------------------------------------------
// Loads a single float value.
void ObjFileMtlImporter::getFloatValue(ai_real &value) {
m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE);
value = (ai_real)fast_atof(m_buffer);
m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
value = (ai_real)fast_atof(&m_buffer[0]);
}
// -------------------------------------------------------------------
+6 -7
View File
@@ -65,19 +65,18 @@ public:
typedef std::vector<char>::iterator DataArrayIt;
typedef std::vector<char>::const_iterator ConstDataArrayIt;
public:
//! \brief Default constructor
//! \brief The class default constructor
ObjFileMtlImporter(std::vector<char> &buffer, const std::string &strAbsPath,
ObjFile::Model *pModel);
//! \brief DEstructor
//! \brief The class destructor
~ObjFileMtlImporter();
ObjFileMtlImporter(const ObjFileMtlImporter &rOther) = delete;
ObjFileMtlImporter &operator=(const ObjFileMtlImporter &rOther) = delete;
private:
/// Copy constructor, empty.
ObjFileMtlImporter(const ObjFileMtlImporter &rOther);
/// \brief Assignment operator, returns only a reference of this instance.
ObjFileMtlImporter &operator=(const ObjFileMtlImporter &rOther);
/// Load the whole material description
void load();
/// Get color data.
@@ -104,7 +103,7 @@ private:
//! Current line in file
unsigned int m_uiLine;
//! Helper buffer
char m_buffer[BUFFERSIZE];
std::vector<char> m_buffer;
};
// ------------------------------------------------------------------------------------------------
+12 -11
View File
@@ -5,7 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -47,12 +46,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
// internal headers
#include "PlyLoader.h"
#include <assimp/IOStreamBuffer.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <memory>
# include "PlyLoader.h"
# include <assimp/IOStreamBuffer.h>
# include <assimp/importerdesc.h>
# include <assimp/scene.h>
# include <assimp/IOSystem.hpp>
# include <memory>
using namespace ::Assimp;
@@ -87,7 +86,9 @@ inline const T &GetProperty(const std::vector<T> &props, int idx) {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
PLYImporter::PLYImporter() :
mBuffer(nullptr), pcDOM(nullptr), mGeneratedMesh(nullptr) {
mBuffer(nullptr),
pcDOM(nullptr),
mGeneratedMesh(nullptr) {
// empty
}
@@ -127,15 +128,15 @@ static bool isBigEndian(const char *szMe) {
// binary_little_endian
// binary_big_endian
bool isBigEndian(false);
#if (defined AI_BUILD_BIG_ENDIAN)
# if (defined AI_BUILD_BIG_ENDIAN)
if ('l' == *szMe || 'L' == *szMe) {
isBigEndian = true;
}
#else
# else
if ('b' == *szMe || 'B' == *szMe) {
isBigEndian = true;
}
#endif // ! AI_BUILD_BIG_ENDIAN
# endif // ! AI_BUILD_BIG_ENDIAN
return isBigEndian;
}
+20 -26
View File
@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -46,9 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_PLYLOADER_H_INCLUDED
#define AI_PLYLOADER_H_INCLUDED
#include "PlyParser.h"
#include <assimp/BaseImporter.h>
#include <assimp/types.h>
#include "PlyParser.h"
#include <vector>
struct aiNode;
@@ -62,77 +61,72 @@ using namespace PLY;
// ---------------------------------------------------------------------------
/** Importer class to load the stanford PLY file format
*/
class PLYImporter : public BaseImporter
{
class PLYImporter : public BaseImporter {
public:
PLYImporter();
~PLYImporter();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details.
*/
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const;
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const;
// -------------------------------------------------------------------
/** Extract a vertex from the DOM
*/
void LoadVertex(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos);
void LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
// -------------------------------------------------------------------
/** Extract a face from the DOM
*/
void LoadFace(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos);
void LoadFace(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
protected:
// -------------------------------------------------------------------
/** Return importer meta information.
