Fix static-code findings,
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@@ -5,7 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@@ -47,12 +46,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
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// internal headers
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#include "PlyLoader.h"
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#include <assimp/IOStreamBuffer.h>
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#include <assimp/importerdesc.h>
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#include <assimp/scene.h>
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#include <assimp/IOSystem.hpp>
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#include <memory>
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# include "PlyLoader.h"
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# include <assimp/IOStreamBuffer.h>
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# include <assimp/importerdesc.h>
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# include <assimp/scene.h>
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# include <assimp/IOSystem.hpp>
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# include <memory>
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using namespace ::Assimp;
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@@ -87,7 +86,9 @@ inline const T &GetProperty(const std::vector<T> &props, int idx) {
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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PLYImporter::PLYImporter() :
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mBuffer(nullptr), pcDOM(nullptr), mGeneratedMesh(nullptr) {
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mBuffer(nullptr),
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pcDOM(nullptr),
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mGeneratedMesh(nullptr) {
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// empty
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}
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@@ -127,15 +128,15 @@ static bool isBigEndian(const char *szMe) {
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// binary_little_endian
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// binary_big_endian
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bool isBigEndian(false);
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#if (defined AI_BUILD_BIG_ENDIAN)
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# if (defined AI_BUILD_BIG_ENDIAN)
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if ('l' == *szMe || 'L' == *szMe) {
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isBigEndian = true;
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}
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#else
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# else
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if ('b' == *szMe || 'B' == *szMe) {
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isBigEndian = true;
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}
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#endif // ! AI_BUILD_BIG_ENDIAN
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# endif // ! AI_BUILD_BIG_ENDIAN
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return isBigEndian;
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}
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@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@@ -46,9 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_PLYLOADER_H_INCLUDED
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#define AI_PLYLOADER_H_INCLUDED
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#include "PlyParser.h"
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#include <assimp/BaseImporter.h>
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#include <assimp/types.h>
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#include "PlyParser.h"
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#include <vector>
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struct aiNode;
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@@ -62,77 +61,72 @@ using namespace PLY;
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// ---------------------------------------------------------------------------
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/** Importer class to load the stanford PLY file format
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*/
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class PLYImporter : public BaseImporter
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{
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class PLYImporter : public BaseImporter {
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public:
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PLYImporter();
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~PLYImporter();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details.
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*/
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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bool checkSig) const;
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bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
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bool checkSig) const;
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// -------------------------------------------------------------------
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/** Extract a vertex from the DOM
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*/
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void LoadVertex(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos);
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void LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
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// -------------------------------------------------------------------
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/** Extract a face from the DOM
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*/
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void LoadFace(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos);
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void LoadFace(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
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protected:
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// -------------------------------------------------------------------
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/** Return importer meta information.
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* See #BaseImporter::GetInfo for the details
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*/
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const aiImporterDesc* GetInfo () const;
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const aiImporterDesc *GetInfo() const;
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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void InternReadFile(const std::string &pFile, aiScene *pScene,
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IOSystem *pIOHandler);
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protected:
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// -------------------------------------------------------------------
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/** Extract a material list from the DOM
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*/
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void LoadMaterial(std::vector<aiMaterial*>* pvOut, std::string &defaultTexture, const bool pointsOnly);
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void LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &defaultTexture, const bool pointsOnly);
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// -------------------------------------------------------------------
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/** Static helper to parse a color from four single channels in
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*/
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static void GetMaterialColor(
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const std::vector<PLY::PropertyInstance>& avList,
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unsigned int aiPositions[4],
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PLY::EDataType aiTypes[4],
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aiColor4D* clrOut);
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const std::vector<PLY::PropertyInstance> &avList,
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unsigned int aiPositions[4],
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PLY::EDataType aiTypes[4],
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aiColor4D *clrOut);
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// -------------------------------------------------------------------
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/** Static helper to parse a color channel value. The input value
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* is normalized to 0-1.
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*/
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static ai_real NormalizeColorValue (
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PLY::PropertyInstance::ValueUnion val,
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PLY::EDataType eType);
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static ai_real NormalizeColorValue(
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PLY::PropertyInstance::ValueUnion val,
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PLY::EDataType eType);
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/** Buffer to hold the loaded file */
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unsigned char* mBuffer;
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unsigned char *mBuffer;
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/** Document object model representation extracted from the file */
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PLY::DOM* pcDOM;
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PLY::DOM *pcDOM;
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/** Mesh generated by loader */
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aiMesh* mGeneratedMesh;
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aiMesh *mGeneratedMesh;
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};
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} // end of namespace Assimp
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