Revert using face as pod type
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@@ -330,18 +330,18 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
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}
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for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
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const ObjFile::Face &inp = pObjMesh->m_Faces[index];
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const ObjFile::Face *inp = pObjMesh->m_Faces[index];
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//ai_assert(nullptr != inp);
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if (inp.m_PrimitiveType == aiPrimitiveType_LINE) {
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pMesh->mNumFaces += static_cast<unsigned int>(inp.m_vertices.size() - 1);
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if (inp->mPrimitiveType == aiPrimitiveType_LINE) {
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pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1);
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pMesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
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} else if (inp.m_PrimitiveType == aiPrimitiveType_POINT) {
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pMesh->mNumFaces += static_cast<unsigned int>(inp.m_vertices.size());
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} else if (inp->mPrimitiveType == aiPrimitiveType_POINT) {
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pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size());
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pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
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} else {
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++pMesh->mNumFaces;
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if (inp.m_vertices.size() > 3) {
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if (inp->m_vertices.size() > 3) {
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pMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
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} else {
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pMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
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@@ -360,16 +360,16 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
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// Copy all data from all stored meshes
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for (auto &face : pObjMesh->m_Faces) {
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const ObjFile::Face &inp = face;
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if (inp.m_PrimitiveType == aiPrimitiveType_LINE) {
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for (size_t i = 0; i < inp.m_vertices.size() - 1; ++i) {
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const ObjFile::Face *inp = face;
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if (inp->mPrimitiveType == aiPrimitiveType_LINE) {
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for (size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
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aiFace &f = pMesh->mFaces[outIndex++];
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uiIdxCount += f.mNumIndices = 2;
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f.mIndices = new unsigned int[2];
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}
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continue;
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} else if (inp.m_PrimitiveType == aiPrimitiveType_POINT) {
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for (size_t i = 0; i < inp.m_vertices.size(); ++i) {
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} else if (inp->mPrimitiveType == aiPrimitiveType_POINT) {
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for (size_t i = 0; i < inp->m_vertices.size(); ++i) {
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aiFace &f = pMesh->mFaces[outIndex++];
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uiIdxCount += f.mNumIndices = 1;
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f.mIndices = new unsigned int[1];
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@@ -378,7 +378,7 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
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}
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aiFace *pFace = &pMesh->mFaces[outIndex++];
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const unsigned int uiNumIndices = (unsigned int)face.m_vertices.size();
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const unsigned int uiNumIndices = (unsigned int)face->m_vertices.size();
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uiIdxCount += pFace->mNumIndices = (unsigned int)uiNumIndices;
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if (pFace->mNumIndices > 0) {
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pFace->mIndices = new unsigned int[uiNumIndices];
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@@ -438,10 +438,10 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
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// Copy vertices, normals and textures into aiMesh instance
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bool normalsok = true, uvok = true;
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unsigned int newIndex = 0, outIndex = 0;
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for (auto &sourceFace : pObjMesh->m_Faces) {
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for (auto sourceFace : pObjMesh->m_Faces) {
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// Copy all index arrays
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for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace.m_vertices.size(); vertexIndex++) {
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const unsigned int vertex = sourceFace.m_vertices.at(vertexIndex);
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for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++) {
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const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex);
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if (vertex >= pModel->m_Vertices.size()) {
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throw DeadlyImportError("OBJ: vertex index out of range");
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}
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@@ -453,8 +453,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
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pMesh->mVertices[newIndex] = pModel->m_Vertices[vertex];
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// Copy all normals
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if (normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace.m_normals.size()) {
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const unsigned int normal = sourceFace.m_normals.at(vertexIndex);
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if (normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) {
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const unsigned int normal = sourceFace->m_normals.at(vertexIndex);
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if (normal >= pModel->m_Normals.size()) {
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normalsok = false;
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} else {
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@@ -469,8 +469,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
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}
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// Copy all texture coordinates
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if (uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace.m_texturCoords.size()) {
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const unsigned int tex = sourceFace.m_texturCoords.at(vertexIndex);
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if (uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size()) {
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const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex);
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if (tex >= pModel->m_TextureCoord.size()) {
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uvok = false;
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@@ -483,16 +483,16 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
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// Get destination face
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aiFace *pDestFace = &pMesh->mFaces[outIndex];
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const bool last = (vertexIndex == sourceFace.m_vertices.size() - 1);
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if (sourceFace.m_PrimitiveType != aiPrimitiveType_LINE || !last) {
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const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1);
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if (sourceFace->mPrimitiveType != aiPrimitiveType_LINE || !last) {
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pDestFace->mIndices[outVertexIndex] = newIndex;
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outVertexIndex++;
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}
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if (sourceFace.m_PrimitiveType == aiPrimitiveType_POINT) {
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if (sourceFace->mPrimitiveType == aiPrimitiveType_POINT) {
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outIndex++;
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outVertexIndex = 0;
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} else if (sourceFace.m_PrimitiveType == aiPrimitiveType_LINE) {
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} else if (sourceFace->mPrimitiveType == aiPrimitiveType_LINE) {
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outVertexIndex = 0;
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if (!last)
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@@ -501,7 +501,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
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if (vertexIndex) {
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if (!last) {
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pMesh->mVertices[newIndex + 1] = pMesh->mVertices[newIndex];
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if (!sourceFace.m_normals.empty() && !pModel->m_Normals.empty()) {
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if (!sourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
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pMesh->mNormals[newIndex + 1] = pMesh->mNormals[newIndex];
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}
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if (!pModel->m_TextureCoord.empty()) {
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