* See #BaseImporter::GetInfo for the details
*/
const aiImporterDesc* GetInfo () const;
const aiImporterDesc *GetInfo() const;
// -------------------------------------------------------------------
/** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details
*/
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler);
protected:
// -------------------------------------------------------------------
/** Extract a material list from the DOM
*/
void LoadMaterial(std::vector<aiMaterial*>* pvOut, std::string &defaultTexture, const bool pointsOnly);
void LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &defaultTexture, const bool pointsOnly);
// -------------------------------------------------------------------
/** Static helper to parse a color from four single channels in
*/
static void GetMaterialColor(
const std::vector<PLY::PropertyInstance>& avList,
unsigned int aiPositions[4],
PLY::EDataType aiTypes[4],
aiColor4D* clrOut);
const std::vector<PLY::PropertyInstance> &avList,
unsigned int aiPositions[4],
PLY::EDataType aiTypes[4],
aiColor4D *clrOut);
// -------------------------------------------------------------------
/** Static helper to parse a color channel value. The input value
* is normalized to 0-1.
*/
static ai_real NormalizeColorValue (
PLY::PropertyInstance::ValueUnion val,
PLY::EDataType eType);
static ai_real NormalizeColorValue(
PLY::PropertyInstance::ValueUnion val,
PLY::EDataType eType);
/** Buffer to hold the loaded file */
unsigned char* mBuffer;
unsigned char *mBuffer;
/** Document object model representation extracted from the file */
PLY::DOM* pcDOM;
PLY::DOM *pcDOM;
/** Mesh generated by loader */
aiMesh* mGeneratedMesh;
aiMesh *mGeneratedMesh;
};
} // end of namespace Assimp
+89 -103
View File
@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -44,24 +42,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Defines a post processing step to search an importer's output
for data that is obviously invalid */
#ifndef ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS
// internal headers
#include "FindInvalidDataProcess.h"
#include "ProcessHelper.h"
# include "FindInvalidDataProcess.h"
# include "ProcessHelper.h"
#include <assimp/Exceptional.h>
#include <assimp/qnan.h>
# include <assimp/Exceptional.h>
# include <assimp/qnan.h>
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
FindInvalidDataProcess::FindInvalidDataProcess()
: configEpsilon(0.0)
, mIgnoreTexCoods( false ){
FindInvalidDataProcess::FindInvalidDataProcess() :
configEpsilon(0.0), mIgnoreTexCoods(false) {
// nothing to do here
}
@@ -73,47 +68,47 @@ FindInvalidDataProcess::~FindInvalidDataProcess() {
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool FindInvalidDataProcess::IsActive( unsigned int pFlags) const {
bool FindInvalidDataProcess::IsActive(unsigned int pFlags) const {
return 0 != (pFlags & aiProcess_FindInvalidData);
}
// ------------------------------------------------------------------------------------------------
// Setup import configuration
void FindInvalidDataProcess::SetupProperties(const Importer* pImp) {
void FindInvalidDataProcess::SetupProperties(const Importer *pImp) {
// Get the current value of AI_CONFIG_PP_FID_ANIM_ACCURACY
configEpsilon = (0 != pImp->GetPropertyFloat(AI_CONFIG_PP_FID_ANIM_ACCURACY,0.f));
configEpsilon = (0 != pImp->GetPropertyFloat(AI_CONFIG_PP_FID_ANIM_ACCURACY, 0.f));
mIgnoreTexCoods = pImp->GetPropertyBool(AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS, false);
}
// ------------------------------------------------------------------------------------------------
// Update mesh references in the node graph
void UpdateMeshReferences(aiNode* node, const std::vector<unsigned int>& meshMapping) {
if (node->mNumMeshes) {
void UpdateMeshReferences(aiNode *node, const std::vector<unsigned int> &meshMapping) {
if (node->mNumMeshes) {
unsigned int out = 0;
for (unsigned int a = 0; a < node->mNumMeshes;++a) {
for (unsigned int a = 0; a < node->mNumMeshes; ++a) {
unsigned int ref = node->mMeshes[a];
if (UINT_MAX != (ref = meshMapping[ref])) {
if (UINT_MAX != (ref = meshMapping[ref])) {
node->mMeshes[out++] = ref;
}
}
// just let the members that are unused, that's much cheaper
// than a full array realloc'n'copy party ...
node->mNumMeshes = out;
if ( 0 == out ) {
node->mNumMeshes = out;
if (0 == out) {
delete[] node->mMeshes;
node->mMeshes = NULL;
}
}
// recursively update all children
for (unsigned int i = 0; i < node->mNumChildren;++i) {
UpdateMeshReferences(node->mChildren[i],meshMapping);
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
UpdateMeshReferences(node->mChildren[i], meshMapping);
}
}
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data.
void FindInvalidDataProcess::Execute( aiScene* pScene) {
void FindInvalidDataProcess::Execute(aiScene *pScene) {
ASSIMP_LOG_DEBUG("FindInvalidDataProcess begin");
bool out = false;
@@ -121,32 +116,31 @@ void FindInvalidDataProcess::Execute( aiScene* pScene) {
unsigned int real = 0;
// Process meshes
for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
for (unsigned int a = 0; a < pScene->mNumMeshes; a++) {
int result = ProcessMesh(pScene->mMeshes[a]);
if (0 == result ) {
if (0 == result) {
out = true;
if (2 == result) {
// remove this mesh
delete pScene->mMeshes[a];
AI_DEBUG_INVALIDATE_PTR(pScene->mMeshes[a]);
meshMapping[a] = UINT_MAX;
continue;
}
}
if (2 == result) {
// remove this mesh
delete pScene->mMeshes[a];
AI_DEBUG_INVALIDATE_PTR(pScene->mMeshes[a]);
meshMapping[a] = UINT_MAX;
continue;
}
pScene->mMeshes[real] = pScene->mMeshes[a];
meshMapping[a] = real++;
}
// Process animations
for (unsigned int animIdx = 0; animIdx < pScene->mNumAnimations; ++animIdx) {
ProcessAnimation(pScene->mAnimations[animIdx]);
for (unsigned int animIdx = 0; animIdx < pScene->mNumAnimations; ++animIdx) {
ProcessAnimation(pScene->mAnimations[animIdx]);
}
if (out) {
if ( real != pScene->mNumMeshes) {
if (out) {
if (real != pScene->mNumMeshes) {
if (!real) {
throw DeadlyImportError("No meshes remaining");
}
@@ -154,7 +148,7 @@ void FindInvalidDataProcess::Execute( aiScene* pScene) {
// we need to remove some meshes.
// therefore we'll also need to remove all references
// to them from the scenegraph
UpdateMeshReferences(pScene->mRootNode,meshMapping);
UpdateMeshReferences(pScene->mRootNode, meshMapping);
pScene->mNumMeshes = real;
}
@@ -166,35 +160,32 @@ void FindInvalidDataProcess::Execute( aiScene* pScene) {
// ------------------------------------------------------------------------------------------------
template <typename T>
inline
const char* ValidateArrayContents(const T* /*arr*/, unsigned int /*size*/,
const std::vector<bool>& /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/)
{
inline const char *ValidateArrayContents(const T * /*arr*/, unsigned int /*size*/,
const std::vector<bool> & /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/) {
return nullptr;
}
// ------------------------------------------------------------------------------------------------
template <>
inline
const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsigned int size,
const std::vector<bool>& dirtyMask, bool mayBeIdentical , bool mayBeZero ) {
inline const char *ValidateArrayContents<aiVector3D>(const aiVector3D *arr, unsigned int size,
const std::vector<bool> &dirtyMask, bool mayBeIdentical, bool mayBeZero) {
bool b = false;
unsigned int cnt = 0;
for (unsigned int i = 0; i < size;++i) {
for (unsigned int i = 0; i < size; ++i) {
if (dirtyMask.size() && dirtyMask[i]) {
continue;
}
++cnt;
const aiVector3D& v = arr[i];
if (is_special_float(v.x) || is_special_float(v.y) || is_special_float(v.z)) {
const aiVector3D &v = arr[i];
if (is_special_float(v.x) || is_special_float(v.y) || is_special_float(v.z)) {
return "INF/NAN was found in a vector component";
}
if (!mayBeZero && !v.x && !v.y && !v.z ) {
if (!mayBeZero && !v.x && !v.y && !v.z) {
return "Found zero-length vector";
}
if (i && v != arr[i-1])b = true;
if (i && v != arr[i - 1]) b = true;
}
if (cnt > 1 && !b && !mayBeIdentical) {
return "All vectors are identical";
@@ -204,12 +195,11 @@ const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsigned in
// ------------------------------------------------------------------------------------------------
template <typename T>
inline
bool ProcessArray(T*& in, unsigned int num,const char* name,
const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true) {
const char* err = ValidateArrayContents(in,num,dirtyMask,mayBeIdentical,mayBeZero);
if (err) {
ASSIMP_LOG_ERROR_F( "FindInvalidDataProcess fails on mesh ", name, ": ", err);
inline bool ProcessArray(T *&in, unsigned int num, const char *name,
const std::vector<bool> &dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true) {
const char *err = ValidateArrayContents(in, num, dirtyMask, mayBeIdentical, mayBeZero);
if (err) {
ASSIMP_LOG_ERROR_F("FindInvalidDataProcess fails on mesh ", name, ": ", err);
delete[] in;
in = NULL;
return true;
@@ -219,49 +209,46 @@ bool ProcessArray(T*& in, unsigned int num,const char* name,
// ------------------------------------------------------------------------------------------------
template <typename T>
AI_FORCE_INLINE bool EpsilonCompare(const T& n, const T& s, ai_real epsilon);
AI_FORCE_INLINE bool EpsilonCompare(const T &n, const T &s, ai_real epsilon);
// ------------------------------------------------------------------------------------------------
AI_FORCE_INLINE bool EpsilonCompare(ai_real n, ai_real s, ai_real epsilon) {
return std::fabs(n-s)>epsilon;
return std::fabs(n - s) > epsilon;
}
// ------------------------------------------------------------------------------------------------
template <>
bool EpsilonCompare<aiVectorKey>(const aiVectorKey& n, const aiVectorKey& s, ai_real epsilon) {
return
EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) &&
EpsilonCompare(n.mValue.y,s.mValue.y,epsilon) &&
EpsilonCompare(n.mValue.z,s.mValue.z,epsilon);
bool EpsilonCompare<aiVectorKey>(const aiVectorKey &n, const aiVectorKey &s, ai_real epsilon) {
return EpsilonCompare(n.mValue.x, s.mValue.x, epsilon) &&
EpsilonCompare(n.mValue.y, s.mValue.y, epsilon) &&
EpsilonCompare(n.mValue.z, s.mValue.z, epsilon);
}
// ------------------------------------------------------------------------------------------------
template <>
bool EpsilonCompare<aiQuatKey>(const aiQuatKey& n, const aiQuatKey& s, ai_real epsilon) {
return
EpsilonCompare(n.mValue.x,s.mValue.x,epsilon) &&
EpsilonCompare(n.mValue.y,s.mValue.y,epsilon) &&
EpsilonCompare(n.mValue.z,s.mValue.z,epsilon) &&
EpsilonCompare(n.mValue.w,s.mValue.w,epsilon);
bool EpsilonCompare<aiQuatKey>(const aiQuatKey &n, const aiQuatKey &s, ai_real epsilon) {
return EpsilonCompare(n.mValue.x, s.mValue.x, epsilon) &&
EpsilonCompare(n.mValue.y, s.mValue.y, epsilon) &&
EpsilonCompare(n.mValue.z, s.mValue.z, epsilon) &&
EpsilonCompare(n.mValue.w, s.mValue.w, epsilon);
}
// ------------------------------------------------------------------------------------------------
template <typename T>
inline
bool AllIdentical(T* in, unsigned int num, ai_real epsilon) {
inline bool AllIdentical(T *in, unsigned int num, ai_real epsilon) {
if (num <= 1) {
return true;
}
if (fabs(epsilon) > 0.f) {
for (unsigned int i = 0; i < num-1;++i) {
if (!EpsilonCompare(in[i],in[i+1],epsilon)) {
for (unsigned int i = 0; i < num - 1; ++i) {
if (!EpsilonCompare(in[i], in[i + 1], epsilon)) {
return false;
}
}
} else {
for (unsigned int i = 0; i < num-1;++i) {
if (in[i] != in[i+1]) {
for (unsigned int i = 0; i < num - 1; ++i) {
if (in[i] != in[i + 1]) {
return false;
}
}
@@ -271,16 +258,16 @@ bool AllIdentical(T* in, unsigned int num, ai_real epsilon) {
// ------------------------------------------------------------------------------------------------
// Search an animation for invalid content
void FindInvalidDataProcess::ProcessAnimation (aiAnimation* anim) {
void FindInvalidDataProcess::ProcessAnimation(aiAnimation *anim) {
// Process all animation channels
for ( unsigned int a = 0; a < anim->mNumChannels; ++a ) {
ProcessAnimationChannel( anim->mChannels[a]);
for (unsigned int a = 0; a < anim->mNumChannels; ++a) {
ProcessAnimationChannel(anim->mChannels[a]);
}
}
// ------------------------------------------------------------------------------------------------
void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim) {
ai_assert( nullptr != anim );
void FindInvalidDataProcess::ProcessAnimationChannel(aiNodeAnim *anim) {
ai_assert(nullptr != anim);
if (anim->mNumPositionKeys == 0 && anim->mNumRotationKeys == 0 && anim->mNumScalingKeys == 0) {
ai_assert_entry();
return;
@@ -290,7 +277,7 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim) {
// we can remove al keys except one.
// POSITIONS
int i = 0;
if (anim->mNumPositionKeys > 1 && AllIdentical(anim->mPositionKeys,anim->mNumPositionKeys,configEpsilon)) {
if (anim->mNumPositionKeys > 1 && AllIdentical(anim->mPositionKeys, anim->mNumPositionKeys, configEpsilon)) {
aiVectorKey v = anim->mPositionKeys[0];
// Reallocate ... we need just ONE element, it makes no sense to reuse the array
@@ -301,7 +288,7 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim) {
}
// ROTATIONS
if (anim->mNumRotationKeys > 1 && AllIdentical(anim->mRotationKeys,anim->mNumRotationKeys,configEpsilon)) {
if (anim->mNumRotationKeys > 1 && AllIdentical(anim->mRotationKeys, anim->mNumRotationKeys, configEpsilon)) {
aiQuatKey v = anim->mRotationKeys[0];
// Reallocate ... we need just ONE element, it makes no sense to reuse the array
@@ -312,7 +299,7 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim) {
}
// SCALINGS
if (anim->mNumScalingKeys > 1 && AllIdentical(anim->mScalingKeys,anim->mNumScalingKeys,configEpsilon)) {
if (anim->mNumScalingKeys > 1 && AllIdentical(anim->mScalingKeys, anim->mNumScalingKeys, configEpsilon)) {
aiVectorKey v = anim->mScalingKeys[0];
// Reallocate ... we need just ONE element, it makes no sense to reuse the array
@@ -321,22 +308,21 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim) {
anim->mScalingKeys[0] = v;
i = 1;
}
if ( 1 == i ) {
if (1 == i) {
ASSIMP_LOG_WARN("Simplified dummy tracks with just one key");
}
}
// ------------------------------------------------------------------------------------------------
// Search a mesh for invalid contents
int FindInvalidDataProcess::ProcessMesh(aiMesh* pMesh)
{
int FindInvalidDataProcess::ProcessMesh(aiMesh *pMesh) {
bool ret = false;
std::vector<bool> dirtyMask(pMesh->mNumVertices, pMesh->mNumFaces != 0);
// Ignore elements that are not referenced by vertices.
// (they are, for example, caused by the FindDegenerates step)
for (unsigned int m = 0; m < pMesh->mNumFaces; ++m) {
const aiFace& f = pMesh->mFaces[m];
const aiFace &f = pMesh->mFaces[m];
for (unsigned int i = 0; i < f.mNumIndices; ++i) {
dirtyMask[f.mIndices[i]] = false;
@@ -372,19 +358,17 @@ int FindInvalidDataProcess::ProcessMesh(aiMesh* pMesh)
// they are invalid or not.
// Normals and tangents are undefined for point and line faces.
if (pMesh->mNormals || pMesh->mTangents) {
if (pMesh->mNormals || pMesh->mTangents) {
if (aiPrimitiveType_POINT & pMesh->mPrimitiveTypes ||
aiPrimitiveType_LINE & pMesh->mPrimitiveTypes)
{
aiPrimitiveType_LINE & pMesh->mPrimitiveTypes) {
if (aiPrimitiveType_TRIANGLE & pMesh->mPrimitiveTypes ||
aiPrimitiveType_POLYGON & pMesh->mPrimitiveTypes)
{
aiPrimitiveType_POLYGON & pMesh->mPrimitiveTypes) {
// We need to update the lookup-table
for (unsigned int m = 0; m < pMesh->mNumFaces;++m) {
const aiFace& f = pMesh->mFaces[ m ];
for (unsigned int m = 0; m < pMesh->mNumFaces; ++m) {
const aiFace &f = pMesh->mFaces[m];
if (f.mNumIndices < 3) {
if (f.mNumIndices < 3) {
dirtyMask[f.mIndices[0]] = true;
if (f.mNumIndices == 2) {
dirtyMask[f.mIndices[1]] = true;
@@ -400,19 +384,21 @@ int FindInvalidDataProcess::ProcessMesh(aiMesh* pMesh)
}
// Process mesh normals
if (pMesh->mNormals && ProcessArray(pMesh->mNormals,pMesh->mNumVertices,
"normals",dirtyMask,true,false))
if (pMesh->mNormals && ProcessArray(pMesh->mNormals, pMesh->mNumVertices,
"normals", dirtyMask, true, false))
ret = true;
// Process mesh tangents
if (pMesh->mTangents && ProcessArray(pMesh->mTangents,pMesh->mNumVertices,"tangents",dirtyMask)) {
delete[] pMesh->mBitangents; pMesh->mBitangents = NULL;
if (pMesh->mTangents && ProcessArray(pMesh->mTangents, pMesh->mNumVertices, "tangents", dirtyMask)) {
delete[] pMesh->mBitangents;
pMesh->mBitangents = NULL;
ret = true;
}
// Process mesh bitangents
if (pMesh->mBitangents && ProcessArray(pMesh->mBitangents,pMesh->mNumVertices,"bitangents",dirtyMask)) {
delete[] pMesh->mTangents; pMesh->mTangents = NULL;
if (pMesh->mBitangents && ProcessArray(pMesh->mBitangents, pMesh->mNumVertices, "bitangents", dirtyMask)) {
delete[] pMesh->mTangents;
pMesh->mTangents = NULL;
ret = true;
}
}
+8 -9
View File
@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -48,14 +47,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Common/BaseProcess.h"
#include <assimp/types.h>
#include <assimp/anim.h>
#include <assimp/types.h>
struct aiMesh;
class FindInvalidDataProcessTest;
namespace Assimp {
namespace Assimp {
// ---------------------------------------------------------------------------
/** The FindInvalidData post-processing step. It searches the mesh data
@@ -70,31 +69,31 @@ public:
// -------------------------------------------------------------------
//
bool IsActive( unsigned int pFlags) const;
bool IsActive(unsigned int pFlags) const;
// -------------------------------------------------------------------
// Setup import settings
void SetupProperties(const Importer* pImp);
void SetupProperties(const Importer *pImp);
// -------------------------------------------------------------------
// Run the step
void Execute( aiScene* pScene);
void Execute(aiScene *pScene);
// -------------------------------------------------------------------
/** Executes the post-processing step on the given mesh
* @param pMesh The mesh to process.
* @return 0 - nothing, 1 - removed sth, 2 - please delete me */
int ProcessMesh( aiMesh* pMesh);
int ProcessMesh(aiMesh *pMesh);
// -------------------------------------------------------------------
/** Executes the post-processing step on the given animation
* @param anim The animation to process. */
void ProcessAnimation (aiAnimation* anim);
void ProcessAnimation(aiAnimation *anim);
// -------------------------------------------------------------------
/** Executes the post-processing step on the given anim channel
* @param anim The animation channel to process.*/
void ProcessAnimationChannel (aiNodeAnim* anim);
void ProcessAnimationChannel(aiNodeAnim *anim);
private:
ai_real configEpsilon;